leader_traits = {
	SER_sergeant = { 
		type = all
		trait_type = personality_trait
		gain_xp = {
			always = no # not gainable
		}
		allowed = {
			FROM = {
				tag = SER
			}
		}
		modifier = { 
		max_commander_army_size  = -6	
			
		}
		
		ai_will_do = {
			factor = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}
	SER_first_captain = { 
		type = all
		trait_type = personality_trait
		gain_xp = {
			always = no # not gainable
		}
		allowed = {
			FROM = {
				tag = SER
			}
		}
		modifier = { max_commander_army_size  = -12	
			
		}
		
		ai_will_do = {
			factor = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}
	SER_lieutenant = { 
		type = all
		trait_type = personality_trait
		gain_xp = {
			always = no # not gainable
		}
		allowed = {
			FROM = {
				tag = SER
			}
		}
		modifier = { max_commander_army_size  = -6	
			
		}
		
		ai_will_do = {
			factor = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}

	SER_major = { 
		type = all
		trait_type = personality_trait
		gain_xp = {
			always = no # not gainable
		}
		allowed = {
			FROM = {
				tag = SER
			}
		}
		modifier = { max_commander_army_size  = -18	
			
		}
		
		ai_will_do = {
			factor = 1
		}
		new_commander_weight = {
			factor = 0
		}
	}
}