sub_units = {
	cannon_artillery = {
		sprite = artillery
		map_icon_category = infantry
		priority = 1198
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			anti_tank  ## Idk if this should say this??
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}

		combat_width = 3

		manpower = 500
		
		need = {
			uniform_equipment = 25
			infantry_equipment = 25
			cannon_equipment = 48
		}
		
		essential = {
			cannon_equipment
		}
		
		max_strength = 0.5
		max_organisation = 0
		default_morale = 0.1
		training_time = 150
		weight = 1
		supply_consumption = 0.4
		
		forest = {
			attack = -0.2
			movement = -0.2
		}

		hills = {
			movement = -0.1
		}

		mountain = {
			movement = -0.2
		}

		jungle = {
			attack = -0.3
			movement = -0.2
		}

		marsh = {
			attack = -0.2
			movement = -0.4
		}

		fort = {
			attack = 0.1
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}
	cannon_artillery_towed = {
		sprite = artillery
		map_icon_category = infantry
		priority = 1198
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			anti_tank
			artillery
		}

		group = mobile_combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}

		combat_width = 3

		manpower = 500
		
		need = {
			uniform_equipment = 25
			infantry_equipment = 25
			cannon_equipment = 48
			horse_artillery_equipment = 48
		}
		transport = horse_artillery_equipment
		
		essential = {
			cannon_equipment
		}
		
		max_strength = 0.5
		max_organisation = 0
		default_morale = 0.1
		training_time = 150
		weight = 1
		supply_consumption = 0.4
		
		forest = {
			attack = -0.2
			movement = -0.2
		}

		hills = {
			defence = 0.1
			movement = -0.1
		}

		mountain = {
			movement = -0.2
		}

		jungle = {
			attack = -0.3
			movement = -0.2
		}

		marsh = {
			attack = -0.2
			movement = -0.4
		}

		fort = {
			attack = 0.1
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}

	howitzer_artillery = {
		sprite = artillery
		map_icon_category = infantry
		priority = 1198
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			artillery
		}

		group = infantry
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}

		combat_width = 3

		manpower = 500
		
		need = {
			uniform_equipment = 25
			infantry_equipment = 25
			howitzer_equipment = 48
		}
		
		essential = {
			howitzer_equipment
		}
		
		max_strength = 0.6
		max_organisation = 0
		default_morale = 0.1
		training_time = 150
		weight = 1
		supply_consumption = 0.4
		
		plains = {
			attack = -0.05
			defence = -0.05
		}
		
		forest = {
			attack = 0.1
			defence = 0.05
			movement = -0.15
		}

		hills = {
			attack = 0.15
			defence = 0.05
			movement = -0.05
		}

		mountain = {
			attack = 0.05
			movement = -0.15
		}

		jungle = {
			attack = 0.05
			defence = 0.05
			movement = -0.2
		}

		marsh = {
			attack = -0.25
			movement = -0.5
		}

		fort = {
			attack = 0.05
			defence = 0.05
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}
	
	howitzer_artillery_towed = {
		sprite = artillery
		map_icon_category = infantry
		priority = 1198
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			artillery
		}

		group = mobile_combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}

		combat_width = 3

		manpower = 500
		
		need = {
			uniform_equipment = 50
			infantry_equipment = 25
			howitzer_equipment = 48
			horse_artillery_equipment = 48
		}
		transport = horse_artillery_equipment
		
		essential = {
			howitzer_equipment
		}
		
		max_strength = 0.6
		max_organisation = 0
		default_morale = 0.1
		training_time = 150
		weight = 1
		supply_consumption = 0.4
		
		plains = {
			attack = -0.05
			defence = -0.05
			movement = 0.05
		}
		
		forest = {
			attack = 0.1
			defence = 0.05
			movement = -0.15
		}

		hills = {
			attack = 0.15
			defence = 0.05
			movement = 0.05
		}

		mountain = {
			attack = 0.05
			movement = -0.05
		}

		jungle = {
			attack = 0.05
			defence = 0.05
			movement = -0.2
		}

		marsh = {
			attack = -0.25
			movement = -0.5
		}

		fort = {
			attack = 0.05
			defence = 0.05
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}
	siege_artillery = {
		sprite = artillery
		map_icon_category = infantry
		priority = 1198
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			artillery
		}

		group = infantry
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}

		combat_width = 3

		manpower = 500
		
		need = {
			uniform_equipment = 50
			infantry_equipment = 25
			siege_gun_equipment = 48
		}
		
