#!gfx:interface/Technologies.gfx 
#!gfx:interface/countrytechnologyview.gfx
#!gui:interface/countrytechnologyview.gui
#!gfx:interface/countrytechtreeview.gfx
#!gui:interface/countrytechtreeview.gui

technologies = {

	#Years (x-axis)
	@1800 = 2
	@1850 = 5
	@1857 = 8
	@1860 = 11
	@1862 = 13
	@1865 = 16
	@1868 = 18
	@1870 = 21
	@1873 = 23
	@1875 = 25
	@1878 = 27
	@1880 = 30
	@1884 = 33
	@1888 = 36
	@1890 = 38
	@1896 = 41
	@1900 = 44
	@1905 = 47
	@1908 = 50
	@1910 = 52
	@1914 = 55
	@1915 = 57
	@1916 = 59
	@1918 = 61
	@1922 = 64
	@1935 = 67
	@1940 = 70
	@1944 = 73
	@1950 = 76
	@1955 = 95
	@1960 = 99
	@1970 = 103
	@1975 = 107
	@1980 = 111
	@1985 = 115
	@1990 = 119
	@1995 = 123
	@2000 = 127
	@2005 = 131
	@2010 = 135
	@2015 = 139
	@2020 = 143
	@2025 = 147
	@2030 = 151
	@2035 = 155
	@2040 = 159
	@2045 = 163
	@2050 = 167
	
	#General Labeling (y-axis)
	#0 - Reserved Space
	#2 - Gunboats
	#4 - Gunboats: Assorted Techs
	#6 - Monitor Ships
	#8 - Monitor Ships: Assorted Techs
	#10 - Torpedo Boats
	#12 - Torpedo Boats: Assorted Techs
	#14 - Corvettes & Destroyers
	#16 - Corvettes & Destroyers: Assorted Techs
	#18 - Light Ship Technology
	#20 - Unprotected Cruisers and Armor Technology
	#22 - Unprotected Cruisers and Armor Technology: Assorted Techs
	#24 - Frigates and Cruisers
	#26 - Frigates and Cruisers: Assorted Techs
	#28 - Convertibles and Carriers
	#30 - Convertibles and Carriers: Assorted Techs
	#32 - Heavy Ships
	#34 - Heavy Ships: Assorted Techs + Carriers
	#36 - Submarines
	#38 - Submarines: Assorted Techs + Coastal Submarines
	#40 - Shells
	#42 - Batteries
	#44 - Turrets
	#46 - Heavy Batteries
	#48 - Super Heavy Batteries
	#50 - Turreted Batteries and Battery Systems
	#52 - Propulsion Essentials
	#54 - Propulsion Technology
	#56 - Propulsion Energy
	#58 - Anti-Mine Warfare
	#60 - Mines
	#62 - Torpedoes
	#64 - Torpedo Technology
	#66 - Detonators and Special Torpedoes
	#68 - Fire Control
	#70 - Fire Control Technology
	#72 - Damage Control
	#74 - Transport Ships
	#76 - Buffer
	#78 - Primitive Ships (Rowboats)
	#80 - Primitive Ships - Miscellaneous
	#82 - Primitive Ships (Sailing Boats)
	
	#SHIPS
	#SCREEN: Corvette, Torpedo Boat, Destroyer, Monitor
	#CAPITAL: Ironclad, Gunboat, Cruiser (except light variants), Battleship, Dreadnought, Frigate, Ship of the Line
	#OTHER: Submarine
	
	#XP RESEARCH BONUS SAMPLE
	#xp_research_type = navy
	#xp_boost_cost = 50
	#xp_research_bonus = 0.50
	
	#List of all naval units with ID: 
	#battle_cruiser, battleship, carrier, coastal_submarine, corvette, cruiser, destroyer, dreadnought, frigate, gunboat, 
	#heavy_cruiser, ironclad, light_cruiser, lineship, monitor, primitive_rowboat, primitive_sailing_boat, submarine, torpedo_boat
	
	#Targetable (for modifiers):
	#Individual Unit IDs
	#screen_ship
	#capital_ship
	#submarine
	#carrier

################################
	
	tech_naval_early_gunboat = {
	
		enable_equipments = {
			ship_hull_gunboat_0
		}

		path = {
			leads_to_tech = tech_naval_1850_gunboat
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = early_sloop
			research_cost_coeff = 1
		}
		
		dependencies = {
			steam_engine = 1
		}

		research_cost = 0.15
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = @1800 y = 3}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_gunboat_tech
			naval_mtg_gunboat_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 1 }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_1850_gunboat = {
	
		enable_equipments = {
			ship_hull_gunboat_1
		}

		path = {
			leads_to_tech = tech_naval_mtg_1860_gunboat
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_prototype_monitor
			research_cost_coeff = 1
		}
		
		dependencies = {
			tech_naval_mtg_paddle_wheels = 1
		}

		research_cost = 0.125
		start_year = 1850
		folder = {
			name = mtgnavalfolder
			position = { x = @1850 y = 3}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_gunboat_tech
			naval_mtg_gunboat_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 1 }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1860_gunboat = {
	
		enable_equipments = {
			ship_hull_gunboat_2
		}

		path = {
			leads_to_tech = tech_naval_mtg_1868_gunboat
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_gunboat_engineering_1
			research_cost_coeff = 1
		}

		research_cost = 0.13
		start_year = 1860
		folder = {
			name = mtgnavalfolder
			position = { x = @1860 y = 3}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_gunboat_tech
			naval_mtg_gunboat_hulls_tech
		}

		ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1860.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_gunboat_engineering_1 = {
	
		gunboat = {
			max_strength = 0.05
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1860
		folder = {
			name = mtgnavalfolder
			position = { x = @1860 y = 0}
		}

		categories = {
			naval_equipment
			naval_mtg_gunboat_tech
		}

		ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }

			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1860.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1868_gunboat = {
	
		enable_equipments = {
			ship_hull_gunboat_3
		}

		path = {
			leads_to_tech = tech_naval_mtg_1884_gunboat
			research_cost_coeff = 1
		}
		
		dependencies = {
			tech_naval_mtg_steam_driven_single_screw_propeller = 1
		}

		research_cost = 0.125
		start_year = 1868
		folder = {
			name = mtgnavalfolder
			position = { x = @1868 y = 3}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_gunboat_tech
			naval_mtg_gunboat_hulls_tech
		}

		ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }

			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0.2
				date < 1867.1.1
			}
			modifier = {
				factor = 0
				date < 1868.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1884_gunboat = {
	
		enable_equipments = {
			ship_hull_gunboat_4
		}

		path = {
			leads_to_tech = tech_naval_mtg_1890_gunboat
			research_cost_coeff = 1
		}
		
		dependencies = {
			tech_naval_mtg_efficient_steam_propellers = 1
		}
		
		research_cost = 0.13
		start_year = 1884
		folder = {
			name = mtgnavalfolder
			position = { x = @1884 y = 3}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_gunboat_tech
			naval_mtg_gunboat_hulls_tech
		}

		ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }

			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1884.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1890_gunboat = {
	
		enable_equipments = {
			ship_hull_gunboat_5
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1905_gunboat
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_gunboat_hull_engineering_1
			research_cost_coeff = 1
		}

		research_cost = 0.125
		start_year = 1890
		folder = {
			name = mtgnavalfolder
			position = { x = @1890 y = 3}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_gunboat_tech
			naval_mtg_gunboat_hulls_tech
		}


		ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }

			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_gunboat_hull_engineering_1 = {
	
		gunboat = {
			armor_value = 0.1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1890
		folder = {
			name = mtgnavalfolder
			position = { x = @1890 y = 0}
		}

		categories = {
			naval_equipment
			naval_mtg_gunboat_tech
		}


		ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }

			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_gunboat_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1905_gunboat = {
	
		enable_equipments = {
			ship_hull_gunboat_6
		}

		path = {
			leads_to_tech = tech_naval_mtg_great_war_gunboat
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_gunboat_engineering_2
			research_cost_coeff = 1
		}
		
		dependencies = {
			tech_naval_mtg_early_steam_turbines = 1
		}

		research_cost = 0.13
		start_year = 1905
		folder = {
			name = mtgnavalfolder
			position = { x = @1905 y = 3}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_gunboat_tech
			naval_mtg_gunboat_hulls_tech
		}


		ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }

			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1905.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_gunboat_engineering_2 = {
	
		gunboat = {
			max_strength = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1905
		folder = {
			name = mtgnavalfolder
			position = { x = @1905 y = 0}
		}

		categories = {
			naval_equipment
			naval_mtg_gunboat_tech
		}


		ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }

			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1905.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_gunboat_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_great_war_gunboat = {
	
		enable_equipments = {
			ship_hull_gunboat_7
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1935_gunboat
			research_cost_coeff = 1
		}

		dependencies = {
			tech_naval_mtg_early_oil_engines = 1
		}
	
		research_cost = 0.125
		start_year = 1914
		folder = {
			name = mtgnavalfolder
			position = { x = @1914 y = 3}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_gunboat_tech
			naval_mtg_gunboat_hulls_tech
		}

		ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }

			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1914.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_tech }
					has_tech_bonus = { category = naval_mtg_gunboat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_prototype_monitor = {
	
		enable_equipments = {
			ship_hull_monitor_0
		}

		path = {
			leads_to_tech = tech_naval_mtg_early_monitor
			research_cost_coeff = 1
		}

		research_cost = 0.15
		start_year = 1862
		folder = {
			name = mtgnavalfolder
			position = { x = @1862 y = 8}
		}
		
		dependencies={
			tech_naval_mtg_paddle_wheels = 1
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_monitor_tech
			naval_mtg_monitor_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1862.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_monitor_tech }
					has_tech_bonus = { category = naval_mtg_monitor_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_early_monitor = {
	
		enable_equipments = {
			ship_hull_monitor_1
		}

		path = {
			leads_to_tech = tech_naval_mtg_1880_monitor
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_monitor_engineering_1
			research_cost_coeff = 1
		}

		research_cost = 0.135
		start_year = 1870
		folder = {
			name = mtgnavalfolder
			position = { x = @1870 y = 8}
		}
		
		dependencies={
			tech_naval_mtg_efficient_steam_propellers = 1
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_monitor_tech
			naval_mtg_monitor_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1870.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_monitor_tech }
					has_tech_bonus = { category = naval_mtg_monitor_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_monitor_engineering_1 = {
	
		monitor = {
			build_cost_ic = -0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1870
		folder = {
			name = mtgnavalfolder
			position = { x = @1870 y = 5}
		}

		categories = {
			naval_equipment
			naval_mtg_monitor_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1870.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_monitor_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1880_monitor = {
	
		enable_equipments = {
			ship_hull_monitor_2
		}

		path = {
			leads_to_tech = tech_naval_mtg_1896_monitor
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_monitor_hull_engineering_1
			research_cost_coeff = 1
		}

		research_cost = 0.13
		start_year = 1880
		folder = {
			name = mtgnavalfolder
			position = { x = @1880 y = 8}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_monitor_tech
			naval_mtg_monitor_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1880.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_monitor_tech }
					has_tech_bonus = { category = naval_mtg_monitor_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_monitor_hull_engineering_1 = {
	
		monitor = {
			max_strength = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1880
		folder = {
			name = mtgnavalfolder
			position = { x = @1880 y = 5}
		}

		categories = {
			naval_equipment
			naval_mtg_monitor_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1880.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_monitor_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1896_monitor = {
	
		enable_equipments = {
			ship_hull_monitor_3
		}

		path = {
			leads_to_tech = tech_naval_mtg_1908_monitor
			research_cost_coeff = 1
		}

		research_cost = 0.135
		start_year = 1896
		folder = {
			name = mtgnavalfolder
			position = { x = @1896 y = 8}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_monitor_tech
			naval_mtg_monitor_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1896.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_monitor_tech }
					has_tech_bonus = { category = naval_mtg_monitor_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1908_monitor = {
	
		enable_equipments = {
			ship_hull_monitor_4
		}

		path = {
			leads_to_tech = tech_naval_mtg_great_war_monitor
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_monitor_engineering_2
			research_cost_coeff = 1
		}
		
		dependencies={
			tech_naval_mtg_improved_steam_turbines = 1
		}

		research_cost = 0.13
		start_year = 1908
		folder = {
			name = mtgnavalfolder
			position = { x = @1908 y = 8}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_monitor_tech
			naval_mtg_monitor_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1908.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_monitor_tech }
					has_tech_bonus = { category = naval_mtg_monitor_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_monitor_engineering_2 = {
	
		monitor = {
			build_cost_ic = -0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1908
		folder = {
			name = mtgnavalfolder
			position = { x = @1908 y = 5}
		}

		categories = {
			naval_equipment
			naval_mtg_monitor_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1908.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_monitor_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_great_war_monitor = {
	
		enable_equipments = {
			ship_hull_monitor_5
		}

		
		path = {
			leads_to_tech = tech_naval_mtg_1922_monitor
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = escort_corvette
			research_cost_coeff = 1
		}
		
		dependencies={
			tech_naval_mtg_early_oil_engines = 1
		}

		research_cost = 0.135
		start_year = 1914
		folder = {
			name = mtgnavalfolder
			position = { x = @1914 y = 8}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_monitor_tech
			naval_mtg_monitor_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_monitor_tech }
					has_tech_bonus = { category = naval_mtg_monitor_hulls_tech }
				}
			}
		}
	}

	tech_naval_mtg_1922_monitor = {
	
		enable_equipments = {
			ship_hull_monitor_6
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_monitor_hull_engineering_2
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tech_naval_mtg_1944_monitor
		}

		research_cost = 0.135
		start_year = 1922
		folder = {
			name = mtgnavalfolder
			position = { x = @1922 y = 8}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_monitor_tech
			naval_mtg_monitor_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_monitor_tech }
					has_tech_bonus = { category = naval_mtg_monitor_hulls_tech }
				}
			}
		}
	}
	
	
	tech_naval_mtg_monitor_hull_engineering_2 = {
	
		monitor = {
			max_strength = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1922
		folder = {
			name = mtgnavalfolder
			position = { x = @1922 y = 5}
		}

		categories = {
			naval_equipment
			naval_mtg_monitor_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1914.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_monitor_tech }
				}
			}
		}
	}
		tech_naval_mtg_1944_monitor = {
	
		enable_equipments = {
			ship_hull_monitor_7
		}

		path = {
			leads_to_tech = tech_naval_mtg_1960_monitor
			research_cost_coeff = 1
		}
		research_cost = 0.135
		start_year = 1944
		folder = {
			name = mtgnavalfolder
			position = { x = @1944 y = 8}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_monitor_tech
			naval_mtg_monitor_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_monitor_tech }
					has_tech_bonus = { category = naval_mtg_monitor_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_corvette = {
	
		enable_equipments = {
			ship_hull_corvette_0
		}

		path = {
			leads_to_tech = tech_naval_mtg_1857_corvette_hull
			research_cost_coeff = 1
		}

		research_cost = 0.12
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = @1800 y = 13}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_corvette_tech
			naval_mtg_corvette_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1857_corvette_hull = {
	
		enable_equipments = {
			ship_hull_corvette_1
		}

		path = {
			leads_to_tech = tech_naval_mtg_1860_corvette_hull
			research_cost_coeff = 1
		}

		research_cost = 0.125
		start_year = 1857
		folder = {
			name = mtgnavalfolder
			position = { x = @1857 y = 13}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_corvette_tech
			naval_mtg_corvette_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1860_corvette_hull = {
	
		enable_equipments = {
			ship_hull_corvette_2
		}

		path = {
			leads_to_tech = tech_naval_ironclad_frigate_corvette_hull
			research_cost_coeff = 1
		}

		research_cost = 0.12
		start_year = 1860
		folder = {
			name = mtgnavalfolder
			position = { x = @1860 y = 13}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_corvette_tech
			naval_mtg_corvette_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1860.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_corvette_tech }
					has_tech_bonus = { category = naval_mtg_corvette_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_ironclad_frigate_corvette_hull = {
	
		enable_equipments = {
			ship_hull_corvette_3
		}

		path = {
			leads_to_tech = tech_naval_mtg_early_torpedo_boat
			research_cost_coeff = 1
		}

		research_cost = 0.125
		start_year = 1868
		folder = {
			name = mtgnavalfolder
			position = { x = @1868 y = 13 }
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_corvette_tech
			naval_mtg_corvette_hulls_tech
		}
		
		enable_equipment_modules={
			ship_armor_screen_ironclad_0
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1868.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_corvette_tech }
					has_tech_bonus = { category = naval_mtg_corvette_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_early_torpedo_boat = {
	
		enable_equipments = {
			ship_hull_torpedo_boat_0
		}

		path = {
			leads_to_tech = tech_naval_mtg_1884_torpedo_boat
			research_cost_coeff = 1
		}
		
		dependencies = {
			tech_naval_mtg_steam_driven_single_screw_propeller = 1
			tech_naval_mtg_whitehead_torpedo = 1
		}

		research_cost = 0.125
		start_year = 1875
		folder = {
			name = mtgnavalfolder
			position = { x = @1875 y = 13}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_torpedo_boat_tech
			naval_mtg_torpedo_boat_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1875.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_torpedo_boat_tech }
					has_tech_bonus = { category = naval_mtg_torpedo_boat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1884_torpedo_boat = {
	
		enable_equipments = {
			ship_hull_torpedo_boat_1
		}

		path = {
			leads_to_tech = tech_naval_mtg_1890_torpedo_boat
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_torpedo_boat_destroyer
			research_cost_coeff = 1
		}


		research_cost = 0.13
		start_year = 1884
		folder = {
			name = mtgnavalfolder
			position = { x = @1884 y = 13 }
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_torpedo_boat_tech
			naval_mtg_torpedo_boat_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1884.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_torpedo_boat_tech }
					has_tech_bonus = { category = naval_mtg_torpedo_boat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_torpedo_boat_destroyer = {
	
		enable_equipments = {
			ship_hull_destroyer_0
		}
		
		enable_equipment_modules = { 
			ship_engine_destroyer_0
		}
		
		enable_equipment_modules = { 
			ship_depth_charge_0
		}

		path = {
			leads_to_tech = tech_naval_mtg_modern_destroyer_hull
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_destroyer_engineering_1
			research_cost_coeff = 1
		}

		research_cost = 0.135
		start_year = 1890
		folder = {
			name = mtgnavalfolder
			position = { x = @1890 y = 19}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_destroyer_tech
			naval_mtg_destroyer_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_destroyer_engineering_1 = {
	
		destroyer = {
			armor_value = 0.05
			naval_range = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1890
		folder = {
			name = mtgnavalfolder
			position = { x = @1890 y = 16}
		}

		categories = {
			naval_equipment
			naval_mtg_destroyer_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_modern_destroyer_hull = {
	
		enable_equipments = {
			ship_hull_destroyer_1
		}
		
		enable_equipment_modules = { 
			ship_engine_destroyer_1
		}
		
		enable_equipment_modules = { 
			ship_depth_charge_1
		}

		path = {
			leads_to_tech = tech_naval_mtg_1910_destroyer_hull
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_destroyer_hull_engineering_1
			research_cost_coeff = 1
		}

