#technologies = {
#
#	 ##  ###  #   #  ##  #   # ### #  # ###  ##
#	#  # #  # ## ## #  # ## ## #   ## #  #  #
#	#### ###  # # # #### # # # ##  # ##  #   #
#	#  # #  # #   # #  # #   # #   #  #  #    #
#	#  # #  # #   # #  # #   # ### #  #  #  ##
#
#
#Year (Y - Axis)

@1800 = 0
@1850 = 3
@1857 = 6
@1860 = 9
@1862 = 12
@1865 = 15
@1868 = 18
@1870 = 21
@1873 = 24
@1875 = 27
@1878 = 30
@1880 = 33
@1884 = 36
@1888 = 39
@1890 = 42
@1896 = 45
@1900 = 48
@1905 = 51
@1908 = 54
@1910 = 57
@1914 = 60
@1915 = 63
@1916 = 67
@1918 = 71
@1922 = 75
@1935 = 79
@1940 = 83
@1944 = 87
@1950 = 91
@1955 = 95
@1960 = 99
@1970 = 103
@1975 = 107
@1980 = 111
@1985 = 115
@1990 = 119
@1995 = 123
@2000 = 127
@2005 = 131
@2010 = 135
@2015 = 139
@2020 = 143
@2025 = 147
@2030 = 151
@2035 = 155
@2040 = 159
@2045 = 163
@2050 = 167



technologies = {
	tech_naval_mtg_24_pounder_battery = {
	
		enable_equipment_modules = { 
			ship_cannon_battery_0
			ship_secondary_guns_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_32_pounder_battery
			research_cost_coeff = 1
		}
		
		dependencies={
			gw_artillery = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.13
		start_year = 1800
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 5 y = @1800}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_light_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_32_pounder_battery = {
	
		enable_equipment_modules = { 
			ship_cannon_battery_1
			ship_cannon_battery_smoothbore
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_early_turrets
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_explosive_shells
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tech_naval_mtg_rml_battery
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.125
		start_year = 1850
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 5 y = @1850}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_light_tech
		}

		ai_will_do = { 
			modifier = { 
				factor = 0 
				  
				date < 1875.1.1 
			} 
			modifier = { 
				factor = 0 
				num_of_naval_factories < 3 
			} 
			modifier = { 
				factor = 0.5 
				is_major = yes 
				has_war = no 
			} 
			modifier = { 
				factor = 0.25 
				is_major = no 
				has_war = no
			} 
			modifier = { 
				factor = 1.5 
				has_war = yes 
			}
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	tech_naval_mtg_rml_battery = {
	
		enable_equipment_modules = { 
			ship_cannon_battery_2
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_rbl_battery
			research_cost_coeff = 1
		}
		
		dependencies={
			rml_field_gun = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.125
		start_year = 1860
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 5 y = @1860}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_light_tech
		}

		ai_will_do = { 
			modifier = { 
				factor = 0 
				  
				date < 1875.1.1 
			} 
			modifier = { 
				factor = 0 
				num_of_naval_factories < 3 
			} 
			modifier = { 
				factor = 0.5 
				is_major = yes 
				has_war = no 
			} 
			modifier = { 
				factor = 0.25 
				is_major = no 
				has_war = no
			} 
			modifier = { 
				factor = 1.5 
				has_war = yes 
			}
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	tech_naval_mtg_rbl_battery = {
	
		enable_equipment_modules = { 
			ship_cannon_battery_3
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.125
		start_year = 1865
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 5 y = @1865}
		}
		
		dependencies={
			rbl_field_gun = 1
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_light_tech
		}

		ai_will_do = { 
			modifier = { 
				factor = 0 
				  
				date < 1875.1.1 
			} 
			modifier = { 
				factor = 0 
				num_of_naval_factories < 3 
			} 
			modifier = { 
				factor = 0.5 
				is_major = yes 
				has_war = no 
			} 
			modifier = { 
				factor = 0.25 
				is_major = no 
				has_war = no
			} 
			modifier = { 
				factor = 1.5 
				has_war = yes 
			}
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_explosive_shells = {
	
		battle_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		battleship = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		corvette = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		destroyer = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		dreadnought = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		frigate = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		gunboat = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		heavy_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		ironclad = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		light_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		lineship = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		monitor = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
		torpedo_boat = {
			lg_attack = 0.05
			hg_attack = 0.05
			lg_armor_piercing = 0.05
			hg_armor_piercing = 0.05
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_breach_loaded_shells
			research_cost_coeff = 1
		}
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.12
		start_year = 1850
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 4 y = @1850}
		}

		categories = {
			naval_equipment
			naval_mtg_module_shells_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_breach_loaded_shells = {
	
		battle_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		battleship = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		corvette = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		destroyer = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		dreadnought = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		frigate = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		gunboat = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		heavy_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		ironclad = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		light_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		lineship = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		monitor = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		torpedo_boat = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_high_explosive_rounds
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.125
		start_year = 1865
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 4 y = @1865}
		}

		categories = {
			naval_equipment
			naval_mtg_module_shells_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1865.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_shells_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_high_explosive_rounds = {
	
		battle_cruiser = {
			hg_attack = 0.1
		}
		battleship = {
			hg_attack = 0.1
		}
		corvette = {
			hg_attack = 0.1
		}
		cruiser = {
			hg_attack = 0.1
		}
		destroyer = {
			hg_attack = 0.1
		}
		dreadnought = {
			hg_attack = 0.1
		}
		frigate = {
			hg_attack = 0.1
		}
		gunboat = {
			hg_attack = 0.1
		}
		heavy_cruiser = {
			hg_attack = 0.1
		}
		ironclad = {
			hg_attack = 0.1
		}
		light_cruiser = {
			hg_attack = 0.1
		}
		lineship = {
			hg_attack = 0.1
		}
		monitor = {
			hg_attack = 0.1
		}
		torpedo_boat = {
			hg_attack = 0.1
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_early_ap_rounds
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.12
		start_year = 1880
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 4 y = @1880}
		}

		categories = {
			naval_equipment
			naval_mtg_module_shells_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1880.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_shells_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_early_ap_rounds = {
	
		battle_cruiser = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		battleship = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		corvette = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		cruiser = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		destroyer = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		dreadnought = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		frigate = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		gunboat = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		heavy_cruiser = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		ironclad = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		light_cruiser = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		lineship = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		monitor = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		torpedo_boat = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_ap_rounds
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.13
		start_year = 1900
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 4 y = @1900}
		}

		categories = {
			naval_equipment
			naval_mtg_module_shells_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_shells_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_ap_rounds = {
	
		battle_cruiser = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		battleship = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		corvette = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		cruiser = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		destroyer = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		dreadnought = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		frigate = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		gunboat = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		heavy_cruiser = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		ironclad = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		light_cruiser = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		lineship = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		monitor = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}
		torpedo_boat = {
			lg_armor_piercing = 0.1
			hg_armor_piercing = 0.05
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.125
		start_year = 1910
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 4 y = @1910}
		}

		categories = {
			naval_equipment
			naval_mtg_module_shells_tech
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_capped_shells
			research_cost_coeff = 1
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_shells_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_capped_shells = {
	
		battle_cruiser = {
			lg_attack = 0.1
		}
		battleship = {
			lg_attack = 0.1
		}
		corvette = {
			lg_attack = 0.1
		}
		cruiser = {
			lg_attack = 0.1
		}
		destroyer = {
			lg_attack = 0.1
		}
		dreadnought = {
			lg_attack = 0.1
		}
		frigate = {
			lg_attack = 0.1
		}
		gunboat = {
			lg_attack = 0.1
		}
		heavy_cruiser = {
			lg_attack = 0.1
		}
		ironclad = {
			lg_attack = 0.1
		}
		light_cruiser = {
			lg_attack = 0.1
		}
		lineship = {
			lg_attack = 0.1
		}
		monitor = {
			lg_attack = 0.1
		}
		torpedo_boat = {
			lg_attack = 0.1
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_improved_shells
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.12
		start_year = 1935
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 4 y = @1935}
		}

