sub_units = {
	cannon_artillery_support = {
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		active = yes
		
		type = {
			infantry
			anti_tank
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_artillery
		}

		combat_width = 0

		need = {
			uniform_equipment = 15
			infantry_equipment = 15
			cannon_equipment = 24
		}

		manpower = 300
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 0.1
		
		supply_consumption = 0.16

		# Support nerfs to combat abilities
		defense = -0.5
		breakthrough = -0.5
		soft_attack = -0.4
		hard_attack = -0.5

		can_be_parachuted = yes
	}
	cannon_artillery_towed_support = {
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		active = yes
		
		type = {
			infantry
			anti_tank
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_artillery
            category_field_gun
		}

		combat_width = 0

		need = {
			uniform_equipment = 30
			infantry_equipment = 15
			cannon_equipment = 24
			horse_artillery_equipment = 24
		}

		transport = horse_artillery_equipment
		
		manpower = 300
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 0.1
		
		supply_consumption = 0.16

		# Support nerfs to combat abilities
		defense = -0.5
		breakthrough = -0.5
		soft_attack = -0.4
		hard_attack = -0.5

		can_be_parachuted = yes

		plains = {
			movement = 0.05
		}

		hills = {
			movement = 0.05
		}
	}
	
	howitzer_artillery_support = {
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		active = yes
		
		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_artillery
		}

		combat_width = 0

		need = {
			uniform_equipment = 30
			infantry_equipment = 15
			howitzer_equipment = 24
		}

		manpower = 300
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 0.1
		
		supply_consumption = 0.18

		# Support nerfs to combat abilities
		defense = -0.5
		breakthrough = -0.5
		soft_attack = -0.4
		hard_attack = -0.5

		can_be_parachuted = yes
		
		plains = {
			attack = -0.15
			defence = -0.1
		}
		
		desert = {
			attack = -0.15
			defence = -0.15
		}
		
		forest = {
			defence = 0.25
			movement = 0.05
		}

		hills = {
			defence = 0.2
		}
		
		mountain = {
			defence = 0.15
		}

		jungle = {
			defence = 0.2
			movement = -0.05
		}

		marsh = {
			defence = -0.1
			movement = -0.05
		}

		fort = {
			attack = 0.05
			defence = 0.15
		}
	}
	
	howitzer_artillery_towed_support = {
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		active = yes
		
		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_artillery
		}

		combat_width = 0

		need = {
			uniform_equipment = 15
			infantry_equipment = 15
			howitzer_equipment = 24
			horse_artillery_equipment = 24
		}

		transport = horse_artillery_equipment
		manpower = 300
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 0.1
		
		supply_consumption = 0.18

		# Support nerfs to combat abilities
		defense = -0.5
		breakthrough = -0.5
		soft_attack = -0.4
		hard_attack = -0.5

		can_be_parachuted = yes
		
		plains = {
			attack = -0.15
			defence = -0.1
			movement = 0.05
		}
		
		desert = {
			attack = -0.15
			defence = -0.15
		}
		
		forest = {
			defence = 0.25
			movement = 0.15
		}

		hills = {
			defence = 0.2
			movement = 0.05
		}
		
		mountain = {
			defence = 0.15
		}

		jungle = {
			defence = 0.2
			movement = 0.05
		}

		marsh = {
			defence = -0.1
			movement = -0.05
		}

		fort = {
			attack = 0.05
			defence = 0.15
		}
	}

	siege_artillery_support = {
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		active = yes
		
		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_artillery
		}

		combat_width = 0

		need = {
			uniform_equipment = 15
			infantry_equipment = 15
			siege_gun_equipment = 24
		}

		manpower = 300
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 0.1
		
		supply_consumption = 0.25

		# Support nerfs to combat abilities
		defense = -0.5
		breakthrough = -0.5
		soft_attack = -0.4
		hard_attack = -0.5

		can_be_parachuted = yes
		
		fort = {
			attack = 0.25
			defence = 0.05
		}
	}
	machine_gun_company = {
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		active = yes
		
		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_front_line
			category_all_infantry
		}

		combat_width = 0

		need = {
			machine_gun_equipment = 24
		}

		manpower = 300
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 0.1
		
		supply_consumption = 0.16

		# Support nerfs to combat abilities
		defense = -0.5
		breakthrough = -0.5
		soft_attack = -0.4
		hard_attack = -0.5

		can_be_parachuted = yes
	}
	
	artillery = {
		#abbreviation = "ART"
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = yes
		affects_speed = no
		
		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_artillery
		}

		combat_width = 0

		need = {
			howitzer_equipment = 12
		}
		manpower = 300
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 0.1
		
		supply_consumption = 0.16

		# Support nerfs to combat abilities
		defense = -0.4
		breakthrough = -0.4
		soft_attack = -0.4
		hard_attack = -0.4


		can_be_parachuted = yes
	}

	rocket_artillery = {
		#abbreviation = "RART"  This is in vanilla, no clue what it does though
		sprite = "artillery"
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = yes
		affects_speed = no
		
		type = {
			infantry
			support
		}
		
		group = support

		categories = {
			category_support_battalions
			category_army
			category_artillery
		}		

		combat_width = 0

		need = {
			rocket_artillery_equipment = 12
		}

		manpower = 300
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 0.1
		
		supply_consumption = 0.16

		# Support nerfs to combat abilities
		defense = -0.5
		breakthrough = -0.5
		soft_attack = -0.5
		hard_attack = -0.5


		can_be_parachuted = yes
	}
	
}