		research_cost = 0.13
		start_year = 1900
		folder = {
			name = mtgnavalfolder
			position = { x = @1900 y = 19}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_destroyer_tech
			naval_mtg_destroyer_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_destroyer_hull_engineering_1 = {
	
		destroyer = {
			max_strength = 0.05
		}
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1900
		folder = {
			name = mtgnavalfolder
			position = { x = @1900 y = 16}
		}

		categories = {
			naval_equipment
			naval_mtg_destroyer_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1910_destroyer_hull = {
	
		enable_equipments = {
			ship_hull_destroyer_2
		}
		
		enable_equipment_modules = { 
			ship_engine_destroyer_2
		}
		
		enable_equipment_modules = { 
			ship_depth_charge_2
		}

		path = {
			leads_to_tech = tech_naval_mtg_1914_destroyer_hull
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_destroyer_engineering_2
			research_cost_coeff = 1
		}

		research_cost = 0.135
		start_year = 1910
		folder = {
			name = mtgnavalfolder
			position = { x = @1910 y =19  }
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_destroyer_tech
			naval_mtg_destroyer_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_destroyer_engineering_2 = {
	
		destroyer = {
			armor_value = 0.05
			naval_range = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1910
		folder = {
			name = mtgnavalfolder
			position = { x = @1910 y = 16 }
		}

		categories = {
			naval_equipment
			naval_mtg_destroyer_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1914_destroyer_hull = {
	
		enable_equipments = {
			ship_hull_destroyer_3
		}
		
		enable_equipment_modules = { 
			ship_engine_destroyer_3
		}

		path = {
			leads_to_tech = tech_naval_mtg_1916_destroyer_hull
			research_cost_coeff = 1
			ignore_for_layout = yes
		}

		research_cost = 0.125
		start_year = 1914
		folder = {
			name = mtgnavalfolder
			position = { x = @1914 y =19 }
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_destroyer_tech
			naval_mtg_destroyer_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1916_destroyer_hull = {
	
		enable_equipments = {
			ship_hull_destroyer_4
		}
		
		enable_equipment_modules = { 
			ship_engine_destroyer_4
		}
		
		enable_equipment_modules = { 
			ship_depth_charge_3
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_destroyer_hull_engineering_2
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tech_naval_mtg_1922_destroyer_hull
			research_cost_coeff = 1
		}
	
		research_cost = 0.115
		start_year = 1916
		folder = {
			name = mtgnavalfolder
			position = { x = @1916 y = 19}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_destroyer_tech
			naval_mtg_destroyer_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1916.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_hulls_tech }
				}
			}
		}
	}
	tech_naval_mtg_destroyer_hull_engineering_2 = {
	
		destroyer = {
			max_strength = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1916
		folder = {
			name = mtgnavalfolder
			position = { x = @1916 y = 16}
		}

		categories = {
			naval_equipment
			naval_mtg_destroyer_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1916.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
				}
			}
		}
	}

	tech_naval_mtg_1922_destroyer_hull = {
	
		enable_equipments = {
			ship_hull_destroyer_5
		}
		
		enable_equipment_modules = { 
			ship_engine_destroyer_5
		}
		
		enable_equipment_modules = { 
			ship_depth_charge_4
		}
		
		path = {
			leads_to_tech = smoke_generator
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tech_naval_mtg_1935_destroyer_hull
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = basic_depth_charges
			research_cost_coeff = 1
		}
		research_cost = 0.115
		start_year = 1922
		folder = {
			name = mtgnavalfolder
			position = { x = @1922 y = 19}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_destroyer_tech
			naval_mtg_destroyer_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_hulls_tech }
				}
			}
		}
	}
	
	smoke_generator = {

		naval_retreat_speed = 0.2
		
		research_cost = 0.75

		start_year = 1922
		
		folder = {
			name = mtgnavalfolder
			position = { x = @1922 y =16 }
		}
		
		ai_will_do = {
			factor = 8
			
			modifier = {
				factor = 2
				tag = ENG
			}
		}
		
		categories = {
			naval_equipment
			dd_tech
		}
	}
	
	basic_depth_charges = {

		enable_equipment_modules = { 
			ship_depth_charge_1
		}

		on_research_complete = {
			custom_effect_tooltip = depth_charges_advice_tt
		}

		path = {
			leads_to_tech = improved_depth_charges
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1.50
		research_cost = 0.15

		start_year = 1922
		
		folder = {
			name = mtgnavalfolder
			position = { x = @1922 y = 21 }
		}
		
		ai_will_do = {
			factor = 4
			
			modifier = {
				factor = 2
				has_war_with = GER
			}
		}
		
		categories = {
			naval_equipment
			dd_tech
			asw_tech
		}
	}
	improved_depth_charges = {

		enable_equipment_modules = { 
			ship_depth_charge_2
		}
		on_research_complete = {
			custom_effect_tooltip = depth_charges_advice_tt
		}
		path = {
			leads_to_tech = advanced_depth_charges
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1.50
		research_cost = 0.15

		start_year = 1935
		
		folder = {
			name = mtgnavalfolder
			position = { x = @1935 y = 21 }
		}
		
		ai_will_do = {
			factor = 4
			
			modifier = {
				factor = 2
				has_war_with = GER
			}
			# modifier = {
				# factor = 2
				# anti_submarine_strategy_required_trigger = yes
			# }
		}
		
		categories = {
			naval_equipment
			dd_tech
			asw_tech
		}
	}
	advanced_depth_charges = {

		enable_equipment_modules = { 
			ship_depth_charge_3
		}
		on_research_complete = {
			custom_effect_tooltip = depth_charges_advice_tt
		}
		path = {
			leads_to_tech = modern_depth_charges
			research_cost_coeff = 1
		}
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1.50
		research_cost = 0.15

		start_year = 1940
		
		folder = {
			name = mtgnavalfolder
			position = { x = @1940 y = 21 }
		}
		
		ai_will_do = {
			factor = 2
			
			modifier = {
				factor = 4
				has_war_with = GER
			}
			# modifier = {
				# factor = 2
				# anti_submarine_strategy_required_trigger = yes
			# }
		}
		
		categories = {
			naval_equipment
			dd_tech
			asw_tech
		}
	}
	modern_depth_charges = {

		enable_equipment_modules = { 
			ship_depth_charge_4
		}
		on_research_complete = {
			custom_effect_tooltip = depth_charges_advice_tt
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1.50
		research_cost = 0.15

		start_year = 1944
		
		folder = {
			name = mtgnavalfolder
			position = { x = @1944 y = 21 }
		}
		
		ai_will_do = {
			factor = 2
			
			modifier = {
				factor = 4
				has_war_with = GER
			}
			# modifier = {
				# factor = 2
				# anti_submarine_strategy_required_trigger = yes
			# }
		}
		
		categories = {
			naval_equipment
			dd_tech
			asw_tech
		}
	}	
	
	
	
	
	
	tech_naval_mtg_1935_destroyer_hull = {
	
		enable_equipments = {
			ship_hull_destroyer_6
		}
		
		enable_equipment_modules = { 
			ship_engine_destroyer_6
		}
		
		enable_equipment_modules = { 
			ship_depth_charge_5
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1940_destroyer_hull
			research_cost_coeff = 1
		}
	
		research_cost = 0.115
		start_year = 1935
		folder = {
			name = mtgnavalfolder
			position = { x = @1935 y = 19}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_destroyer_tech
			naval_mtg_destroyer_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_hulls_tech }
				}
			}
		}
	}
	
		tech_naval_mtg_1940_destroyer_hull = {
	
		enable_equipments = {
			ship_hull_destroyer_7
		}
		
		enable_equipment_modules = { 
			ship_engine_destroyer_7
		}
		
		enable_equipment_modules = { 
			ship_depth_charge_6
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1944_destroyer_hull
			research_cost_coeff = 1
		}
	
		research_cost = 0.115
		start_year = 1940
		folder = {
			name = mtgnavalfolder
			position = { x = @1940 y = 19}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_destroyer_tech
			naval_mtg_destroyer_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1950.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_hulls_tech }
				}
			}
		}
	}
	tech_naval_mtg_1944_destroyer_hull = {
	
		enable_equipments = {
			ship_hull_destroyer_8
		}
		
		enable_equipment_modules = { 
			ship_engine_destroyer_8
		}
		
		enable_equipment_modules = { 
			ship_depth_charge_7
		}
		
		#path = {
		#	leads_to_tech = tech_naval_mtg_1950_destroyer_hull
		#	research_cost_coeff = 1
		#}
	
		research_cost = 0.115
		start_year = 1944
		folder = {
			name = mtgnavalfolder
			position = { x = @1944 y = 19}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_destroyer_tech
			naval_mtg_destroyer_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1960.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_tech }
					has_tech_bonus = { category = naval_mtg_destroyer_hulls_tech }
				}
			}
		}
	}
		
	tech_naval_mtg_1890_torpedo_boat = {
	
		enable_equipments = {
			ship_hull_torpedo_boat_2
		}
		
		enable_equipment_modules = { 
			ship_engine_torpedo_boat_2
		}

		path = {
			leads_to_tech = tech_naval_mtg_1905_torpedo_boat
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_torpedo_boat_engineering_1
			research_cost_coeff = 1
		}

		research_cost = 0.125
		start_year = 1890
		folder = {
			name = mtgnavalfolder
			position = { x = @1890 y = 13}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_torpedo_boat_tech
			naval_mtg_torpedo_boat_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_torpedo_boat_tech }
					has_tech_bonus = { category = naval_mtg_torpedo_boat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_torpedo_boat_engineering_1 = {
	