		categories = {
			naval_equipment
			naval_mtg_module_shells_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1935.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_shells_tech }
				}
			}
		}
	}
	tech_naval_mtg_improved_shells = {
	
		battle_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		battleship = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		corvette = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		destroyer = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		dreadnought = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		frigate = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		gunboat = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		heavy_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		ironclad = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		light_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		lineship = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		monitor = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		torpedo_boat = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_advanced_shells
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.125
		start_year = 1942
		folder = {
			name = mtgnavalsupportfolder
			position = { x =4 y = 84}
		}

		categories = {
			naval_equipment
			naval_mtg_module_shells_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1942.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_shells_tech }
				}
			}
		}
	}
	tech_naval_mtg_advanced_shells = {
	
		battle_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		battleship = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		corvette = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		destroyer = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		dreadnought = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		frigate = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		gunboat = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		heavy_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		ironclad = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		light_cruiser = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		lineship = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		monitor = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
		torpedo_boat = {
			lg_attack = 0.05
			hg_attack = 0.05
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_missle_launch_platform
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.125
		start_year = 1950
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 4 y = @1950}
		}

		categories = {
			naval_equipment
			naval_mtg_module_shells_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1950.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_shells_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_early_turrets = {
	
		enable_equipment_modules = {
			#ship_turret_light_0
			ship_turret_medium_0
			#
			
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_breach_loaded_shells
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_hdyraulic_machinery
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_modern_ironclad_rams
			research_cost_coeff = 1
		}
		dependencies={
			rml_field_gun = 1
		}

		xp_research_type = navy
		xp_boost_cost = 75
		xp_research_bonus = 0.5
		research_cost = 0.12
		start_year = 1860
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 7 y = @1860}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1860.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_turrets_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_modern_ironclad_rams = {
	
		enable_equipment_modules = {
			ship_module_ram_0
		}

		xp_research_type = navy
		xp_boost_cost = 75
		xp_research_bonus = 0.5
		research_cost = 0.15
		start_year = 1862
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 8 y = @1862}
		}

		categories = {
			naval_equipment
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1862.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
				}
			}
		}
	}
	
	tech_naval_mtg_hdyraulic_machinery = {
	
		naval_hit_chance = 0.02
	
		path = {
			leads_to_tech = tech_naval_mtg_single_barreled_turret_1
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = tech_naval_mtg_twin_barreled_turret_1
			research_cost_coeff = 1
		}
	
		xp_research_type = navy
		xp_boost_cost = 75
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1868
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 9 y = @1868}
		}

		categories = {
			naval_equipment
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1868.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
				}
			}
		}
	}
	
	tech_naval_mtg_single_barreled_turret_1 = {
	
		enable_equipment_modules = {
			ship_turret_light_1
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_single_barreled_turret_2
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 75
		xp_research_bonus = 0.5
		research_cost = 0.12
		start_year = 1875
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 9 y = @1875}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_single_barreled_turret_2 = {
	
		enable_equipment_modules = {
			ship_turret_light_2
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_single_barreled_turret_3
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 75
		xp_research_bonus = 0.5
		research_cost = 0.12
		start_year = 1890
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 9 y = @1890}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_turrets_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_single_barreled_turret_3 = {
	
		enable_equipment_modules = {
			ship_turret_light_3
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_superfire_designs
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 75
		xp_research_bonus = 0.5
		research_cost = 0.12
		start_year = 1900
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 9 y = @1900}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_turrets_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_twin_barreled_turret_1 = {
	
		enable_equipment_modules = {
			ship_turret_medium_1
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_twin_barreled_turret_2
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 75
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1875
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 7.5 y = @1875}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1875.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_turrets_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_twin_barreled_turret_2 = {
	
		enable_equipment_modules = {
			ship_turret_medium_2
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_twin_barreled_turret_3
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 75
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1890
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 7.5 y = @1890}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_turrets_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_twin_barreled_turret_3 = {
	
		enable_equipment_modules = {
			ship_turret_medium_3
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_superfire_designs
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 75
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1900
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 7.5 y = @1900}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_turrets_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_superfire_designs = {
	
		enable_equipment_modules = {
			ship_secondary_guns_1
			ship_turret_heavy_0
		}
		
		enable_equipment_modules = {
			ship_anti_air_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_ap_rounds
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_early_light_batteries
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_early_medium_batteries
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_early_heavy_batteries
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_deck_mounted_secondary_battery
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.14
		start_year = 1905
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 8.25 y = @1905}
		}

		categories = {
			naval_equipment
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1905.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
				}
			}
		}
	}
	
	tech_naval_mtg_early_light_batteries = {
	
		enable_equipment_modules = { 
			ship_light_battery_2
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_1915_light_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.12
		start_year = 1910
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 6 y = @1910}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_light_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_light_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1915_light_batteries = {
	
		enable_equipment_modules = { 
			ship_light_battery_3
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1922_light_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.115
		start_year = 1915
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 6 y = @1915}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_light_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1915.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_light_tech }
				}
			}
		}
	}
	tech_naval_mtg_1922_light_batteries = {
	
		enable_equipment_modules = { 
			ship_light_battery_4
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1940_light_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.115
		start_year = 1922
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 6 y = @1922}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_light_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_light_tech }
				}
			}
		}
	}
	tech_naval_mtg_1940_light_batteries = {
	
		enable_equipment_modules = { 
			ship_light_battery_5
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1944_light_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.115
		start_year = 1940
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 6 y = @1940}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_light_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_light_tech }
				}
			}
		}
	}
	tech_naval_mtg_1944_light_batteries = {
	
		enable_equipment_modules = { 
			ship_light_battery_6
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1955_light_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.115
		start_year = 1944
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 6 y = @1944}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_light_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_light_tech }
				}
			}
		}
	}
	tech_naval_mtg_1955_light_batteries = {
	
		enable_equipment_modules = { 
			ship_light_battery_7
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1970_light_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.115
		start_year = 1955
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 6 y= @1955}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_light_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1955.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_light_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_early_medium_batteries = {
	
		enable_equipment_modules = { 
			ship_medium_battery_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_1915_medium_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1910
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 7.75 y = @1910}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_medium_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_medium_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1915_medium_batteries = {
	
		enable_equipment_modules = { 
			ship_medium_battery_1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1922_medium_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1915
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 7.75 y = @1915}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_medium_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1915.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_medium_tech }
				}
			}
		}
	}
	tech_naval_mtg_1922_medium_batteries = {
	
		enable_equipment_modules = { 
			ship_medium_battery_2
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1940_medium_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1922
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 7.75 y = @1922}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_medium_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_medium_tech }
				}
			}
		}
	}
	tech_naval_mtg_1940_medium_batteries = {
	
		enable_equipment_modules = { 
			ship_medium_battery_3
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1944_medium_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1940
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 7.75 y = @1940}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_medium_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_medium_tech }
				}
			}
		}
	}
	tech_naval_mtg_1944_medium_batteries = {
	
		enable_equipment_modules = { 
			ship_medium_battery_4
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1955_medium_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1944
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 7.75 y = @1944}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_medium_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_medium_tech }
				}
			}
		}
	}
	tech_naval_mtg_1955_medium_batteries = {
	
		enable_equipment_modules = { 
			ship_medium_battery_5
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1970_medium_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1955
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 7.75 y = @1955}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_medium_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1955.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_medium_tech }
				}
			}
		}
	}
#	tech_naval_mtg_1970_medium_batteries = {
#	
#		enable_equipment_modules = { 
#			ship_medium_battery_6
#		}
#		
#		path = {
#			leads_to_tech = tech_naval_mtg_1980_modern_batteries
#			research_cost_coeff = 1
#		}
#		
#		xp_research_type = navy
#		xp_boost_cost = 50
#		xp_research_bonus = 0.5
#		research_cost = 0.125
#		start_year = 1970
#		folder = {
#			name = mtgnavalsupportfolder
#			position = { x = 44 y = @1970}
#		}
#
#		categories = {
#			naval_equipment
#			naval_mtg_module_batteries_medium_tech
#		}
#
#ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes #has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
#			factor = 1
#			modifier = {
#				factor = 1.5
#				num_of_naval_factories > 5
#			}
#			modifier = {
#				factor = 0
#				date < 1970.1.1
#				NOT = { 
#					has_tech_bonus = { category = naval_equipment } 
#					has_tech_bonus = { category = naval_mtg_module_batteries_medium_tech }
#				}
#			}
#		}
#	}
	
