technologies = {
	tribal_society = {
		
		research_speed_factor = 0.01
		
		research_cost = 0.075
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 6 y = 0 }
		}
		
		path = {
			leads_to_tech = tribal_carrier_birds
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_weapons
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_riding
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_roads
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_natral_economics
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_crop_planting
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_steel_tools
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_electrical_theory
			research_cost_coeff = 1
		}
		
		ai_will_do = {
			factor = 1000
		}
		
		categories = {
			pre_industrial_tech
		}
	}
	tribal_carrier_birds = {
		
		experience_gain_air_factor = 0.01
		
		research_cost = 0.09
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 17 y = 2 }
		}
		
		ai_will_do = {
			factor = 1000
			modifier = {
				factor = 0
				NOT = { has_tech = tribal_natral_economics }
				OR = { has_idea = oral_tradition has_idea = traditional_uluma }
				OR = { 
					
					
					
					has_country_flag = Oceania_industrializing
				}
			}
		}
		
		categories = {
			pre_industrial_tech
			air_doctrine
		}
	}
	tribal_electrical_theory = {
		
		industry_repair_factor = 0.02
		
		research_cost = 0.012
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 15 y = 2 }
		}
		
		ai_will_do = {
			factor = 100
			modifier = {
				factor = 0
				NOT = { has_tech = tribal_natral_economics }
				OR = { has_idea = oral_tradition has_idea = traditional_uluma }
				OR = { 
					
					
					
					has_country_flag = Oceania_industrializing
				}
			}
		}
		
		categories = {
			pre_industrial_tech
			energy_production_tech
		}
	}
	
	tribal_steel_tools = {
		
		research_speed_factor = 0.01
		
		research_cost = 0.01
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 10 y = 2 }
		}
		
		ai_will_do = {
			factor = 1000
			modifier = {
				factor = 0
				NOT = { has_tech = tribal_natral_economics }
				OR = { has_idea = oral_tradition has_idea = traditional_uluma }
				OR = { 
					
					
					
					has_country_flag = Oceania_industrializing
				}
			}
		}
		
		categories = {
			pre_industrial_tech
			excavation_tech
		}
	}
	tribal_weapons = {
		
		start_year = 1400
		research_cost = 0.075
		
		folder = {
			name = pre_industrial_folder
			position = { x = -4 y = 2 }
		}
		
		ai_will_do = {
			factor = 10000
		}
		
		path = {
			leads_to_tech = tribal_gunpowder
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_tatics
			research_cost_coeff = 1
		}
		
		tribal_infantry={
			soft_attack = 0.05
		}
		
		categories = {
			pre_industrial_tech
			infantry_weapons
		}
		
	}
	tribal_tatics = {
		
		start_year = 1400
		research_cost = 0.08
		
		folder = {
			name = pre_industrial_folder
			position = { x = -5 y = 4 }
		}
		
		ai_will_do = {
			factor = 1000
		}
		
		tribal_infantry={
			experience_loss_factor = -0.02
		}
		
		categories = {
			pre_industrial_tech
			land_doctrine
		}
		
	}
	tribal_gunpowder = {
		
		start_year = 1500
		research_cost = 0.1
		
		folder = {
			name = pre_industrial_folder
			position = { x = -3 y = 4 }
		}
		
		ai_will_do = {
			factor = 1000
			modifier = {
				factor = 0
				NOT = { has_tech = tribal_natral_economics }
				OR = { has_idea = oral_tradition has_idea = traditional_uluma }
				OR = { 
					
					
					
					has_country_flag = Oceania_industrializing
				}
			}
		}
		
		tribal_infantry={
			soft_attack = 0.1
			defense = 0.1
		}
		
		categories = {
			pre_industrial_tech
			infantry_weapons
		}
		
	}
	tribal_riding = {
		
		start_year = 1400
		research_cost = 0.075
		
		folder = {
			name = pre_industrial_folder
			position = { x = -1 y = 2 }
		}
		
		ai_will_do = {
			factor = 5000
		}
		
		path = {
			leads_to_tech = tribal_horse_and_cart
			research_cost_coeff = 1
		}
		
		#tribal_infantry_speed_factor = 0.05
		#game is saying above is unknown modifier
		
		categories = {
			pre_industrial_tech
			tech_category_cavalry
		}
		
		on_research_complete = {
			custom_effect_tooltip = afr_peacetime_economy_nomadic_animal_husbandry_building_unlocked
		}
		
	}
	tribal_roads = {
		
		start_year = 1400
		research_cost = 0.08
		
		folder = {
			name = pre_industrial_folder
			position = { x = 1 y = 2 }
		}
		
		ai_will_do = {
			factor = 1000
			modifier = {
				factor = 0
				NOT = { has_tech = tribal_natral_economics }
				OR = { has_idea = oral_tradition has_idea = traditional_uluma }
				OR = { 
					
					
					
					has_country_flag = Oceania_industrializing
				}
			}
		}
		
		path = {
			leads_to_tech = tribal_horse_and_cart
			research_cost_coeff = 1
		}
		
		enable_building = {
			building = infrastructure
			level = 3
		}
		
		categories = {
			transport_tech
			pre_industrial_tech
		}
		
	}
	tribal_horse_and_cart = {
		
		start_year = 1400
		research_cost = 0.1
		
		folder = {
			name = pre_industrial_folder
			position = { x = 1 y = 4 }
		}
		
		ai_will_do = {
			factor = 1000
		}
		dependencies = {
			tribal_roads = 1
			tribal_riding = 1
		}
		
		path = {
			leads_to_tech = tribal_steam_experiments
			research_cost_coeff = 1
		}
		
		enable_building = {
			building = infrastructure
			level = 5
		}
		categories = {
			pre_industrial_tech
			transport_tech
		}
		