		torpedo_boat = {
			max_strength = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1890
		folder = {
			name = mtgnavalfolder
			position = { x = @1890 y = 10 }
		}

		categories = {
			naval_equipment
			naval_mtg_torpedo_boat_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_torpedo_boat_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1905_torpedo_boat = {
	
		enable_equipments = {
			ship_hull_torpedo_boat_3
		}
		
		enable_equipment_modules = { 
			ship_engine_torpedo_boat_3
		}

		path = {
			leads_to_tech = tech_naval_mtg_1915_torpedo_boat
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_torpedo_boat_engineering_2
			research_cost_coeff = 1
		}

		research_cost = 0.13
		start_year = 1905
		folder = {
			name = mtgnavalfolder
			position = { x = @1905 y = 13}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_torpedo_boat_tech
			naval_mtg_torpedo_boat_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1905.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_torpedo_boat_tech }
					has_tech_bonus = { category = naval_mtg_torpedo_boat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_torpedo_boat_engineering_2 = {
	
		torpedo_boat = {
			reliability = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1905
		folder = {
			name = mtgnavalfolder
			position = { x = @1905 y = 10}
		}

		categories = {
			naval_equipment
			naval_mtg_torpedo_boat_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1905.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_torpedo_boat_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1915_torpedo_boat = {
	
		enable_equipments = {
			ship_hull_torpedo_boat_4
		}
		
		enable_equipment_modules = { 
			ship_engine_torpedo_boat_4
		}

		path = {
			leads_to_tech = tech_naval_mtg_1916_destroyer_hull
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_torpedo_boat_engineering_3
			research_cost_coeff = 1
		}

		research_cost = 0.135
		start_year = 1915
		folder = {
			name = mtgnavalfolder
			position = { x = @1915 y =13 }
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_torpedo_boat_tech
			naval_mtg_torpedo_boat_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1915.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_screen_ship_tech }
					has_tech_bonus = { category = naval_mtg_torpedo_boat_tech }
					has_tech_bonus = { category = naval_mtg_torpedo_boat_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_torpedo_boat_engineering_3 = {
	
		torpedo_boat = {
			max_strength = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1915
		folder = {
			name = mtgnavalfolder
			position = { x = @1915 y = 10}
		}

		categories = {
			naval_equipment
			naval_mtg_torpedo_boat_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1915.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_torpedo_boat_tech }
				}
			}
		}
	}
	
	tech_naval_early_frigate = {
	
		enable_equipments = {
			ship_hull_frigate_0
		}

		path = {
			leads_to_tech = tech_naval_1850_frigate
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_hardwood_capital_ship_hulls
			research_cost_coeff = 1
			ignore_for_layout = yes
		}

		research_cost = 0.125
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = @1800 y = 28 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_frigate_tech
			naval_mtg_frigate_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_1850_frigate = {
	
		enable_equipments = {
			ship_hull_frigate_1
		}

		path = {
			leads_to_tech = tech_naval_prototype_ironclad
			research_cost_coeff = 1
			ignore_for_layout = yes
		}
		
		research_cost = 0.12
		start_year = 1850
		folder = {
			name = mtgnavalfolder
			position = { x = @1850 y = 28 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_frigate_tech
			naval_mtg_frigate_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_prototype_ironclad = {
	
		enable_equipments = {
			ship_hull_ironclad_0
		}
		
		enable_equipment_modules = {
			ship_engine_ironclad_0
		}

		path = {
			leads_to_tech = tech_naval_ironclad_frigate
			research_cost_coeff = 1
		}
		
		dependencies = {
			tech_naval_mtg_steam_driven_single_screw_propeller = 1
		}

		research_cost = 0.13
		start_year = 1860
		folder = {
			name = mtgnavalfolder
			position = { x = @1860 y = 28}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_ironclad_tech
			naval_mtg_ironclad_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1860.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_ironclad_tech }
					has_tech_bonus = { category = naval_mtg_ironclad_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_ironclad_frigate = {
	
		enable_equipments = {
			ship_hull_ironclad_1
		}
		
		enable_equipment_modules = {
			ship_engine_ironclad_1
		}

		path = {
			leads_to_tech = tech_naval_mtg_late_ironclad
			research_cost_coeff = 1
		}

		research_cost = 0.125
		start_year = 1865
		folder = {
			name = mtgnavalfolder
			position = { x = @1865 y = 28}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_ironclad_tech
			naval_mtg_ironclad_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1865.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_ironclad_tech }
					has_tech_bonus = { category = naval_mtg_ironclad_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_late_ironclad = {
	
		enable_equipments = {
			ship_hull_ironclad_2
		}
		
		enable_equipment_modules = {
			ship_engine_ironclad_2
		}

		path = {
			leads_to_tech = tech_naval_mtg_unprotected_cruisers
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_protected_cruisers
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1878_armored_cruiser
			research_cost_coeff = 1
		}

		research_cost = 0.135
		start_year = 1870
		folder = {
			name = mtgnavalfolder
			position = { x = @1870 y = 28}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_ironclad_tech
			naval_mtg_ironclad_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1870.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_ironclad_tech }
					has_tech_bonus = { category = naval_mtg_ironclad_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_unprotected_cruisers = {
	
		#Unprotected Cruisers =^= Light Cruiser
		#Protected Cruisers =^= Heavy Cruiser
		#Armored Cruisers =^= Battle Cruiser
		enable_equipments = {
			ship_hull_cruiser_light_0
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_light_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_1880_unprotected_cruisers
			research_cost_coeff = 1
		}

		research_cost = 0.13
		start_year = 1875
		folder = {
			name = mtgnavalfolder
			position = { x = @1875 y = 23}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_light_cruiser_tech
			naval_mtg_light_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1875.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_light_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_light_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1880_unprotected_cruisers = {
	
		enable_equipments = {
			ship_hull_cruiser_light_1
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_light_1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1888_unprotected_cruisers
			research_cost_coeff = 1
		}
		
		research_cost = 0.135
		start_year = 1880
		folder = {
			name = mtgnavalfolder
			position = { x = @1880 y = 23}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_light_cruiser_tech
			naval_mtg_light_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1880.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_light_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_light_cruiser_hulls_tech }
				}
			}
		}
	}
	tech_naval_mtg_1888_unprotected_cruisers = {
	
		enable_equipments = {
			ship_hull_cruiser_light_2
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_light_2
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_torpedo_boat_destroyer
			research_cost_coeff = 1
			ignore_for_layout = yes
		}
		
		research_cost = 0.135
		start_year = 1888
		folder = {
			name = mtgnavalfolder
			position = { x = @1888 y = 23}
		}

		categories = {
			naval_equipment
			naval_mtg_screen_ship_tech
			naval_mtg_light_cruiser_tech
			naval_mtg_light_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1888.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_light_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_light_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_protected_cruisers = {
	
		enable_equipments = {
			ship_hull_cruiser_heavy_0
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_heavy_0
		}

		path = {
			leads_to_tech = tech_naval_mtg_1880_protected_cruisers
			research_cost_coeff = 1
		}

		research_cost = 0.13
		start_year = 1875
		folder = {
			name = mtgnavalfolder
			position = { x = @1875 y = 28}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_heavy_cruiser_tech
			naval_mtg_heavy_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1875.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_heavy_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_heavy_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1880_protected_cruisers = {
	
		enable_equipments = {
			ship_hull_cruiser_heavy_1
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_heavy_1
		}

		path = {
			leads_to_tech = tech_naval_mtg_modern_cruiser_prototype
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = light_cruiser1
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_harvey_armor
			research_cost_coeff = 1
		}

		research_cost = 0.14
		start_year = 1880
		folder = {
			name = mtgnavalfolder
			position = { x =@1880 y = 28}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_heavy_cruiser_tech
			naval_mtg_heavy_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1880.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_heavy_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_heavy_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_modern_cruiser_prototype = {
	
		enable_equipments = {
			ship_hull_cruiser_0
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_0
		}

		path = {
			leads_to_tech = tech_naval_mtg_modern_cruiser_hull
			research_cost_coeff = 1
		}
		
		dependencies = {
			tech_naval_mtg_early_steam_turbines = 1
		}

		research_cost = 0.13
		start_year = 1890
		folder = {
			name = mtgnavalfolder
			position = { x = @1890 y = 28 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_cruiser_tech
			naval_mtg_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_modern_cruiser_hull = {
	
		enable_equipments = {
			ship_hull_cruiser_1
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_1
		}

		path = {
			leads_to_tech = tech_naval_mtg_1910_cruiser_hull
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_cruiser_engineering_1
			research_cost_coeff = 1
		}

		research_cost = 0.14
		start_year = 1905
		folder = {
			name = mtgnavalfolder
			position = { x = @1905 y = 28}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_cruiser_tech
			naval_mtg_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1905.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_cruiser_engineering_1 = {
	
		cruiser = {
			armor_value = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1905
		folder = {
			name = mtgnavalfolder
			position = { x = @1905 y = 25}
		}

		categories = {
			naval_equipment
			naval_mtg_cruiser_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1905.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1910_cruiser_hull = {
	
		enable_equipments = {
			ship_hull_cruiser_2
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_2
		}

		path = {
			leads_to_tech = tech_naval_mtg_1915_cruiser_hull
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tech_naval_mtg_1914_carrier_hull
			research_cost_coeff = 1
		}	
		
		path = {
			leads_to_tech = tech_naval_mtg_cruiser_hull_engineering_1
			research_cost_coeff = 1
		}
		
		dependencies = {
			tech_naval_mtg_krupp_armor = 1
		}


		research_cost = 0.13
		start_year = 1910
		folder = {
			name = mtgnavalfolder
			position = { x = @1910 y = 28}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_cruiser_tech
			naval_mtg_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_cruiser_hull_engineering_1 = {
	