	tech_naval_mtg_early_heavy_batteries = {
	
		enable_equipment_modules = { 
			ship_heavy_battery_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_1915_heavy_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.14
		start_year = 1910
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 9.5 y = @1910}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_heavy_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_heavy_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_1915_heavy_batteries = {
	
		enable_equipment_modules = { 
			ship_heavy_battery_1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1922_heavy_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1915
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 9.5 y = @1915}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_heavy_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1915.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_heavy_tech }
				}
			}
		}
	}
	tech_naval_mtg_1922_heavy_batteries = {
	
		enable_equipment_modules = { 
			ship_heavy_battery_2
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1940_heavy_batteries
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_superheavy_batteries_1
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1922
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 9.5 y = @1922}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_heavy_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_heavy_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_superheavy_batteries_1 = {
	
		enable_equipment_modules = { 
			ship_superheavy_battery_1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_superheavy_batteries_2
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1922
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 11 y = @1922}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_superheavy_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_heavy_tech }
				}
			}
		}
	}	
	
	tech_naval_mtg_superheavy_batteries_2 = {
	
		enable_equipment_modules = { 
			ship_superheavy_battery_2
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_superheavy_batteries_3
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1940
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 11 y = @1940}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_superheavy_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_heavy_tech }
				}
			}
		}
	}	
	
	tech_naval_mtg_superheavy_batteries_3 = {
	
		enable_equipment_modules = { 
			ship_superheavy_battery_3
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_uranium_shells
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1955
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 11 y = @1955}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_superheavy_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_heavy_tech }
				}
			}
		}
	}		
	
	tech_naval_mtg_1940_heavy_batteries = {
	
		enable_equipment_modules = { 
			ship_heavy_battery_3
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1944_heavy_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1940
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 9.5 y = @1940}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_heavy_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_heavy_tech }
				}
			}
		}
	}
	tech_naval_mtg_1944_heavy_batteries = {
	
		enable_equipment_modules = { 
			ship_heavy_battery_4
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1955_heavy_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1944
		folder = {
			name = mtgnavalsupportfolder
			position = { x =  9.5 y = @1944}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_heavy_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_heavy_tech }
				}
			}
		}
	}
	tech_naval_mtg_1955_heavy_batteries = {
	
		enable_equipment_modules = { 
			ship_heavy_battery_5
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_1970_heavy_batteries
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1955
		folder = {
			name = mtgnavalsupportfolder
			position = { x =  9.5 y = @1955}
		}

		categories = {
			naval_equipment
			naval_mtg_module_batteries_heavy_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1955.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_batteries_heavy_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_deck_mounted_secondary_battery = {
	
		enable_equipment_modules = { 
			ship_secondary_guns_2
		}
		
		enable_equipment_modules = {
			ship_anti_air_1
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_casemate_secondary_battery
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1910
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 13 y = @1910}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_turrets_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_casemate_secondary_battery = {
	
		enable_equipment_modules = { 
			ship_secondary_guns_3
		}
		
		enable_equipment_modules = {
			ship_anti_air_2
		}
		
		path = {
			leads_to_tech = turreted_secondary_battery
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1916
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 13 y = @1916}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1916.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_turrets_tech }
				}
			}
		}
	}
	
	turreted_secondary_battery = {
	
		enable_equipment_modules = { 
			ship_secondary_guns_4
		}	
	
		enable_equipment_modules = {
			ship_anti_air_3
		}
		
		path = {
			leads_to_tech = dual_purpose_secondary_battery
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1935
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 13 y = @1935}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1935.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_turrets_tech }
				}
			}
		}
	}	
	
	dual_purpose_secondary_battery = {
	
		enable_equipment_modules = { 
			ship_secondary_guns_5
		}	
	
		enable_equipment_modules = {
			ship_anti_air_4
		}
	
		path = {
			leads_to_tech = radar_proximity_fuses
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1940
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 13 y = @1940}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_turrets_tech }
				}
			}
		}
	}

	radar_proximity_fuses = {
	
		enable_equipment_modules = { 
			ship_secondary_guns_6
		}	
	
		enable_equipment_modules = {
			ship_anti_air_5
		}	
	
		path = {
			leads_to_tech = secondary_battery_reload_systems
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1950
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 13 y = @1950}
		}

		categories = {
			naval_equipment
			naval_mtg_module_turrets_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1950.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_turrets_tech }
				}
			}
		}
	}		
		
	tech_naval_mtg_sails = {
	
		#Later: Add Sails as a "ship_propulsion_system" to be installed on top of engines AND as main forms of propulsion for early ships
		enable_equipment_modules = { 
			ship_engine_sail_0
			ship_engine_sail_1
			ship_engine_sail_2
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_paddle_wheels
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.1
		start_year = 1800
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 15 y = @1800}
		}

		categories = {
			naval_equipment
			naval_mtg_module_propulsion_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_paddle_wheels = {
	
		on_research_complete = {
			custom_effect_tooltip = eoanb_tt_technology_mtg_naval_propulsion_tech
		}
		
		enable_equipment_modules = { 
			ship_engine_paddle_gunboat
			ship_engine_paddle_monitor
			ship_engine_paddle_screen
			ship_engine_paddle_cruiser
			ship_engine_paddle_capital
			#ship_engine_paddle_sub
			ship_engine_paddle_carrier
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_steam_driven_single_screw_propeller
			research_cost_coeff = 1
		}
		
		dependencies = {
			steam_engine = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.12
		start_year = 1850
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 15 y = @1850}
		}

		categories = {
			naval_equipment
			naval_mtg_module_propulsion_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_steam_driven_single_screw_propeller = {
	
		on_research_complete = {
			custom_effect_tooltip = eoanb_tt_technology_mtg_naval_propulsion_tech
		}
		
		enable_equipment_modules = { 
			ship_engine_steam_screw_gunboat
			ship_engine_steam_screw_monitor
			ship_engine_steam_screw_screen
			ship_engine_steam_screw_cruiser
			ship_engine_steam_screw_capital
			ship_engine_steam_screw_sub
			ship_engine_steam_screw_carrier
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_efficient_steam_propellers
			research_cost_coeff = 1
		}
		
		dependencies = {
			screw_propeller = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1860
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 15 y = @1860}
		}

		categories = {
			naval_equipment
			naval_mtg_module_propulsion_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1860.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_propulsion_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_efficient_steam_propellers = {
	
		on_research_complete = {
			custom_effect_tooltip = eoanb_tt_technology_mtg_naval_propulsion_tech
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_early_steam_turbines
			research_cost_coeff = 1
		}
		
		enable_equipment_modules = { 
			ship_engine_steam_screw_gunboat_2
			ship_engine_steam_screw_monitor_2
			ship_engine_steam_screw_screen_2
			ship_engine_steam_screw_cruiser_2
			ship_engine_steam_screw_capital_2
			ship_engine_steam_screw_sub_2
			ship_engine_steam_screw_carrier_2
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1868
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 15 y = @1868}
		}

		categories = {
			naval_equipment
			naval_mtg_module_propulsion_tech
		}

		ai_will_do = { 
			modifier = { 
				factor = 0 
				 
 
				date < 1875.1.1
			} 
			modifier = { 
				factor = 0 
				num_of_naval_factories < 3 
			} 
			modifier = { 
				factor = 0.5 
				is_major = yes 
				has_war = no
			} 
			modifier = { 
				factor = 0.25 
				is_major = no 
				has_war = no 
			} 
			modifier = { 
				factor = 1.5 
				has_war = yes 
			}
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1868.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_propulsion_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_early_steam_turbines = {
	
