leader_traits = {
	MNT_casnik = { 
		type = all
		trait_type = personality_trait
		gain_xp = {
			always = no # not gainable
		}
		allowed = {
			FROM = {
				tag = MNT
				tag = HRZ
			}
		}
		modifier = { 
		max_commander_army_size  = -23	
			
		}
		
		ai_will_do = {
			factor = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}
	MNT_vojvoda = { 
		type = all
		trait_type = personality_trait
		gain_xp = {
			always = no # not gainable
		}
		allowed = {
			FROM = {
				tag = MNT
				tag = HRZ
			}
		}
		modifier = { max_commander_army_size  = -22	
			
		}
		
		ai_will_do = {
			factor = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}
	MNT_velkovojvoda = { 
		type = all
		trait_type = personality_trait
		gain_xp = {
			always = no # not gainable
		}
		allowed = {
			FROM = {
				tag = MNT
				tag = HRZ
			}
		}
		modifier = { max_commander_army_size  = -20
			
		}
		
		ai_will_do = {
			factor = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}

	MNT_leader_of_the_Clan_Army = { 
		type = all
		trait_type = personality_trait
		gain_xp = {
			always = no # not gainable
		}
		allowed = {
			FROM = {
				tag = MNT
				tag = HRZ
			}
		}
		modifier = {
		max_army_group_size = -3
		}
		
		ai_will_do = {
			factor = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}
	
		MNT_house_of_petrovic_njegos = { 
		type = all
		trait_type = personality_trait
		gain_xp = {
			always = no # not gainable
		}
		allowed = {
			FROM = {
				tag = MNT
			}
		}
		modifier = {
		
		}
		
		ai_will_do = {
			factor = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}
	
		MNT_tribe_ozrinici = { 
		type = all
		trait_type = personality_trait
		gain_xp = {
			always = no # not gainable
		}
		allowed = {
			FROM = {
				tag = MNT
			}
		}
		modifier = {
		
		}
		
		ai_will_do = {
			factor = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}
			MNT_tribe_kuci = { 
		type = all
		trait_type = personality_trait
		gain_xp = {
			always = no # not gainable
		}
		allowed = {
			FROM = {
				tag = MNT
			}
		}
		modifier = {
		
		}
		
		ai_will_do = {
			factor = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}
}