		cruiser = {
			max_strength = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1910
		folder = {
			name = mtgnavalfolder
			position = { x = @1910 y = 25}
		}

		categories = {
			naval_equipment
			naval_mtg_cruiser_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1915_cruiser_hull = {
	
		enable_equipments = {
			ship_hull_cruiser_3
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_3
		}

		path = {
			leads_to_tech = tech_naval_mtg_1918_cruiser_hull
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_70_50_mm_armor
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tech_naval_mtg_cruiser_engineering_2
			research_cost_coeff = 1
		}

		research_cost = 0.14
		start_year = 1915
		folder = {
			name = mtgnavalfolder
			position = { x = @1915 y = 28 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_cruiser_tech
			naval_mtg_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1915.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_cruiser_engineering_2 = {
	
		cruiser = {
			armor_value = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1915
		folder = {
			name = mtgnavalfolder
			position = { x = @1915 y = 25}
		}

		categories = {
			naval_equipment
			naval_mtg_cruiser_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1915.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
				}
			}
		}
	}
		
	tech_naval_mtg_1918_cruiser_hull = {
	
		enable_equipments = {
			ship_hull_cruiser_4
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_4
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_light_seaplane_launcher
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_cruiser_hull_engineering_2
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tech_naval_mtg_1922_cruiser_hull
			research_cost_coeff = 1
		}
		
		research_cost = 0.13
		start_year = 1918
		folder = {
			name = mtgnavalfolder
			position = { x = @1918 y = 28 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_cruiser_tech
			naval_mtg_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1918.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_cruiser_hull_engineering_2 = {
	
		cruiser = {
			max_strength = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1918
		folder = {
			name = mtgnavalfolder
			position = { x = @1918 y = 25}
		}

		categories = {
			naval_equipment
			naval_mtg_cruiser_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1918.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_light_seaplane_launcher = {
	
		enable_equipment_modules = {
			ship_module_seaplane_launcher_0
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_improved_catapult
			research_cost_coeff = 1
		}
		
		dependencies = {
			wright_flyer = 1
		}
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.11
		start_year = 1918
		folder = {
			name = mtgnavalfolder
			position = { x = @1918 y = 30}
		}

		categories = {
			naval_equipment
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1918.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
				}
			}
		}
	}

	tech_naval_mtg_improved_catapult = {
	
		enable_equipment_modules = {
			ship_module_seaplane_launcher_1
		}
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.11
		start_year = 1922
		folder = {
			name = mtgnavalfolder
			position = { x = @1922 y = 30}
		}

		categories = {
			naval_equipment
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1918.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
				}
			}
		}
	}	
	
	tech_naval_mtg_1922_cruiser_hull = {
	
		enable_equipments = {
			ship_hull_cruiser_5
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_5
		}
	
		
		path = {
			leads_to_tech = tech_naval_mtg_cruiser_hull_engineering_3
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = tech_naval_mtg_1935_cruiser_hull
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tech_naval_mtg_1922_carrier_hull
			research_cost_coeff = 1
		}
	
		research_cost = 0.13
		start_year = 1922
		folder = {
			name = mtgnavalfolder
			position = { x = @1922 y = 28 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_cruiser_tech
			naval_mtg_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_cruiser_hull_engineering_3 = {
	
		cruiser = {
			max_strength = 0.075
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1922
		folder = {
			name = mtgnavalfolder
			position = { x = @1922 y = 25 }
		}

		categories = {
			naval_equipment
			naval_mtg_cruiser_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1935_cruiser_hull = {
	
		enable_equipments = {
			ship_hull_cruiser_6
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_6
		}

		path = {
			leads_to_tech = tech_naval_mtg_1940_cruiser_hull
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_100_30_mm_armor
			research_cost_coeff = 1
		}		
	
		research_cost = 0.13
		start_year = 1935
		folder = {
			name = mtgnavalfolder
			position = { x =  @1935 y = 28}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_cruiser_tech
			naval_mtg_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_hulls_tech }
				}
			}
		}
	}	
	
	tech_naval_mtg_100_30_mm_armor = {
	
		enable_equipment_modules = {
			ship_armor_capital_100_mm_0
		}
		
		enable_equipment_modules = {
			ship_armor_capital_30_mm_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_120_50_mm_armor
			research_cost_coeff = 1
		}	
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.11
		start_year = 1935
		folder = {
			name = mtgnavalfolder
			position = { x = @1935 y = 25}
		}

		categories = {
			naval_equipment
			naval_mtg_module_armor_capital_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1916.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_armor_capital_tech }
				}
			}
		}
	}	
	
	tech_naval_mtg_70_50_mm_armor = {
	
		enable_equipment_modules = {
			ship_armor_capital_50_mm_0
		}
		
		enable_equipment_modules = {
			ship_armor_capital_70_mm_0
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.11
		start_year = 1916
		folder = {
			name = mtgnavalfolder
			position = { x = @1916 y = 28}
		}

		categories = {
			naval_equipment
			naval_mtg_module_armor_capital_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1916.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_armor_capital_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_120_50_mm_armor = {
		
		enable_equipment_modules = {
			ship_armor_capital_120_mm_0
		}
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.11
		start_year = 1940
		folder = {
			name = mtgnavalfolder
			position = { x = @1940 y = 25}
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_150_60_mm_armor
			research_cost_coeff = 1
		}			

		categories = {
			naval_equipment
			naval_mtg_module_armor_capital_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_armor_capital_tech }
				}
			}
		}
	}	
	
	tech_naval_mtg_150_60_mm_armor = {
		
		enable_equipment_modules = {
			ship_armor_capital_150_mm_0
		}
		
		enable_equipment_modules = {
			ship_armor_capital_60_mm_0
		}		
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.11
		start_year = 1944
		folder = {
			name = mtgnavalfolder
			position = { x = @1944 y = 25}
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_150_60_mm_armor
			research_cost_coeff = 1
		}			

		categories = {
			naval_equipment
			naval_mtg_module_armor_capital_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_armor_capital_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1940_cruiser_hull = {
	
		enable_equipments = {
			ship_hull_cruiser_7
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_7
		}

		path = {
			leads_to_tech = tech_naval_mtg_1944_cruiser_hull
			research_cost_coeff = 1
		}
		
		research_cost = 0.13
		start_year = 1940
		folder = {
			name = mtgnavalfolder
			position = { x = @1940 y = 28}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_cruiser_tech
			naval_mtg_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1944_cruiser_hull = {
	
		enable_equipments = {
			ship_hull_cruiser_8
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_8
		}

		path = {
			leads_to_tech = tech_naval_mtg_1950_cruiser_hull
			research_cost_coeff = 1
		}
		
		research_cost = 0.13
		start_year = 1944
		folder = {
			name = mtgnavalfolder
			position = { x = @1944 y = 28}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_cruiser_tech
			naval_mtg_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_cruiser_hulls_tech }
				}
			}
		}
	}	
	
	tech_naval_mtg_harvey_armor = {
	
		enable_equipment_modules = {
			ship_armor_capital_harvey_0
		}
		
		enable_equipment_modules = {
			ship_armor_capital_harvey_1
		}
		
		enable_equipment_modules = {
			ship_armor_screen_harvey_0
		}

		path = {
			leads_to_tech = tech_naval_mtg_krupp_armor
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.125
		start_year = 1890
		folder = {
			name = mtgnavalfolder
			position = { x = @1890 y =39 }
		}

		categories = {
			naval_equipment
			naval_mtg_module_armor_capital_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_armor_capital_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_krupp_armor = {
	
		enable_equipment_modules = {
			ship_armor_capital_krupp_0
		}
		
		enable_equipment_modules = {
			ship_armor_capital_krupp_1
		}
		
		enable_equipment_modules = {
			ship_armor_screen_krupp_0
		}
		
		dependencies={
			industrial_chrome_electroplating = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.12
		start_year = 1900
		folder = {
			name = mtgnavalfolder
			position = { x = @1900 y = 39}
		}

		categories = {
			naval_equipment
			naval_mtg_module_armor_capital_tech
		}

		ai_will_do = { 
			modifier = { 
				factor = 0 
				  
				date < 1875.1.1 
			} 
			modifier = { 
				factor = 0 
				num_of_naval_factories < 3 
			} 
			modifier = { 
				factor = 0.5 
				is_major = yes
				has_war = no 
			} 
			modifier = { 
				factor = 0.25 
				is_major = no 
				has_war = no 
			} 
			modifier = { 
				factor = 1.5 
				has_war = yes 
			}
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_armor_capital_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_hardwood_capital_ship_hulls = {
	
		enable_equipment_modules = { 
			ship_armor_capital_hardwood_0
		}
		
		enable_equipment_modules = { 
			ship_armor_capital_hardwood_1
		}
		
		enable_equipment_modules = { 
			ship_armor_screen_hardwood_0
		}
		
		lineship = {
			armor_value = 0.1
		}
		
		frigate = {
			armor_value = 0.1
		}

		xp_research_type = navy
		xp_boost_cost = 25
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1850
		folder = {
			name = mtgnavalfolder
			position = { x = @1850 y = 32}
		}

		categories = {
			naval_equipment
			naval_mtg_module_armor_capital_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_lineship = {
	
		enable_equipments = {
			ship_hull_lineship_0
		}

		path = {
			leads_to_tech = tech_naval_1857_lineship
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_hardwood_capital_ship_hulls
			research_cost_coeff = 1
		}

		research_cost = 0.15
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = @1800 y = 38}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_lineship_tech
			naval_mtg_lineship_hulls_tech
		}