		on_research_complete = {
			custom_effect_tooltip = eoanb_tt_technology_mtg_naval_propulsion_tech
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_improved_steam_turbines
			research_cost_coeff = 1
		}
		
		enable_equipment_modules = { 
			ship_engine_steam_turbines_gunboat_1
			ship_engine_steam_turbines_monitor_1
			ship_engine_steam_turbines_screen_1
			ship_engine_steam_turbines_cruiser_1
			ship_engine_steam_turbines_capital_1
			ship_engine_steam_turbines_sub_1
			ship_engine_steam_turbines_carrier_1
		}
		
		dependencies = {
			impulse_steam_turbine = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.15
		start_year = 1890
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 15 y = @1890}
		}

		categories = {
			naval_equipment
			naval_mtg_module_propulsion_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_propulsion_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_improved_steam_turbines = {
	
		on_research_complete = {
			custom_effect_tooltip = eoanb_tt_technology_mtg_naval_propulsion_tech
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_early_oil_engines
			research_cost_coeff = 1
		}
		
		enable_equipment_modules = { 
			ship_engine_steam_turbines_gunboat_2
			ship_engine_steam_turbines_monitor_2
			ship_engine_steam_turbines_screen_2
			ship_engine_steam_turbines_cruiser_2
			ship_engine_steam_turbines_capital_2
			ship_engine_steam_turbines_sub_2
			ship_engine_steam_turbines_carrier_2
		}

		dependencies = {
			ljungstrom_turbine = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1905
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 15 y = @1905}
		}

		categories = {
			naval_equipment
			naval_mtg_module_propulsion_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1905.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_propulsion_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_early_oil_engines = {
	
		on_research_complete = {
			custom_effect_tooltip = eoanb_tt_technology_mtg_naval_propulsion_tech
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_oil_fueled_engines
			research_cost_coeff = 1
		}
		
		enable_equipment_modules = { 
			ship_engine_oil_turbines_gunboat_1
			ship_engine_oil_turbines_monitor_1
			ship_engine_oil_turbines_screen_1
			ship_engine_oil_turbines_cruiser_1
			ship_engine_oil_turbines_capital_1
			ship_engine_oil_turbines_sub_1
			ship_engine_oil_turbines_carrier_1
		}

		dependencies = {
			petrol_combustion_engine = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1910
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 15 y = @1910}
		}

		categories = {
			naval_equipment
			naval_mtg_module_propulsion_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_propulsion_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_oil_fueled_engines = {
	
		on_research_complete = {
			custom_effect_tooltip = eoanb_tt_technology_mtg_naval_propulsion_tech
		}
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1922
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 15 y = @1922}
		}
		
		enable_equipment_modules = { 
			ship_engine_oil_turbines_gunboat_2
			ship_engine_oil_turbines_monitor_2
			ship_engine_oil_turbines_screen_2
			ship_engine_oil_turbines_cruiser_2
			ship_engine_oil_turbines_capital_2
			ship_engine_oil_turbines_sub_2
			ship_engine_oil_turbines_carrier_2
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_increased_turbine_efficiency
			research_cost_coeff = 1
		}

		categories = {
			naval_equipment
			naval_mtg_module_propulsion_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_propulsion_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_increased_turbine_efficiency = {
	
		on_research_complete = {
			custom_effect_tooltip = eoanb_tt_technology_mtg_naval_propulsion_tech
		}
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1940
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 15 y = @1940}
		}
		
		enable_equipment_modules = { 
			ship_engine_oil_turbines_gunboat_3
			ship_engine_oil_turbines_monitor_3
			ship_engine_oil_turbines_screen_3
			ship_engine_oil_turbines_cruiser_3
			ship_engine_oil_turbines_capital_3
			ship_engine_oil_turbines_sub_3
			ship_engine_oil_turbines_carrier_3
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_up_scaled_boilers
			research_cost_coeff = 1
		}

		categories = {
			naval_equipment
			naval_mtg_module_propulsion_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_propulsion_tech }
				}
			}
		}
	}
	tech_naval_mtg_up_scaled_boilers = {
	
		on_research_complete = {
			custom_effect_tooltip = eoanb_tt_technology_mtg_naval_propulsion_tech
		}
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1944
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 15 y = @1944}
		}
		
		enable_equipment_modules = { 
			ship_engine_oil_turbines_gunboat_4
			ship_engine_oil_turbines_monitor_4
			ship_engine_oil_turbines_screen_4
			ship_engine_oil_turbines_cruiser_4
			ship_engine_oil_turbines_capital_4
			ship_engine_oil_turbines_sub_4
			ship_engine_oil_turbines_carrier_4
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_diesel_engines
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_atomic_reactor_engines
			research_cost_coeff = 1
		}

		categories = {
			naval_equipment
			naval_mtg_module_propulsion_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_propulsion_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_diesel_engines = {
	
		on_research_complete = {
			custom_effect_tooltip = eoanb_tt_technology_mtg_naval_propulsion_tech
		}
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1960
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 15 y = @1960}
		}
		
		enable_equipment_modules = { 
			ship_engine_diesel_gunboat_1
			ship_engine_diesel_monitor_1
			ship_engine_diesel_screen_1
			ship_engine_diesel_cruiser_1
			ship_engine_diesel_capital_1
			ship_engine_diesel_sub_1
			ship_engine_diesel_carrier_1
		}
		
		dependencies = {
			diesel_engine = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_diesel_engines_2
			research_cost_coeff = 1
		}

		categories = {
			naval_equipment
			naval_mtg_module_propulsion_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1960.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_propulsion_tech }
				}
			}
		}
	}	

# ###  ##  ###  ###  ### ###   ##      #   #  ##  ###   ##  ### ###  ###
#  #  #  # #  # #  # #   #  # #  #     #   # #  # #  # #  # #   #  # #  
#  #  #  # ###  ###  ##  #  # #  #     # # # #### ###  #### ##  ###  ## 
#  #  #  # #  # #    #   #  # #  #     # # # #  # #  # #  # #   #  # #  
#  #   ##  #  # #    ### ###   ##       # #  #  # #  # #  # #   #  # ###
	tech_naval_mtg_simple_floating_contact_mine = {
	
		enable_equipment_modules = { 
			ship_mine_layer_0
			ship_mine_sweeper_0
		}
		
		naval_mines_effect_reduction = 0.1
	
		path = {
			leads_to_tech = tech_naval_mtg_floating_contact_mine
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.14
		start_year = 1850
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 20 y = @1850}
		}

		categories = {
			naval_equipment
			naval_mtg_module_mines_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_floating_contact_mine = {
	
		naval_mines_damage_factor = 0.25
		
		path = {
			leads_to_tech = tech_naval_mtg_simple_minesweeping
			research_cost_coeff = 1
		}		
	
		destroyer = {
			mines_planting = 0.1
			mines_sweeping = 0.05
		}
		
		light_cruiser = {
			mines_planting = 0.1
			mines_sweeping = 0.05
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_hertz_horn_detonation
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_whitehead_torpedo
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1865
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 20 y = @1865}
		}

		categories = {
			naval_equipment
			naval_mtg_module_mines_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1865.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_simple_minesweeping = {
	
		enable_equipment_modules = { 
			ship_mine_sweeper_1
		}	
		
		destroyer = {
			mines_sweeping = 0.06
		}
		
		light_cruiser = {
			mines_sweeping = 0.06
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1865
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 18 y = @1865}
		}

		categories = {
			naval_equipment
			naval_mtg_module_mines_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1865.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech } 
				}
			}
		}
	}	
	
	tech_naval_mtg_hertz_horn_detonation = {
	
		naval_mines_damage_factor = 0.25
	
		path = {
			leads_to_tech = tech_naval_mtg_early_moored_contact_mine
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1870
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 20 y = @1870}
		}

		categories = {
			naval_equipment
			naval_mtg_module_mines_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1870.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_early_moored_contact_mine = {
	
		enable_equipment_modules = { 
			ship_mine_layer_1
			ship_mine_sweeper_1
		}
		
		naval_mines_damage_factor = 0.05
	
		path = {
			leads_to_tech = tech_naval_mtg_moored_contact_mine
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1875
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 20 y = @1875}
		}

		categories = {
			naval_equipment
			naval_mtg_module_mines_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1875.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_moored_contact_mine = {
	
		naval_mines_damage_factor = 0.15
		
		enable_equipment_modules = { 
			ship_mine_layer_submarine_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_improved_moored_contact_mine
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_minesweeping
			research_cost_coeff = 1
		}		

