# Do not change tags in here without changing every other reference to them.
# If adding new technology, make sure they are uniquely named.

technology_categories = {
	infantry_weapons
	light_air
	medium_air
	heavy_air
	armor
	cat_light_armor
	cat_medium_armor
	cat_heavy_armor
	artillery
	cat_anti_tank
	naval_air
	motorized_equipment
	cat_mechanized_equipment
	naval_equipment
	rocketry
	nuclear
	industry
	electronics
	land_doctrine
	air_doctrine
	naval_doctrine
	#strategic_destruction_tree
	#battlefield_support_tree
	#operational_integrity_tree
	jet_technology
	#trade_interdiction_tree
	#convoy_defense_tree
	light_fighter
	cat_heavy_fighter
	tactical_bomber
	cat_strategic_bomber
	naval_bomber
	cas_bomber
	rifle_equipment_techs
	plasma_tech
	railgun_tech
	rpg_tech
	dd_tech
	#cl_tech
	#ca_tech
	#cv_tech
	#bc_tech
	#bb_tech
	#shbb_tech
	#ss_tech
	tp_tech
	synth_resources
	#fleet_in_being_tree
	#encryption_tech
	#decryption_tech
	computing_tech
	radar_tech
	#infantry_tech
	#marine_tech
	construction_tech
	excavation_tech
	#submarine_doctrine
	air_equipment
	plane_modules_tech
	cat_air_guns
	cat_air_engine
	cat_air_bombs
	cat_mobile_warfare
	cat_superior_firepower
	cat_grand_battle_plan
	cat_mass_assault
	#cat_base_strike
	#cat_trade_interdiction
	#cat_fleet_in_being
	#cat_strategic_destruction
	#cat_battlefield_support
	#cat_operational_integrity
	cat_fortification
	night_vision 
	#base_strike_main
	mot_rockets
	support_tech
	#para_tech
	engineers_tech
	recon_tech
	mountaineers_tech
	military_police_tech
	hospital_tech
	logistics_tech
	signal_company_tech
	maintenance_company_tech
	#civilian_tech
	aviation_tech
	#projects_tech
	health_tech
	engine_tech
	zeppelin_tech
	#science_tech
	explosives_tech
	comms_tech
	trains_tech
	balloons_tech
	mechanical_engineering_tech
	process_engineering_tech
	biochemistry_tech
	synthetic_chemicals_tech
	electronics_devices_tech
	humanities_tech
	resource_extraction_tech
	chemistry_tech
	farming_tech
	#work_tech
	transport_tech
	energy_production_tech
	#excavation_tech
	#kinetic_devices_tech
	#material_science_tech
	#optics_tech
	nuclear_particle_tech
	#rocket_tech
	spaceflight_tech
	#astronomy_tech
	#bio_weapons_tech
	genetics_tech
	#law_tech
	economics_tech
	#education_tech
	#propaganda_tech
	#media_tech
	#history_archaeology_tech
	#philosophy_religion_tech
	art_tech
	policies_tech
	#cryptography_tech
	#algorithms_tech
	#computer_science_tech

	# doctrine_modernised_guerrilla_warfare_tech
	# doctrine_modernised_colonial_theater_operations_tech
	# doctrine_modernised_force_projectionism_tech
	# doctrine_modernised_conventional_combined_arms_tech
	# doctrine_modernised_atomic_deployment_tech
	# doctrine_digtal_flexible_infiltration_tech
	# doctrine_digtal_battlefield_interdiction_tech
	# doctrine_digtal_insurgent_operations_tech
	# doctrine_digtal_mainline_force_tech
	# doctrine_modern_warfare_multi_domain_operations_tech
	# doctrine_modern_warfare_conventional_modern_tech
	# doctrine_modern_warfare_psychological_warfare_tech
	# doctrine_modern_warfare_grand_army_tech
	# doctrine_advanced_army_guided_forces_tech
	# doctrine_advanced_army_walking_warforms_tech
	# doctrine_advanced_army_mortal_warfare_tech
	# doctrine_advanced_army_scavenged_armaments_tech
	#navaltroops_tech
	project_tech
	biwheel_vehicle_tech
	fourwheel_vehicle_tech
	tech_category_cavalry
	tech_category_handguns
	tech_category_naval_infantry
	kiel_canal_tech
	gatling_gun_tech
	tech_category_uniforms
	naval_mines
	concentrated_industry_category
	dispersed_industry_category
	asw_tech
	naval_minesweeping
	naval_minelaying
	naval_mtg_screen_ship_tech
	naval_mtg_capital_ship_tech
	naval_mtg_submarine_ship_tech
	naval_mtg_gunboat_tech
	naval_mtg_gunboat_hulls_tech
	naval_mtg_monitor_tech
	naval_mtg_monitor_hulls_tech
	naval_mtg_torpedo_boat_tech
	naval_mtg_torpedo_boat_hulls_tech
	naval_mtg_corvette_tech
	naval_mtg_corvette_hulls_tech
	naval_mtg_destroyer_tech
	naval_mtg_destroyer_hulls_tech
	naval_mtg_frigate_tech
	naval_mtg_frigate_hulls_tech
	naval_mtg_ironclad_tech
	naval_mtg_ironclad_hulls_tech
	naval_mtg_cruiser_tech
	naval_mtg_cruiser_hulls_tech
	naval_mtg_light_cruiser_tech
	naval_mtg_light_cruiser_hulls_tech
	naval_mtg_heavy_cruiser_tech
	naval_mtg_heavy_cruiser_hulls_tech
	naval_mtg_battle_cruiser_tech
	naval_mtg_battle_cruiser_hulls_tech
	naval_mtg_lineship_tech
	naval_mtg_lineship_hulls_tech
	naval_mtg_carrier_tech
	naval_mtg_carrier_hulls_tech
	naval_mtg_battleship_tech
	naval_mtg_battleship_hulls_tech
	naval_mtg_dreadnought_tech
	naval_mtg_dreadnought_hulls_tech
	naval_mtg_submarine_tech
	naval_mtg_submarine_hulls_tech
	naval_mtg_coastal_submarine_tech
	naval_mtg_coastal_submarine_hulls_tech
	naval_mtg_module_armor_screen_tech
	naval_mtg_module_armor_capital_tech
	naval_mtg_module_turrets_tech
	naval_mtg_module_shells_tech
	naval_mtg_module_batteries_light_tech
	naval_mtg_module_batteries_medium_tech
	naval_mtg_module_batteries_heavy_tech
	naval_mtg_module_batteries_superheavy_tech
	naval_mtg_module_propulsion_tech
	naval_mtg_module_mines_tech
	naval_mtg_module_torpedoes_tech
	naval_mtg_module_fire_control_tech
	naval_mtg_module_damage_control_tech
	naval_mtg_module_transport_tech
	naval_mtg_primitive_tech
#	walker_tech
#	robot_tech
	pa_tech
	pre_industrial_tech
	helicopter_tech
	naval_artillery
	naval_armor
	melee_weapons_tech
	#inf_weapons_techs
	