		ai_will_do = { 
			factor = 1
			modifier = { 
				factor = 0 
				 
 
				date < 1875.1.1 
			} 
			modifier = { 
				factor = 0 
				num_of_naval_factories < 3 
			} 
			modifier = { 
				factor = 0.5 
				is_major = yes 
				has_war = no 
			} 
			modifier = { 
				factor = 0.25 
				is_major = no 
				has_war = no 
			} 
			modifier = { 
				factor = 1.5 
				has_war = yes 
			}
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_1857_lineship = {
	
		enable_equipments = {
			ship_hull_lineship_1
		}

		path = {
			leads_to_tech = tech_naval_prototype_ironclad
			research_cost_coeff = 1
		}

		research_cost = 0.135
		start_year = 1857
		folder = {
			name = mtgnavalfolder
			position = { x = @1857 y = 38 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_lineship_tech
			naval_mtg_lineship_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1878_armored_cruiser = {
	
		enable_equipments = {
			ship_hull_cruiser_battle_0
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_battle_0
		}

		path = {
			leads_to_tech = tech_naval_mtg_1888_armored_cruiser
			research_cost_coeff = 1
		}

		research_cost = 0.13
		start_year = 1878
		folder = {
			name = mtgnavalfolder
			position = { x = @1878 y = 38 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_battle_cruiser_tech
			naval_mtg_battle_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1878.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_battle_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_battle_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1888_armored_cruiser = {
	
		enable_equipments = {
			ship_hull_cruiser_battle_1
		}
		
		enable_equipment_modules = {
			ship_engine_cruiser_battle_1
		}

		path = {
			leads_to_tech = tech_naval_mtg_early_battleship_hull
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_harvey_armor
			research_cost_coeff = 1
		}

		research_cost = 0.125
		start_year = 1888
		folder = {
			name = mtgnavalfolder
			position = { x =  @1888 y = 38}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_battle_cruiser_tech
			naval_mtg_battle_cruiser_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1888.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_battle_cruiser_tech }
					has_tech_bonus = { category = naval_mtg_battle_cruiser_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_early_battleship_hull = {
	
		enable_equipments = {
			ship_hull_battleship_0
		}
		
		enable_equipment_modules = {
			ship_engine_battleship_0
		}

		path = {
			leads_to_tech = tech_naval_mtg_pre_dreadnought_hull
			research_cost_coeff = 1
		}

		research_cost = 0.15
		start_year = 1890
		folder = {
			name = mtgnavalfolder
			position = { x = @1890 y = 38}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_battleship_tech
			naval_mtg_battleship_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_battleship_tech }
					has_tech_bonus = { category = naval_mtg_battleship_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_pre_dreadnought_hull = {
	
		enable_equipments = {
			ship_hull_dreadnought_0
		}
		
		enable_equipment_modules = {
			ship_engine_dreadnought_0
		}

		path = {
			leads_to_tech = tech_naval_mtg_early_dreadnought_hull
			research_cost_coeff = 1
		}


		research_cost = 0.17
		start_year = 1900
		folder = {
			name = mtgnavalfolder
			position = { x = @1900 y = 38 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_dreadnought_tech
			naval_mtg_dreadnought_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_dreadnought_tech }
					has_tech_bonus = { category = naval_mtg_dreadnought_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_early_dreadnought_hull = {
	
		enable_equipments = {
			ship_hull_dreadnought_1
		}
		
		enable_equipment_modules = {
			ship_engine_dreadnought_1
		}

		path = {
			leads_to_tech = tech_naval_mtg_1910_dreadnought_hull
			research_cost_coeff = 1
		}
		
		dependencies = {
			tech_naval_mtg_krupp_armor = 1
		}

		research_cost = 0.14
		start_year = 1905
		folder = {
			name = mtgnavalfolder
			position = { x = @1905 y = 38 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_dreadnought_tech
			naval_mtg_dreadnought_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1905.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_dreadnought_tech }
					has_tech_bonus = { category = naval_mtg_dreadnought_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1910_dreadnought_hull = {
	
		enable_equipments = {
			ship_hull_dreadnought_2
		}
		
		enable_equipment_modules = {
			ship_engine_dreadnought_2
		}

		path = {
			leads_to_tech = tech_naval_mtg_1914_dreadnought_hull
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tech_naval_mtg_1914_carrier_hull
			research_cost_coeff = 1
		}	

		research_cost = 0.13
		start_year = 1910
		folder = {
			name = mtgnavalfolder
			position = { x = @1910 y = 38}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_dreadnought_tech
			naval_mtg_dreadnought_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1914_dreadnought_hull = {
	
		enable_equipments = {
			ship_hull_dreadnought_3
		}
		
		enable_equipment_modules = {
			ship_engine_dreadnought_3
		}

		path = {
			leads_to_tech = tech_naval_mtg_1916_dreadnought_hull
			research_cost_coeff = 1
		}

		research_cost = 0.12
		start_year = 1914
		folder = {
			name = mtgnavalfolder
			position = { x = @1914 y = 38}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_dreadnought_tech
			naval_mtg_dreadnought_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1916_dreadnought_hull = {
	
		enable_equipments = {
			ship_hull_dreadnought_4
		}
		
		enable_equipment_modules = {
			ship_engine_dreadnought_4
		}

		path = {
			leads_to_tech = tech_naval_mtg_1918_dreadnought_hull
			research_cost_coeff = 1
		}

		research_cost = 0.11
		start_year = 1916
		folder = {
			name = mtgnavalfolder
			position = { x = @1916 y = 38 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_dreadnought_tech
			naval_mtg_dreadnought_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1918_dreadnought_hull = {
	
		enable_equipments = {
			ship_hull_dreadnought_5
		}
		
		enable_equipment_modules = {
			ship_engine_dreadnought_5
		}
		path = {
			leads_to_tech = tech_naval_mtg_inclined_armor
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1922_battleship_hull
			research_cost_coeff = 1
		}	

		research_cost = 0.12
		start_year = 1918
		folder = {
			name = mtgnavalfolder
			position = { x = @1918 y = 38}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_dreadnought_tech
			naval_mtg_dreadnought_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_inclined_armor = {
	
		enable_equipment_modules = {
			ship_armor_capital_350_mm_0
		}
		
		enable_equipment_modules = {
			ship_armor_capital_150_mm_0
		}
		
		enable_equipment_modules = {
			ship_armor_capital_305_mm_0
		}
		
		enable_equipment_modules = {
			ship_armor_capital_100_mm_0
		}	
	
		path = {
			leads_to_tech = tech_naval_mtg_all_or_nothing_armor
			research_cost_coeff = 1
		}	
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.11
		start_year = 1935
		folder = {
			name = mtgnavalfolder
			position = { x = @1935 y = 40}
		}

		categories = {
			naval_equipment
			naval_mtg_module_armor_capital_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1935.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_armor_capital_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_all_or_nothing_armor = {
	
		enable_equipment_modules = {
			ship_armor_capital_380_mm_0
		}
		
		enable_equipment_modules = {
			ship_armor_capital_330_mm_0
		}
		
		enable_equipment_modules = {
			ship_armor_capital_155_mm_0
		}
		
		enable_equipment_modules = {
			ship_armor_capital_130_mm_0
		}	
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.11
		start_year = 1940
		folder = {
			name = mtgnavalfolder
			position = { x = @1940 y = 40}
		}

		categories = {
			naval_equipment
			naval_mtg_module_armor_capital_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_armor_capital_tech }
				}
			}
		}
	}	
	
	tech_naval_mtg_1922_battleship_hull = {
	
		enable_equipments = {
			ship_hull_battleship_1
		}
		
		enable_equipment_modules = {
			ship_engine_battleship_1
		}

		path = {
			leads_to_tech = tech_naval_mtg_1935_battleship_hull
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tech_naval_mtg_1922_carrier_hull
			research_cost_coeff = 1
		}
		

		research_cost = 0.12
		start_year = 1922
		folder = {
			name = mtgnavalfolder
			position = { x = @1922 y = 38 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_dreadnought_tech
			naval_mtg_dreadnought_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1935_battleship_hull = {
	
		enable_equipments = {
			ship_hull_battleship_2
		}
		
		enable_equipment_modules = {
			ship_engine_battleship_2
		}
		path = {
			leads_to_tech = tech_naval_mtg_1940_battleship_hull
			research_cost_coeff = 1
		}
		

		research_cost = 0.12
		start_year = 1935
		folder = {
			name = mtgnavalfolder
			position = { x = @1935 y = 38}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_dreadnought_tech
			naval_mtg_dreadnought_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1940_battleship_hull = {
	
		enable_equipments = {
			ship_hull_battleship_3
		}
		
		enable_equipment_modules = {
			ship_engine_battleship_3
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1944_battleship_hull
			research_cost_coeff = 1
		}
		research_cost = 0.12
		start_year = 1940
		folder = {
			name = mtgnavalfolder
			position = { x = @1940 y = 38}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_dreadnought_tech
			naval_mtg_dreadnought_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1944_battleship_hull = {
	
		enable_equipments = {
			ship_hull_battleship_4
		}
		
		enable_equipment_modules = {
			ship_engine_battleship_4
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1950_battleship_hull
			research_cost_coeff = 1
		}		

		research_cost = 0.12
		start_year = 1944
		folder = {
			name = mtgnavalfolder
			position = { x = @1944 y = 38}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_dreadnought_tech
			naval_mtg_dreadnought_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1950_battleship_hull = {
	
		enable_equipments = {
			ship_hull_battleship_5
		}
		
		enable_equipment_modules = {
			ship_engine_battleship_5
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1968_battleship_hull
			research_cost_coeff = 1
		}
		