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1900
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 20 y = @1900}
		}

		categories = {
			naval_equipment
			naval_mtg_module_mines_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_minesweeping = {
	
		enable_equipment_modules = { 
			ship_mine_layer_submarine_0
			ship_mine_sweeper_2
		}
		
		destroyer = {
			mines_sweeping = 0.08
		}
		
		light_cruiser = {
			mines_sweeping = 0.08
		}		

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1900
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 18 y = @1900}
		}

		categories = {
			naval_equipment
			naval_mtg_module_mines_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_improved_moored_contact_mine = {
	
		enable_equipment_modules = { 
			ship_mine_layer_2
			ship_mine_sweeper_2
		}
		
		path = {
			leads_to_tech = improved_naval_mines 
			research_cost_coeff = 1
		}
		
		naval_mines_damage_factor = 0.05

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1918
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 20 y = @1918}
		}

		categories = {
			naval_equipment
			naval_mtg_module_mines_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1918.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech }
				}
			}
		}
	}
	
	improved_naval_mines = {
		
		research_cost = 0.13

		start_year = 1935

		path = {
			leads_to_tech = advanced_naval_mines 
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = degaussing
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5		
		
		naval_mines_damage_factor = 0.08
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 20 y = @1935 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1935.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech }
				}
			}
		}
		
		categories = {
			naval_mines
			naval_minelaying
			naval_equipment
		}
	}

	degaussing = {
		
		research_cost = 0.13

		start_year = 1935
		
		naval_mines_effect_reduction = 0.5
		
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 18 y = @1935 }
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1935.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech }
				}
			}
		}
		
		categories = {
			naval_mines
			naval_minesweeping
			naval_equipment
		}
	}

	advanced_naval_mines = {
		
		research_cost = 0.13

		start_year = 1940

		path = {
			leads_to_tech = modern_naval_mines 
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = airdrop_mines
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5

		naval_mines_damage_factor = 0.1 # more boom for the boom box
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 20 y = @1940 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech }
				}
			}
		}
		
		categories = {
			naval_mines
			naval_minelaying
			naval_equipment
		}
	}

	airdrop_mines = {
		
		research_cost = 0.13

		start_year = 1940

		category_nav_bomber = { 
			mines_planting = 0.05 
		}
		category_tac_bomber = { 
			mines_planting = 0.08 
		}
		category_strat_bomber = { 
			mines_planting = 0.13 
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5

		folder = {
			name = mtgnavalsupportfolder
			position = { x = 18 y = @1940 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech }
				}
			}
		}
		
		categories = {
			naval_mines
			naval_minelaying
			naval_equipment
		}
	}

	modern_naval_mines = {
		
		research_cost = 0.13

		start_year = 1944

		path = {
			leads_to_tech = airsweep_mines
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = higher_influence_mines
			research_cost_coeff = 1
		}		

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5

		naval_mines_damage_factor = 0.15 # more boom for the boom box
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 20 y = @1944 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech }
				}
			}
		}
		
		categories = {
			naval_mines
			naval_minelaying
			naval_equipment
		}
	}

	airsweep_mines = {
		
		research_cost = 0.13

		start_year = 1944

		category_nav_bomber = { 
			mines_sweeping = 0.1 
		}
		
		category_tac_bomber = { 
			mines_sweeping = 0.15 
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5

		folder = {
			name = mtgnavalsupportfolder
			position = { x = 18 y = @1944 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech }
				}
			}
		}
		
		categories = {
			naval_mines
			naval_minesweeping
			naval_equipment
		}
	}	
	
	higher_influence_mines = {
		
		research_cost = 0.13

		start_year = 1955

		path = {
			leads_to_tech = transistor_mines
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5

		naval_mines_damage_factor = 0.20 # more boom for the boom box
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 20 y = @1955 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1955.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_mines_tech }
				}
			}
		}
		
		categories = {
			naval_mines
			naval_minelaying
			naval_equipment
		}
	}	
	
	tech_naval_mtg_whitehead_torpedo = {
	
		enable_equipment_modules = { 
			ship_torpedo_0
			ship_torpedo_submarine_0
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_gyroscope_torpedo
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.12
		start_year = 1870
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 22 y = @1870}
		}

		categories = {
			naval_equipment
			naval_mtg_module_torpedoes_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1870.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_gyroscope_torpedo = {
	
		submarine = {
			torpedo_attack = 0.2
		}
		
		coastal_submarine = {
			torpedo_attack = 0.2
		}
		
		torpedo_boat = {
			torpedo_attack = 0.1
		}
		
		destroyer = {
			torpedo_attack = 0.1
		}
		
		light_cruiser = {
			torpedo_attack = 0.1
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_heated_torpedo
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_early_radio_guided_torpedo
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.125
		start_year = 1888
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 22 y = @1888}
		}

		categories = {
			naval_equipment
			naval_mtg_module_torpedoes_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1888.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_heated_torpedo = {
	
		submarine = {
			torpedo_attack = 0.15
		}
		
		coastal_submarine = {
			torpedo_attack = 0.15
		}
		
		torpedo_boat = {
			torpedo_attack = 0.15
		}
		
		destroyer = {
			torpedo_attack = 0.15
		}
		
		light_cruiser = {
			torpedo_attack = 0.15
		}
	
		naval_torpedo_reveal_chance_factor = -0.1
	
		path = {
			leads_to_tech = tech_naval_mtg_twin_tube_torpedo_launcher
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.135
		start_year = 1900
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 22 y = @1900}
		}

		categories = {
			naval_equipment
			naval_mtg_module_torpedoes_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_twin_tube_torpedo_launcher = {
	
		enable_equipment_modules = { 
			ship_torpedo_1
			ship_torpedo_submarine_1
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_oxygen_torpedo_launcher
			research_cost_coeff = 1
		}		

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1910
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 22 y = @1910}
		}

		categories = {
			naval_equipment
			naval_mtg_module_torpedoes_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
	}
	
	tech_naval_mtg_oxygen_torpedo_launcher = {
	
		enable_equipment_modules = { 
			ship_torpedo_2
			ship_torpedo_submarine_2
		}
		
		path = {
			leads_to_tech = basic_ship_torpedo_launcher
			research_cost_coeff = 1
		}		

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.13
		start_year = 1918
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 22 y = @1918}
		}

		categories = {
			naval_equipment
			naval_mtg_module_torpedoes_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1918.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
	}	

	basic_ship_torpedo_launcher = {
		
		research_cost = 0.13

		start_year = 1922

		path = {
			leads_to_tech = improved_ship_torpedo_launcher
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = magnetic_detonator
			research_cost_coeff = 1
		}		

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5

		enable_equipment_modules = { 
			ship_torpedo_3
			ship_torpedo_submarine_3
		}
		


		folder = {
			name = mtgnavalsupportfolder
			position = { x = 22 y = @1922 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
		
		categories = {
			naval_equipment
		}
	}
	
	magnetic_detonator = {
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.13

		start_year = 1935

		path = {
			leads_to_tech = homing_torpedo
			research_cost_coeff = 1
		}

		destroyer = {
			torpedo_attack = 0.2
		}
		submarine = {
			torpedo_attack = 0.2
		}
		light_cruiser = {
			torpedo_attack = 0.2
		}
		heavy_cruiser = {
			torpedo_attack = 0.2
		}
		
		

		folder = {
			name = mtgnavalsupportfolder
			position = { x = 26 y = @1935 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
		
		categories = {
			naval_equipment
		}
	}

	homing_torpedo = {
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.50
		research_cost = 0.13

		start_year = 1944

		path = {
			leads_to_tech = sonar_guided_torpedos
			research_cost_coeff = 1
		}		

		destroyer = {
			torpedo_attack = 0.2
		}
		submarine = {
			torpedo_attack = 0.2
		}
		light_cruiser = {
			torpedo_attack = 0.2
		}
		heavy_cruiser = {
			torpedo_attack = 0.2
		}
		