	mio_cat_tech_all_armor_and_modules #Includes modules and chassis (DOES NOT INCLUDE ARMORED CARS)
	mio_cat_tech_light_armor_and_modules #Includes modules and stand-alone Amphibious Chassis
	mio_cat_tech_medium_armor_and_modules #Includes modules and Modern Tank
	mio_cat_tech_heavy_armor_and_modules #Includes modules and Super-Heavy Tank
	mio_cat_all_artillery_equipment #Includes Artillery, AT, AA and Rocket Artillery
	mio_cat_all_light_fighter_and_modules #Includes fighter-related modules and CV Fighter
	mio_cat_all_cas_and_modules #Includes CAS-related modules and CV CAS
	mio_cat_all_naval_bomber_and_modules #Includes naval bomber-related modules and CV Naval Bomber
	mio_cat_all_light_aircraft_and_modules #Includes all fighter, CAS and naval bomber -related modules. (DOES NOT INCLUDE CV AIRCRAFT)
	mio_cat_all_medium_aircraft_and_modules #Includes all modules
	mio_cat_all_heavy_aircraft_and_modules #Includes strategic bomber and maritime patrol -related modules
	mio_cat_tech_all_capital_ship_and_modules #Includes all BB (+ BC, SHBB, etc.), all CA (+ Coastal etc.) and all related modules
	mio_cat_tech_all_screen_ship_and_modules #Includes all DD, all CL (Torpedo Cruiser) and all related modules
	mio_cat_tech_all_submarine_and_modules #Includes all SS (Cruiser Sub and Midget Sub) and all related modules
	mio_cat_tech_all_carrier_and_modules #Includes CV and all related modules
	mio_cat_tech_all_cruiser_and_modules #Includes all CA (+ Coastal etc.), CL (Torpedo Cruiser) and all related modules
	mio_cat_tech_all_destroyer_and_modules #Includes all DD and all related modules
	mio_cat_tech_all_motorized_mechanized #Includes all Motorized (incl. Motorized Rocket Artillery) and Mechanized Equipment. (DOES NOT INCLUDE ARMORED CARS)
	mio_cat_artillery #Includes Artillery only (no AT, AA or Rocketry)

}

technology_folders = {
	infantry_folder={
		ledger = army
	}
	support_folder = {
		ledger = army
	}
	armour_folder = {
		ledger = army
		# available = {
			# NOT = {
				# has_dlc = "No Step Back"
			# }
		# }
	}
	nsb_armour_folder = {
		ledger = army
		available = {
			always = no
		}
	}
	artillery_folder = {
		ledger = army
	}
	air_techs_folder = {
		ledger = air
	}
	bba_air_techs_folder = {
		available = {
			has_dlc = "By Blood Alone"
			always = no
		}
		ledger = air
	}
	naval_folder = {
		available = {
			not = { has_dlc = "Man the Guns" }
		}
		ledger = navy
	}
	mtgnavalfolder = {
		available = {
			has_dlc = "Man the Guns"
		}
		ledger = navy
	}
	mtgnavalsupportfolder = {
		available = {
			has_dlc = "Man the Guns"
		}
		ledger = navy
	}
	land_doctrine_folder={
		ledger = army
		doctrine = yes
	}
	naval_doctrine_folder={
		ledger = navy
		doctrine = yes
	}
	air_doctrine_folder={
		ledger = air
		doctrine = yes
	}
	mechanical_engineering_folder={
		ledger = civilian
	}
	process_engineering_folder={
		ledger = civilian
	}
	biochemistry_folder={
		ledger = civilian
	}
	aviation_folder={
		ledger = air
	}
	electronics_devices_folder = {
		ledger = civilian
	}
	humanities_folder= {
		available = { NOT={has_idea = oral_tradition} NOT={has_idea = traditional_uluma}}
		ledger = civilian
	}
	#projects_folder={
	#	ledger = civilian
	#}
	#infrastructure_folder={
	#	ledger = civilian
	#}
	pre_industrial_folder= { available = { OR = { has_idea = oral_tradition has_idea = traditional_uluma } } }
	electronics_folder#= {available = {always = no}}
	civilian_folder#= {available = {always = no}}
	industry_folder#= {available = {always = no}}
}