		research_cost = 0.12
		start_year = 1950
		folder = {
			name = mtgnavalfolder
			position = { x = @1950 y = 38}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_dreadnought_tech
			naval_mtg_dreadnought_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}	
	
	tech_naval_mtg_prototype_submarine_hull = {
	
		enable_equipments = {
			ship_hull_submarine_0
		}
		
		enable_equipment_modules = {
			ship_engine_submarine_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_early_submarine_hull
			research_cost_coeff = 1
		}
		
		dependencies = {
			tech_naval_mtg_steam_driven_single_screw_propeller = 1
		}

		research_cost = 0.135
		start_year = 1868
		folder = {
			name = mtgnavalfolder
			position = { x = @1868 y = 45 }
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_ship_tech
			naval_mtg_submarine_tech
			naval_mtg_submarine_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1868.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_submarine_ship_tech }
					has_tech_bonus = { category = naval_mtg_submarine_tech }
					has_tech_bonus = { category = naval_mtg_submarine_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_early_submarine_hull = {
	
		enable_equipments = {
			ship_hull_submarine_1
		}
		
		enable_equipment_modules = {
			ship_engine_submarine_1
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_1900_submarine_hull
			research_cost_coeff = 1
		}
		
		dependencies={
			tech_naval_mtg_early_steam_turbines = 1
		}

		research_cost = 0.14
		start_year = 1890
		folder = {
			name = mtgnavalfolder
			position = { x = @1890 y = 45 }
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_ship_tech
			naval_mtg_submarine_tech
			naval_mtg_submarine_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_submarine_ship_tech }
					has_tech_bonus = { category = naval_mtg_submarine_tech }
					has_tech_bonus = { category = naval_mtg_submarine_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1900_submarine_hull = {
	
		enable_equipments = {
			ship_hull_submarine_2
		}
		
		enable_equipment_modules = {
			ship_engine_submarine_2
		}
		
		enable_equipment_modules = { 
			ship_sub_snorkel_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_1905_submarine_hull
			research_cost_coeff = 1
		}
		
		research_cost = 0.125
		start_year = 1900
		folder = {
			name = mtgnavalfolder
			position = { x = @1900 y = 45 }
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_ship_tech
			naval_mtg_submarine_tech
			naval_mtg_submarine_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_submarine_ship_tech }
					has_tech_bonus = { category = naval_mtg_submarine_tech }
					has_tech_bonus = { category = naval_mtg_submarine_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1900_coastal_submarine_hull = {
	
		enable_equipments = {
			ship_hull_coastal_submarine_0
		}
		
		enable_equipment_modules = {
			ship_engine_coastal_submarine_0
		}
		
		dependencies = {
			tech_naval_mtg_early_steam_turbines = 1
		}
		
		path = {
			leads_to_tech = improved_submarine_mine_laying
			research_cost_coeff = 1
		}

		research_cost = 0.1
		start_year = 1922
		folder = {
			name = mtgnavalfolder
			position = { x =@1922 y = 49 }
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_ship_tech
			naval_mtg_coastal_submarine_tech
			naval_mtg_coastal_submarine_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_submarine_ship_tech }
					has_tech_bonus = { category = naval_mtg_coastal_submarine_tech }
					has_tech_bonus = { category = naval_mtg_coastal_submarine_hulls_tech }
				}
			}
		}
	}
	
	improved_submarine_mine_laying = {
		
		research_cost = 0.1

		start_year = 1940
		
		submarine = {
			mines_planting = 0.2
		}

		folder = {
			name = mtgnavalfolder
			position = { x = @1940 y = 49 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_submarine_ship_tech }
					has_tech_bonus = { category = naval_mtg_coastal_submarine_tech }
					has_tech_bonus = { category = naval_mtg_coastal_submarine_hulls_tech }
				}
			}
		}
		
		categories = {
			naval_mines
			naval_minelaying
			naval_equipment
		}
	}	
	
	tech_naval_mtg_1905_submarine_hull = {
	
		enable_equipments = {
			ship_hull_submarine_3
		}
		
		enable_equipment_modules = {
			ship_engine_submarine_3
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_1914_submarine_hull
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_submarine_engineering_1
			research_cost_coeff = 1
		}
		
		dependencies={
			tech_naval_mtg_improved_steam_turbines = 1
		}

		research_cost = 0.12
		start_year = 1905
		folder = {
			name = mtgnavalfolder
			position = { x = @1905 y = 45 }
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_ship_tech
			naval_mtg_submarine_tech
			naval_mtg_submarine_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_submarine_engineering_1 = {
	
		submarine = {
			max_strength = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1905
		folder = {
			name = mtgnavalfolder
			position = { x = @1905 y = 42 }
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1914_submarine_hull = {
	
		enable_equipments = {
			ship_hull_submarine_4
		}
		
		enable_equipment_modules = {
			ship_engine_submarine_4
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_submarine_engineering_2
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = tech_naval_mtg_1922_submarine_hull
			research_cost_coeff = 1
		}
		
		dependencies={
			tech_naval_mtg_early_oil_engines = 1
		}

		research_cost = 0.125
		start_year = 1914
		folder = {
			name = mtgnavalfolder
			position = { x = @1914 y = 45 }
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_ship_tech
			naval_mtg_submarine_tech
			naval_mtg_submarine_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
		
	tech_naval_mtg_1922_submarine_hull = {
	
		enable_equipments = {
			ship_hull_submarine_5
		}
		
		enable_equipment_modules = {
			ship_engine_submarine_5
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1935_submarine_hull
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tech_naval_mtg_1900_coastal_submarine_hull
			research_cost_coeff = 1
		}

		research_cost = 0.125
		start_year = 1922
		folder = {
			name = mtgnavalfolder
			position = { x = @1922 y = 45}
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_ship_tech
			naval_mtg_submarine_tech
			naval_mtg_submarine_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1935_submarine_hull = {
	
		enable_equipments = {
			ship_hull_submarine_6
		}
		
		enable_equipment_modules = {
			ship_engine_submarine_6
		}

		path = {
			leads_to_tech = tech_naval_mtg_1940_submarine_hull
			research_cost_coeff = 1
		}

		research_cost = 0.125
		start_year = 1935
		folder = {
			name = mtgnavalfolder
			position = { x = @1935 y = 45 }
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_ship_tech
			naval_mtg_submarine_tech
			naval_mtg_submarine_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1940_submarine_hull = {
	
		enable_equipments = {
			ship_hull_submarine_7
		}
		
		enable_equipment_modules = {
			ship_engine_submarine_7
		}

		path = {
			leads_to_tech = tech_naval_mtg_1944_submarine_hull
			research_cost_coeff = 1
		}
		
		research_cost = 0.125
		start_year = 1940
		folder = {
			name = mtgnavalfolder
			position = { x = @1940 y = 45 }
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_ship_tech
			naval_mtg_submarine_tech
			naval_mtg_submarine_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1944_submarine_hull = {
	
		enable_equipments = {
			ship_hull_submarine_8
		}
		
		enable_equipment_modules = {
			ship_engine_submarine_8
		}

		path = {
			leads_to_tech = tech_naval_mtg_1950_submarine_hull
			research_cost_coeff = 1
		}

		research_cost = 0.125
		start_year = 1944
		folder = {
			name = mtgnavalfolder
			position = { x = @1944 y = 45}
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_ship_tech
			naval_mtg_submarine_tech
			naval_mtg_submarine_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1950_submarine_hull = {
	
		enable_equipments = {
			ship_hull_submarine_9
		}
		
		enable_equipment_modules = {
			ship_engine_submarine_9
		}

		path = {
			leads_to_tech = tech_naval_mtg_1955_submarine_hull
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = missile_launch_pods
			research_cost_coeff = 1
		}		

		research_cost = 0.125
		start_year = 1950
		folder = {
			name = mtgnavalfolder
			position = { x = @1950 y = 45}
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_ship_tech
			naval_mtg_submarine_tech
			naval_mtg_submarine_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	missile_launch_pods = {
	
		enable_equipment_modules = {
			mtg_missile_pods
		}	
		
		path = {
			leads_to_tech = improved_missile_launch_pods
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.125
		start_year = 1950
		folder = {
			name = mtgnavalfolder
			position = { x = @1950 y = 47}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_light_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_submarine_engineering_2 = {
	
		submarine = {
			max_strength = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1914
		folder = {
			name = mtgnavalfolder
			position = { x = @1914 y = 42}
		}

		categories = {
			naval_equipment
			naval_mtg_submarine_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
			
	tech_naval_mtg_primitive_rowboat_early = {
	
		enable_equipments = {
			ship_hull_primitive_rowboat_0
		}
		
		enable_equipment_modules = { 
			ship_engine_primitive_oars_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_primitive_rowboat_main
			research_cost_coeff = 1
		}

		allow = {
		 	has_idea = pre_industrial_era
			has_idea = agrarian
			amount_research_slots < 2
        }
		
		research_cost = 0.1
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = 82 y = 0}
		}

		categories = {
			naval_equipment
			naval_mtg_primitive_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 5
				has_idea = pre_industrial_era
				has_idea = agrarian
				amount_research_slots < 2
			}
			modifier = {
				factor = 0
				NOT = { has_idea = pre_industrial_era }
			}
			modifier = {
				factor = 0
				NOT = { has_idea = agrarian }
			}
			modifier = {
				factor = 0
				amount_research_slots > 1
			}
		}
	}
	
	tech_naval_mtg_primitive_rowboat_main = {
	
		enable_equipments = {
			ship_hull_primitive_rowboat_1
		}
		
		enable_equipment_modules = { 
			ship_engine_primitive_oars_1
		}

		allow = {
		 	has_idea = pre_industrial_era
			has_idea = agrarian
			amount_research_slots < 2
        }
		