		

		folder = {
			name = mtgnavalsupportfolder
			position = { x = 26 y = @1944 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
		
		categories = {
			naval_equipment
		}
	}
	
	improved_ship_torpedo_launcher = {
		
		research_cost = 0.13

		start_year = 1935

		path = {
			leads_to_tech = advanced_ship_torpedo_launcher
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5

		enable_equipment_modules = { 
			ship_torpedo_4
			ship_torpedo_submarine_4
		}
		


		folder = {
			name = mtgnavalsupportfolder
			position = { x = 22 y = @1935 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1935.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
		
		categories = {
			naval_equipment
		}
	}
	
	advanced_ship_torpedo_launcher = {
		
		research_cost = 0.13

		start_year = 1940

		path = {
			leads_to_tech = modern_ship_torpedo_launcher
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = electric_torpedo
			research_cost_coeff = 1
		}		

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5

		enable_equipment_modules = { 
			ship_torpedo_5
			ship_torpedo_submarine_5
		}
		


		folder = {
			name = mtgnavalsupportfolder
			position = { x = 22 y = @1940 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
		
		categories = {
			naval_equipment
		}
	}
	
	electric_torpedo = {
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1.50
		research_cost = 0.5

		start_year = 1940

		path = {
			leads_to_tech = sonar_guided_torpedos
			research_cost_coeff = 1
		}
		
		naval_torpedo_reveal_chance_factor = -0.25
		
		
		dependencies = {		
			polyphase_alternators = 1
		}						
		
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 24 y = @1940 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
		
		categories = {
			naval_equipment
		}
	}

	sonar_guided_torpedos = {
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1.50
		research_cost = 0.5

		start_year = 1955

		path = {
			leads_to_tech = pump_jet_torpedos
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = nuclear_warheads
			research_cost_coeff = 1
		}		

		naval_torpedo_reveal_chance_factor = -0.30
		
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 24 y = @1955 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1955.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
		
		categories = {
			naval_equipment
		}
	}		
	
	modern_ship_torpedo_launcher = {
		
		research_cost = 0.13

		start_year = 1944

		enable_equipment_modules = { 
			ship_torpedo_6
			ship_torpedo_submarine_6
		}
		
		path = {
			leads_to_tech = hydraulics_loading_systems
			research_cost_coeff = 1
		}		
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5

		folder = {
			name = mtgnavalsupportfolder
			position = { x = 22 y = @1944 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
		
		categories = {
			naval_equipment
		}
	}
	
	######
	tech_naval_mtg_early_radio_guided_torpedo = {
	
		enable_equipment_modules = { 
			ship_torpedo_tesla
			ship_torpedo_submarine_tesla
		}

		dependencies = {
			early_radio = 1
		}
	
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 0.5
		research_cost = 0.15
		start_year = 1900
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 24 y = @1900}
		}

		categories = {
			naval_equipment
			naval_mtg_module_torpedoes_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_torpedoes_tech }
				}
			}
		}
	}
# ### ### ###  ###      ##   ##  #  # ### ###   ##  #       #   # ### ### #  #  ##  ###   ##
# #    #  #  # #       #  # #  # ## #  #  #  # #  # #       ## ## #    #  #  # #  # #  # #
# ##   #  ###  ##      #    #  # # ##  #  ###  #  # #       # # # ##   #  #### #  # #  #  #
# #    #  #  # #       #  # #  # #  #  #  #  # #  # #       #   # #    #  #  # #  # #  #   #
# #   ### #  # ###      ##   ##  #  #  #  #  #  ##  ###     #   # ###  #  #  #  ##  ###  ##


	
	tech_naval_mtg_crows_nest = {
	
		enable_equipment_modules = { 
			fire_control_system_0
		}
	
		gunboat = {
			surface_detection = 0.05
		}
		corvette = {
			surface_detection = 0.05
		}
		frigate = {
			surface_detection = 0.05
		}
		lineship = {
			surface_detection = 0.05
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_artillery_spotting_techniques
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1800
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 30 y = @1800}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_artillery_spotting_techniques = {
	
		spotting_chance = 0.1
	
		battle_cruiser = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		battleship = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		corvette = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		cruiser = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		destroyer = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		dreadnought = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		frigate = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		gunboat = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		heavy_cruiser = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		ironclad = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		light_cruiser = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		lineship = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		monitor = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
		torpedo_boat = {
			surface_detection = 0.1
			lg_attack = 0.05
			hg_attack = 0.05
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_telescopic_sights
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.125
		start_year = 1865
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 30 y = @1865}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1865.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_telescopic_sights = {
	
		enable_equipment_modules = { 
			fire_control_system_1
		}
		
		battle_cruiser = {
			surface_detection = 0.05
		}
		battleship = {
			surface_detection = 0.05
		}
		corvette = {
			surface_detection = 0.05
		}
		cruiser = {
			surface_detection = 0.05
		}
		destroyer = {
			surface_detection = 0.05
		}
		dreadnought = {
			surface_detection = 0.05
		}
		frigate = {
			surface_detection = 0.05
		}
		gunboat = {
			surface_detection = 0.05
		}
		heavy_cruiser = {
			surface_detection = 0.05
		}
		ironclad = {
			surface_detection = 0.05
		}
		light_cruiser = {
			surface_detection = 0.05
		}
		lineship = {
			surface_detection = 0.05
		}
		monitor = {
			surface_detection = 0.05
		}
		torpedo_boat = {
			surface_detection = 0.05
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_simple_optical_rangefinders
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.12
		start_year = 1878
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 30 y = @1878}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1878.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_simple_optical_rangefinders = {
	
		enable_equipment_modules = { 
			fire_control_system_2
		}
		
		battle_cruiser = {
			surface_detection = 0.05
		}
		battleship = {
			surface_detection = 0.05
		}
		corvette = {
			surface_detection = 0.05
		}
		cruiser = {
			surface_detection = 0.05
		}
		destroyer = {
			surface_detection = 0.05
		}
		dreadnought = {
			surface_detection = 0.05
		}
		frigate = {
			surface_detection = 0.05
		}
		gunboat = {
			surface_detection = 0.05
		}
		heavy_cruiser = {
			surface_detection = 0.05
		}
		ironclad = {
			surface_detection = 0.05
		}
		light_cruiser = {
			surface_detection = 0.05
		}
		lineship = {
			surface_detection = 0.05
		}
		monitor = {
			surface_detection = 0.05
		}
		torpedo_boat = {
			surface_detection = 0.05
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_simple_mechanical_fire_control_systems
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.14
		start_year = 1890
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 30 y = @1890}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1890.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_simple_mechanical_fire_control_systems = {
	
		enable_equipment_modules = { 
			fire_control_system_3
		}
		
		battle_cruiser = {
			surface_detection = 0.05
		}
		battleship = {
			surface_detection = 0.05
		}
		corvette = {
			surface_detection = 0.05
		}
		cruiser = {
			surface_detection = 0.05
		}
		destroyer = {
			surface_detection = 0.05
		}
		dreadnought = {
			surface_detection = 0.05
		}
		frigate = {
			surface_detection = 0.05
		}
		gunboat = {
			surface_detection = 0.05
		}
		heavy_cruiser = {
			surface_detection = 0.05
		}
		ironclad = {
			surface_detection = 0.05
		}
		light_cruiser = {
			surface_detection = 0.05
		}
		lineship = {
			surface_detection = 0.05
		}
		monitor = {
			surface_detection = 0.05
		}
		torpedo_boat = {
			surface_detection = 0.05
		}
	
		path = {
			leads_to_tech = tech_naval_mtg_director_control_systems
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.13
		start_year = 1905
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 30 y = @1905}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1905.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_director_control_systems = {
	
		enable_equipment_modules = { 
			fire_control_system_4
		}
		
		path = {
			leads_to_tech = tech_naval_mtg_fire_control_tables
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = bracket_shooting
			research_cost_coeff = 1
		}		