	}
	tribal_steam_experiments = {
		
		start_year = 1700
		research_cost = 0.13
		
		folder = {
			name = pre_industrial_folder
			position = { x = 1 y = 6 }
		}
		
		dependencies = {
			tribal_horse_and_cart = 1
			tribal_forging = 1
		}
		
		ai_will_do = {
			factor = 1000 
		}
		
		enable_building = {
			building = infrastructure
			level = 6
		}
		categories = {
			pre_industrial_tech
			transport_tech
		}
		
	}
	
	tribal_natral_economics = {
		
		research_speed_factor = 0.01
		
		research_cost = 0.075
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 6 y = 2 }
		}
		
		path = {
			leads_to_tech = tribal_forging
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_artisan
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_chemistry
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_guilds_trade
			research_cost_coeff = 1
		}
		
		ai_will_do = {
			factor = 1000
		}
		
		categories = {
			pre_industrial_tech
			economics_tech
		}
	}
	tribal_forging = {
		
		enable_building = {
			building = arms_factory
			level = 5
		}
		enable_building = {
			building = industrial_complex
			level = 5
		}
		enable_building = {
			building = dockyard
			level = 5
		}
		
		research_cost = 0.09
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 3 y = 4 }
		}
		path = {
			leads_to_tech = tribal_steam_experiments
			research_cost_coeff = 1
		}
		
		ai_will_do = {
			factor = 1000
		}
		
		categories = {
			pre_industrial_tech
		}
		
		on_research_complete = {
			custom_effect_tooltip = afr_peacetime_economy_nomadic_blacksmith_building_unlocked
		}
		
	}
	tribal_artisan = {
		
		research_cost = 0.09
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 5 y = 4 }
		}
		
		enable_building = {
			building = fabric_weavery
			level = 3
		}
		
		ai_will_do = {
			factor = 1000
		}
		
		categories = {
			pre_industrial_tech
		}
	}
	tribal_chemistry = {
		
		research_speed_factor = 0.01
		
		research_cost = 0.1
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 7 y = 4 }
		}
		
		ai_will_do = {
			factor = 1000
		}
		
		categories = {
			pre_industrial_tech
			chemistry_tech
		}
	}
	tribal_guilds_trade = {
		
		production_speed_arms_factory_factor = 0.01
		local_resources_factor = 0.04
		
		research_cost = 0.08
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 9 y = 4 }
		}
		
		ai_will_do = {
			factor = 1000
		}
		
		categories = {
			pre_industrial_tech
			economics_tech
		}
	}
	
	tribal_crop_planting = {
		
		enable_building = {
			building = cotton_farm
			level = 1
		}
		enable_building = {
			building = farm
			level = 1
		}
		
		research_cost = 0.075
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 12 y = 2 }
		}
		
		path = {
			leads_to_tech = tribal_irrigation
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_healing_herbs
			research_cost_coeff = 1
		}
		
		ai_will_do = {
			factor = 1000
		}
		
		categories = {
			pre_industrial_tech
			farming_tech
		}
	}
	
	tribal_irrigation = {
		
		enable_building = {
			building = cotton_farm
			level = 3
		}
		enable_building = {
			building = farm
			level = 3
		}
		
		research_cost = 0.09
		start_year = 1700
		folder = {
			name = pre_industrial_folder
			position = { x = 11 y = 4 }
		}
		
		ai_will_do = {
			factor = 1000
			modifier = {
				factor = 0
				NOT = { has_tech = tribal_natral_economics }
				OR = { has_idea = oral_tradition has_idea = traditional_uluma }
				OR = { 
					
					
					
					has_country_flag = Oceania_industrializing
				}
			}
		}
		
		path = {
			leads_to_tech = tribal_crop_rotation
			research_cost_coeff = 1
		}
		
		categories = {
			pre_industrial_tech
			farming_tech
		}
	}
	tribal_crop_rotation = {
		
		research_cost = 0.1
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 11 y = 6 }
		}
		enable_building = {
			building = cotton_farm
			level = 5
		}
		enable_building = {
			building = farm
			level = 5
		}
		
		ai_will_do = {
			factor = 1000
		}
		
		categories = {
			pre_industrial_tech
			farming_tech
		}
	}
	tribal_healing_herbs = {
		
		attrition = -0.02
		
		research_cost = 0.08
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 14 y = 4 }
		}
		
		ai_will_do = {
			factor = 1000
			modifier = {
				factor = 0
				NOT = { has_tech = tribal_natral_economics }
				OR = { has_idea = oral_tradition has_idea = traditional_uluma }
				OR = { 
					
					
					
					has_country_flag = Oceania_industrializing
				}
			}
		}
		
		path = {
			leads_to_tech = tribal_salted_smoked_goods
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = tribal_leching
			research_cost_coeff = 1
		}
		
		categories = {
			pre_industrial_tech
			health_tech
		}
	}
	tribal_salted_smoked_goods = {
		
		consumer_goods_factor = -0.02
		
		research_cost = 0.09
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 13 y = 6 }
		}
		
		ai_will_do = {
			factor = 1000
		}
		
		categories = {
			pre_industrial_tech
			biochemistry_tech
		}
	}
	tribal_leching = {
		
		MONTHLY_POPULATION = 0.02
		
		research_cost = 0.1
		start_year = 1400
		folder = {
			name = pre_industrial_folder
			position = { x = 15 y = 6 }
		}
		
		ai_will_do = {
			factor = 1000
		}
		
		categories = {
			pre_industrial_tech
			health_tech
		}
	}
	
}