		research_cost = 0.15
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = 82 y = 6}
		}

		categories = {
			naval_equipment
			naval_mtg_primitive_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 5
				has_idea = pre_industrial_era
				has_idea = agrarian
				amount_research_slots < 2
			}
			modifier = {
				factor = 0
				NOT = { has_idea = pre_industrial_era }
			}
			modifier = {
				factor = 0
				NOT = { has_idea = agrarian }
			}
			modifier = {
				factor = 0
				amount_research_slots > 1
			}
		}
	}
	
	tech_naval_mtg_primitive_naval_technology = {
	
		enable_equipment_modules = { 
			ship_primitive_armament_archers_0
		}
		
		enable_equipment_modules = { 
			ship_primitive_armament_armed_crew_0
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_primitive_naval_technology_2
			research_cost_coeff = 1
		}

		allow = {
		 	has_idea = pre_industrial_era
			has_idea = agrarian
			amount_research_slots < 2
        }
		
		research_cost = 0.5
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = 84 y = 0}
		}

		categories = {
			naval_equipment
			naval_mtg_primitive_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 5
				has_idea = pre_industrial_era
				has_idea = agrarian
				amount_research_slots < 2
			}
			modifier = {
				factor = 0
				NOT = { has_idea = pre_industrial_era }
			}
			modifier = {
				factor = 0
				NOT = { has_idea = agrarian }
			}
			modifier = {
				factor = 0
				amount_research_slots > 1
			}
		}
	}
	
	tech_naval_mtg_primitive_naval_technology_2 = {
	
		naval_invasion_capacity = 1

		path = {
			leads_to_tech = tech_naval_mtg_primitive_naval_technology_3
			research_cost_coeff = 1
		}
		
		allow = {
		 	has_idea = pre_industrial_era
			has_idea = agrarian
			amount_research_slots < 2
        }
		
		research_cost = 0.75
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = 84 y = 6}
		}

		categories = {
			naval_equipment
			naval_mtg_primitive_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 5
				has_idea = pre_industrial_era
				has_idea = agrarian
				amount_research_slots < 2
			}
			modifier = {
				factor = 0
				NOT = { has_idea = pre_industrial_era }
			}
			modifier = {
				factor = 0
				NOT = { has_idea = agrarian }
			}
			modifier = {
				factor = 0
				amount_research_slots > 1
			}
		}
	}
	
	tech_naval_mtg_primitive_naval_technology_3 = {
	
		primitive_rowboat = {
			max_strength = 0.1
		}
		
		primitive_sailing_boat = {
			max_strength = 0.1
		}

		allow = {
		 	has_idea = pre_industrial_era
			has_idea = agrarian
			amount_research_slots < 2
        }
		
		research_cost = 0.1
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = 84 y = 12}
		}

		categories = {
			naval_equipment
			naval_mtg_primitive_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 5
				has_idea = pre_industrial_era
				has_idea = agrarian
				amount_research_slots < 2
			}
			modifier = {
				factor = 0
				NOT = { has_idea = pre_industrial_era }
			}
			modifier = {
				factor = 0
				NOT = { has_idea = agrarian }
			}
			modifier = {
				factor = 0
				amount_research_slots > 1
			}
		}
	}
	
	tech_naval_mtg_primitive_sailing_boat_early = {
	
		enable_equipments = {
			ship_hull_primitive_sailing_boat_0
		}
		
		enable_equipment_modules = { 
			ship_engine_primitive_sails_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_primitive_sailing_boat_mid
			research_cost_coeff = 1
		}

		allow = {
		 	has_idea = pre_industrial_era
			has_idea = agrarian
			amount_research_slots < 2
        }
		
		research_cost = 0.1
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = 86 y = 0}
		}

		categories = {
			naval_equipment
			naval_mtg_primitive_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 5
				has_idea = pre_industrial_era
				has_idea = agrarian
				amount_research_slots < 2
			}
			modifier = {
				factor = 0
				NOT = { has_idea = pre_industrial_era }
			}
			modifier = {
				factor = 0
				NOT = { has_idea = agrarian }
			}
			modifier = {
				factor = 0
				amount_research_slots > 1
			}
		}
	}
	
	tech_naval_mtg_primitive_sailing_boat_mid = {
	
		enable_equipments = {
			ship_hull_primitive_sailing_boat_1
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_primitive_sailing_boat_late
			research_cost_coeff = 1
		}

		allow = {
		 	has_idea = pre_industrial_era
			has_idea = agrarian
			amount_research_slots < 2
        }
		
		research_cost = 0.15
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = 86 y = 6}
		}

		categories = {
			naval_equipment
			naval_mtg_primitive_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 5
				has_idea = pre_industrial_era
				has_idea = agrarian
				amount_research_slots < 2
			}
			modifier = {
				factor = 0
				NOT = { has_idea = pre_industrial_era }
			}
			modifier = {
				factor = 0
				NOT = { has_idea = agrarian }
			}
			modifier = {
				factor = 0
				amount_research_slots > 1
			}
		}
	}
	
	tech_naval_mtg_primitive_sailing_boat_late = {
	
		enable_equipments = {
			ship_hull_primitive_sailing_boat_2
		}

		allow = {
		 	has_idea = pre_industrial_era
			has_idea = agrarian
			amount_research_slots < 2
        }
		
		research_cost = 0.2
		start_year = 1800
		folder = {
			name = mtgnavalfolder
			position = { x = 86 y = 12}
		}

		categories = {
			naval_equipment
			naval_mtg_primitive_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 5
				has_idea = pre_industrial_era
				has_idea = agrarian
				amount_research_slots < 2
			}
			modifier = {
				factor = 0
				NOT = { has_idea = pre_industrial_era }
			}
			modifier = {
				factor = 0
				NOT = { has_idea = agrarian }
			}
			modifier = {
				factor = 0
				amount_research_slots > 1
			}
		}
	}

	tech_naval_mtg_1914_carrier_hull = {
	
		enable_equipments = {
			ship_hull_carrier_0
		}
		
		enable_equipment_modules = {
			ship_engine_carrier_0
		}
		
		enable_equipment_modules = {
			ship_deck_space_0
		}

		path = {
			leads_to_tech = tech_naval_mtg_1918_carrier_hull
			research_cost_coeff = 1
		}
		
		dependencies = {
			tech_naval_mtg_early_oil_engines = 1
		}

		research_cost = 0.25
		start_year = 1914
		folder = {
			name = mtgnavalfolder
			position = { x = @1914 y = 55}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_carrier_tech
			naval_mtg_carrier_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1914.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_capital_ship_tech }
					has_tech_bonus = { category = naval_mtg_carrier_tech }
					has_tech_bonus = { category = naval_mtg_carrier_hulls_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1918_carrier_hull = {
	
		enable_equipments = {
			ship_hull_carrier_1
		}
		
		enable_equipment_modules = {
			ship_deck_space_1
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_1922_carrier_hull
			research_cost_coeff = 1
		}

		research_cost = 0.15
		start_year = 1918
		folder = {
			name = mtgnavalfolder
			position = { x = @1918 y = 55 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_carrier_tech
			naval_mtg_carrier_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1922_carrier_hull = {
	
		enable_equipments = {
			ship_hull_carrier_2
		}
		
		enable_equipment_modules = {
			ship_deck_space_2
		}		

		path = {
			leads_to_tech = tech_naval_mtg_1935_carrier_hull
			research_cost_coeff = 1
		}

		research_cost = 0.15
		start_year = 1922
		folder = {
			name = mtgnavalfolder
			position = { x = @1922 y = 55}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_carrier_tech
			naval_mtg_carrier_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	tech_naval_mtg_1935_carrier_hull = {
	
		enable_equipments = {
			ship_hull_carrier_2_2
		}
		
		enable_equipment_modules = {
			ship_deck_space_3
		}		

		path = {
			leads_to_tech = tech_naval_mtg_1940_carrier_hull
			research_cost_coeff = 1
		}

		research_cost = 0.15
		start_year = 1935
		folder = {
			name = mtgnavalfolder
			position = { x = @1935 y = 55}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_carrier_tech
			naval_mtg_carrier_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1940_carrier_hull = {
	
		enable_equipments = {
			ship_hull_carrier_3
		}
		
		enable_equipment_modules = {
			ship_deck_space_4
		}		

		path = {
			leads_to_tech = tech_naval_mtg_1944_carrier_hull
			research_cost_coeff = 1
		}

		research_cost = 0.15
		start_year = 1940
		folder = {
			name = mtgnavalfolder
			position = { x =  @1940 y =55}
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_carrier_tech
			naval_mtg_carrier_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_1944_carrier_hull = {
	
		enable_equipments = {
			ship_hull_carrier_4
		}
		
		enable_equipment_modules = {
			ship_deck_space_5
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1950_carrier_hull
			research_cost_coeff = 1
		}		

		research_cost = 0.15
		start_year = 1944
		folder = {
			name = mtgnavalfolder
			position = { x = @1944 y =55 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_carrier_tech
			naval_mtg_carrier_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}

	tech_naval_mtg_1950_carrier_hull = {
	
		enable_equipments = {
			ship_hull_carrier_5
		}
		
		#path = {
		#	leads_to_tech = tech_naval_mtg_1955_carrier_hull
		#	research_cost_coeff = 1
		#}			

		research_cost = 0.15
		start_year = 1950
		folder = {
			name = mtgnavalfolder
			position = { x = @1950 y =55 }
		}

		categories = {
			naval_equipment
			naval_mtg_capital_ship_tech
			naval_mtg_carrier_tech
			naval_mtg_carrier_hulls_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}	
}