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.125
		start_year = 1914
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 30 y = @1914}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1914.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}
	
	bracket_shooting = {
		
		path = {
			leads_to_tech = ladder_shooting
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.125
		start_year = 1922
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 33 y = @1922}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}

	ladder_shooting = {
		
		path = {
			leads_to_tech = shell_dyes
			research_cost_coeff = 1
		}
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.125
		start_year = 1935
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 33 y = @1935}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1935.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}

	shell_dyes = {
		
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.125
		start_year = 1940
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 33 y = @1940}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}	
	
	tech_naval_mtg_fire_control_tables = {
	
		enable_equipment_modules = { 
			fire_control_system_5
		}
		
		battle_cruiser = {
			surface_detection = 0.05
		}
		battleship = {
			surface_detection = 0.05
		}
		corvette = {
			surface_detection = 0.05
		}
		cruiser = {
			surface_detection = 0.05
		}
		destroyer = {
			surface_detection = 0.05
		}
		dreadnought = {
			surface_detection = 0.05
		}
		frigate = {
			surface_detection = 0.05
		}
		gunboat = {
			surface_detection = 0.05
		}
		heavy_cruiser = {
			surface_detection = 0.05
		}
		ironclad = {
			surface_detection = 0.05
		}
		light_cruiser = {
			surface_detection = 0.05
		}
		lineship = {
			surface_detection = 0.05
		}
		monitor = {
			surface_detection = 0.05
		}
		torpedo_boat = {
			surface_detection = 0.05
		}
		path = {
			leads_to_tech = tech_naval_mtg_mechanical_rangekeepers
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.125
		start_year = 1922
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 30 y = @1922}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1922.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_mechanical_rangekeepers = {
	
		enable_equipment_modules = { 
			fire_control_system_6
		}
		
		battle_cruiser = {
			surface_detection = 0.05
		}
		battleship = {
			surface_detection = 0.05
		}
		corvette = {
			surface_detection = 0.05
		}
		cruiser = {
			surface_detection = 0.05
		}
		destroyer = {
			surface_detection = 0.05
		}
		dreadnought = {
			surface_detection = 0.05
		}
		frigate = {
			surface_detection = 0.05
		}
		gunboat = {
			surface_detection = 0.05
		}
		heavy_cruiser = {
			surface_detection = 0.05
		}
		ironclad = {
			surface_detection = 0.05
		}
		light_cruiser = {
			surface_detection = 0.05
		}
		lineship = {
			surface_detection = 0.05
		}
		monitor = {
			surface_detection = 0.05
		}
		torpedo_boat = {
			surface_detection = 0.05
		}
		path = {
			leads_to_tech = tech_naval_mtg_early_ballistics
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.125
		start_year = 1940
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 30 y = @1940}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_early_ballistics = {
	
		enable_equipment_modules = { 
			fire_control_system_7
		}
		
		battle_cruiser = {
			surface_detection = 0.05
		}
		battleship = {
			surface_detection = 0.05
		}
		corvette = {
			surface_detection = 0.05
		}
		cruiser = {
			surface_detection = 0.05
		}
		destroyer = {
			surface_detection = 0.05
		}
		dreadnought = {
			surface_detection = 0.05
		}
		frigate = {
			surface_detection = 0.05
		}
		gunboat = {
			surface_detection = 0.05
		}
		heavy_cruiser = {
			surface_detection = 0.05
		}
		ironclad = {
			surface_detection = 0.05
		}
		light_cruiser = {
			surface_detection = 0.05
		}
		lineship = {
			surface_detection = 0.05
		}
		monitor = {
			surface_detection = 0.05
		}
		torpedo_boat = {
			surface_detection = 0.05
		}
		path = {
			leads_to_tech = tech_naval_mtg_automated_turrets
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.125
		start_year = 1944
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 30 y = @1944}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_automated_turrets = {
	
		enable_equipment_modules = { 
			fire_control_system_8
		}
		
		battle_cruiser = {
			surface_detection = 0.05
		}
		battleship = {
			surface_detection = 0.05
		}
		corvette = {
			surface_detection = 0.05
		}
		cruiser = {
			surface_detection = 0.05
		}
		destroyer = {
			surface_detection = 0.05
		}
		dreadnought = {
			surface_detection = 0.05
		}
		frigate = {
			surface_detection = 0.05
		}
		gunboat = {
			surface_detection = 0.05
		}
		heavy_cruiser = {
			surface_detection = 0.05
		}
		ironclad = {
			surface_detection = 0.05
		}
		light_cruiser = {
			surface_detection = 0.05
		}
		lineship = {
			surface_detection = 0.05
		}
		monitor = {
			surface_detection = 0.05
		}
		torpedo_boat = {
			surface_detection = 0.05
		}
		path = {
			leads_to_tech = tech_naval_mtg_ballistics
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1
		research_cost = 0.125
		start_year = 1950
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 30 y = @1950}
		}

		categories = {
			naval_equipment
			naval_mtg_module_fire_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1950.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_fire_control_tech } 
				}
			}
		}
	}		
	
	tech_naval_mtg_repair_crews = {
	
		naval_critical_effect_factor = -0.05
	
		path = {
			leads_to_tech = tech_naval_mtg_steam_driven_water_pumps
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 25
		xp_research_bonus = 1
		research_cost = 0.13
		start_year = 1800
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 35 y = @1800}
		}

		categories = {
			naval_equipment
			naval_mtg_module_damage_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_steam_driven_water_pumps = {
	
		critical_receive_chance = -0.05
		naval_critical_effect_factor = -0.05
	
		path = {
			leads_to_tech = tech_naval_mtg_early_fire_fighting_crews
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 25
		xp_research_bonus = 1
		research_cost = 0.12
		start_year = 1870
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 35 y = @1870}
		}

		categories = {
			naval_equipment
			naval_mtg_module_damage_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1870.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_damage_control_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_early_fire_fighting_crews = {
	
		critical_receive_chance = -0.05
	
		path = {
			leads_to_tech = tech_naval_mtg_fire_fighting_drills
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 25
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1888
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 35 y = @1888}
		}

		categories = {
			naval_equipment
			naval_mtg_module_damage_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1888.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_damage_control_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_fire_fighting_drills = {
	
		critical_receive_chance = -0.05
	
		path = {
			leads_to_tech = tech_naval_mtg_integrated_damage_control_system
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 25
		xp_research_bonus = 1
		research_cost = 0.1
		start_year = 1910
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 35 y = @1910}
		}

		categories = {
			naval_equipment
			naval_mtg_module_damage_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1910.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_damage_control_tech } 
				}
			}
		}
	}
	
	tech_naval_mtg_integrated_damage_control_system = {
	
		naval_critical_effect_factor = -0.05
		
		path = {
			leads_to_tech = damage_control_1
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 25
		xp_research_bonus = 1
		research_cost = 0.15
		start_year = 1916
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 35 y = @1916}
		}

		categories = {
			naval_equipment
			naval_mtg_module_damage_control_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1916.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
					has_tech_bonus = { category = naval_mtg_module_damage_control_tech } 
				}
			}
		}
	}
	damage_control_1 = {
		
		research_cost = 0.25
		path = {
			leads_to_tech = damage_control_2
			research_cost_coeff = 1
		}
		critical_receive_chance = -0.1
		naval_critical_effect_factor = -0.1
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1.50
		start_year = 1935
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 35 y = @1935 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 3
			modifier = {
				is_historical_focus_on = yes
				tag = JAP
				factor = 0.25
			}
			modifier = {
				tag = USA
				factor = 3
			}
			modifier = {
				has_war = yes
				factor = 2
			}
			modifier = {
				factor = 0
				date < 1935.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment }  
				}
			}
		}
		
		categories = {
			naval_equipment
		}
	}

	damage_control_2 = {
		
		research_cost = 0.25
		path = {
			leads_to_tech = damage_control_3
			research_cost_coeff = 1
		}
		critical_receive_chance = -0.1
		naval_critical_effect_factor = -0.1
		xp_research_type = navy
		xp_boost_cost = 50
		xp_research_bonus = 1.50
		start_year = 1944
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 35 y = @1944 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 3
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment } 
				}
			}
			modifier = {
				is_historical_focus_on = yes
				tag = JAP
				factor = 0.25
			}
			modifier = {
				tag = USA
				factor = 3
			}
			modifier = {
				has_war = yes
				factor = 2
			}
		}
		
		categories = {
			naval_equipment
		}
	}

# #### ###    ##   #   #   ##  ###   ##  ###   ####
#  ##  #  #  #  #  ##  #  #    #  # #  # #  #   ##
#  ##  ###   ####  #  ##   #   ###  #  # ###    ##
#  ##  #  #  #  #  #   #    #  #    #  # #  #   ##
#  ##  #  #  #  #  #   #  ##   #     ##  #  #   ##

	tech_naval_capital_ship_naval_transportation = {
	
		naval_invasion_capacity = 5
	
		path = {
			leads_to_tech = tech_naval_mtg_merchant_ship_requisitioning
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 25
		xp_research_bonus = 1
		research_cost = 0.12
		start_year = 1800
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 38 y = @1800}
		}

		categories = {
			naval_equipment
			naval_mtg_module_transport_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
		}
	}
	
	tech_naval_mtg_merchant_ship_requisitioning = {
	
		naval_invasion_capacity = 1
		invasion_preparation = -0.1
		transport_capacity = -0.1
	
		path = {
			leads_to_tech = tech_naval_mtg_civilian_liner_requisitioning
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 25
		xp_research_bonus = 1
		research_cost = 0.125
		start_year = 1862
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 38 y = @1862}
		}

		categories = {
			naval_equipment
			naval_mtg_module_transport_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1862.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment }  
					has_tech_bonus = { category = naval_mtg_module_transport_tech }  
				}
			}
		}
	}
	
	tech_naval_mtg_civilian_liner_requisitioning = {
	
		naval_invasion_capacity = 1
		invasion_preparation = -0.1
		transport_capacity = -0.1
	
		path = {
			leads_to_tech = tech_naval_mtg_dedicated_transport_boats
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 25
		xp_research_bonus = 1
		research_cost = 0.125
		start_year = 1880
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 38 y = @1880}
		}

		categories = {
			naval_equipment
			naval_mtg_module_transport_tech
		}

		ai_will_do = { 
			factor = 1
			modifier = { 
				factor = 0 
				 
 
				date < 1875.1.1 
			} 
			modifier = { 
				factor = 0 
				num_of_naval_factories < 3 
			} 
			modifier = { 
				factor = 0.5 
				is_major = yes 
				has_war = no 
			} 
			modifier = { 
				factor = 0.25 
				is_major = no 
				has_war = no 
			} 
			modifier = { 
				factor = 1.5 
				has_war = yes 
			}
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1880.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment }  
					has_tech_bonus = { category = naval_mtg_module_transport_tech }  
				}
			}
		}
	}
	
	tech_naval_mtg_dedicated_transport_boats = {
	
		enable_equipments = {
			convoy_2
		}
	
		naval_invasion_capacity = 5
		amphibious_invasion = 0.1
	
		path = {
			leads_to_tech = tech_naval_mtg_armored_transport_boats
			research_cost_coeff = 1
		}

		xp_research_type = navy
		xp_boost_cost = 25
		xp_research_bonus = 1
		research_cost = 0.135
		start_year = 1900
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 38 y = @1900}
		}
		
		dependencies={
			stainless_steel = 1
		}

		categories = {
			naval_equipment
			naval_mtg_module_transport_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1900.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment }  
					has_tech_bonus = { category = naval_mtg_module_transport_tech }  
				}
			}
		}
	}
	
	tech_naval_mtg_armored_transport_boats = {
	
		enable_equipments = {
			convoy_3
		}
		
		path = {
			leads_to_tech = mtg_landing_craft 
			research_cost_coeff = 1
		}
	
		amphibious_invasion_defence = 0.2

		xp_research_type = navy
		xp_boost_cost = 25
		xp_research_bonus = 1
		research_cost = 0.14
		start_year = 1916
		folder = {
			name = mtgnavalsupportfolder
			position = { x =38 y = @1916}
		}

		categories = {
			naval_equipment
			naval_mtg_module_transport_tech
		}

ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 1
			modifier = {
				factor = 1.5
				num_of_naval_factories > 5
			}
			modifier = {
				factor = 0
				date < 1916.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment }  
					has_tech_bonus = { category = naval_mtg_module_transport_tech }  
				}
			}
		}
	}
	
	mtg_landing_craft = {

		invasion_preparation = -0.5
		amphibious_invasion_defence = 0.15
		transport_capacity = -0.5
		naval_invasion_capacity = 40

		path = {
			leads_to_tech = mtg_tank_landing_craft 
			research_cost_coeff = 1
		}
		
		research_cost = 0.2
		start_year = 1940
		
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 38 y = @1940 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 2
			
			modifier = {
				factor = 0.5
				has_war = no
			}
			modifier = {
				factor = 0
				date < 1940.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment }  
					has_tech_bonus = { category = tp_tech }  
				}
			}
			modifier = {
				factor = 2
				tag = USA
			}
			modifier = {
				has_war_with = JAP
				factor = 2
			}
			modifier = {
				factor = 50
				tag = JAP
				OR = {
					has_war_with = USA
					QNG = {  
						OR = { 
							has_capitulated = yes 
							exists = no
		                    is_subject_of = JAP
						}
					}
				}
			}
			modifier = {
				factor = 2
				tag = ENG
			}
		}
		
		categories = {
			naval_equipment
			tp_tech
		}
	}
	
	mtg_tank_landing_craft = {

		amphibious_invasion = 0.25
		amphibious_invasion_defence = 0.5
		naval_invasion_capacity = 100
		
		path = {
			leads_to_tech = mtg_advanced_landing_craft_2 
			research_cost_coeff = 1
		}

		research_cost = 0.2
		start_year = 1944
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 38 y = @1944 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 2
			modifier = {
				factor = 0
				date < 1944.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment }  
					has_tech_bonus = { category = tp_tech }  
				}
			}
			modifier = {
				factor = 0.5
				has_war = no
			}
			
			modifier = {
				factor = 2
				tag = USA
			}
			modifier = {
				factor = 2
				has_war_with = JAP
			}
			modifier = {
				factor = 3
				tag = JAP
			}
			
			modifier = {
				factor = 2
				tag = ENG
			}
		}
		
		categories = {
			naval_equipment
			tp_tech
		}
	}
	
	mtg_advanced_landing_craft_2 = {

		amphibious_invasion = 0.1
		amphibious_invasion_defence = 0.1
		naval_invasion_capacity = 15

		path = {
			leads_to_tech = mtg_semimodern_landing_craft 
			research_cost_coeff = 1
		}
		
		research_cost = 0.2
		start_year = 1955
		folder = {
			name = mtgnavalsupportfolder
			position = { x = 38 y = @1955 }
		}
		
ai_will_do = { modifier = { factor = 0   date < 1875.1.1 } modifier = { factor = 0 num_of_naval_factories < 3 } modifier = { factor = 0.5 is_major = yes has_war = no } modifier = { factor = 0.25 is_major = no has_war = no } modifier = { factor = 1.5 has_war = yes }
			factor = 2
			modifier = {
				factor = 0
				date < 1955.1.1
				NOT = { 
					has_tech_bonus = { category = naval_equipment }  
					has_tech_bonus = { category = tp_tech }  
				}
			}
			modifier = {
				factor = 0.5
				has_war = no
			}
			
			modifier = {
				factor = 2
				tag = USA
			}
			modifier = {
				factor = 2
				has_war_with = JAP
			}
			modifier = {
				factor = 3
				tag = JAP
			}
			
			modifier = {
				factor = 2
				tag = ENG
			}
		}
		
		categories = {
			naval_equipment
			tp_tech
		}
	}
}
	