		essential = {
			siege_gun_equipment
		}
		
		max_strength = 0.5
		max_organisation = 0
		default_morale = 0.1
		training_time = 150
		weight = 1
		supply_consumption = 0.4
		
		forest = {
			attack = -0.2
			movement = -0.2
		}

		hills = {
			movement = -0.1
		}

		mountain = {
			movement = -0.2
		}

		jungle = {
			attack = -0.3
			movement = -0.2
		}

		marsh = {
			attack = -0.2
			movement = -0.4
		}

		fort = {
			attack = 0.65
			defence = 0.05
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}
	
	siege_artillery_towed = {
		sprite = artillery
		map_icon_category = infantry
		priority = 1198
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			artillery
		}

		group = mobile_combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}

		combat_width = 3

		manpower = 500
		
		need = {
			uniform_equipment = 50
			infantry_equipment = 25
			siege_gun_equipment = 48
			horse_artillery_equipment = 48
		}
		transport = horse_artillery_equipment
		
		essential = {
			siege_gun_equipment
		}
		
		max_strength = 0.6
		max_organisation = 0
		default_morale = 0.1
		training_time = 150
		weight = 1
		supply_consumption = 0.4
		
		plains = {
			movement = 0.05
		}
		
		forest = {
			attack = -0.2
			movement = -0.2
		}

		hills = {
			movement = 0.05
		}

		mountain = {
			movement = -0.2
		}

		jungle = {
			attack = -0.3
			movement = -0.2
		}

		marsh = {
			attack = -0.2
			movement = -0.4
		}

		fort = {
			attack = 0.25
			defence = 0.05
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}

	artillery_brigade = {
		sprite = artillery
		map_icon_category = infantry
		priority = 1198
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}

		combat_width = 3

		manpower = 500
		
		need = {
			howitzer_equipment = 36
			#horse_artillery_equipment = 48  ## This is a more modern Artillery meant to replicate vanilla 
		}
		#transport = horse_artillery_equipment ##Removed for now?
				
		max_strength = 0.6
		max_organisation = 0
		default_morale = 0.1
        training_time = 120
		weight = 0.5
		supply_consumption = 0.21
		#Line artillery bonuses
		# soft_attack = 0.25
		
		forest = {
			attack = -0.2
			movement = -0.2
		}
		hills = {
			movement = -0.05
		}
		mountain = {
			movement = -0.2
		}
		jungle = {
			attack = -0.25
			movement = -0.2
		}
		marsh = {
			attack = -0.2
			movement = -0.3
		}
		fort = {
			attack = 0.1
		}
		river = {
			attack = -0.2
			movement = -0.2
		}
		amphibious = {
			attack = -0.4
		}
	}
	mot_artillery_brigade = {
		sprite = artillery
		map_icon_category = infantry
		priority = 1198
		ai_priority = 100
		active = yes
		
		type = {
			motorized
			artillery
		}
		group = mobile_combat_support
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}
		
		combat_width = 3
		transport = motorized_equipment
		manpower = 500
		need = {
			howitzer_equipment = 36
			motorized_equipment = 36
		}
		
		max_strength = 0.6
		max_organisation = 0
		default_morale = 0.1
		training_time = 120
		weight = 0.5
		supply_consumption = 0.25

		forest = {
			attack = -0.2
			movement = -0.5
		}

		hills = {
			movement = -0.05
		}

		mountain = {
			movement = -0.2
		}

		jungle = {
			attack = -0.25
			movement = -0.5
		}

		marsh = {
			attack = -0.2
			movement = -0.3
		}

		fort = {
			attack = 0.1
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}
	rocket_artillery_brigade = {
		sprite = "artillery"
		map_icon_category = infantry
		priority = 1199
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_line_artillery
		}		

		combat_width = 3

		need = {
			rocket_artillery_equipment = 36
		}
		
		manpower = 500
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.6
		training_time = 120
		weight = 0.5

		supply_consumption = 0.22
		
		forest = {
			attack = -0.2
			movement = -0.2
		}

		hills = {
			movement = -0.05
		}

		mountain = {
			movement = -0.2
		}

		jungle = {
			attack = -0.25
			movement = -0.2
		}

		marsh = {
			attack = -0.2
			movement = -0.3
		}

		fort = {
			attack = 0.1
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}
	
	mot_rocket_artillery_brigade = {
		sprite = "artillery"
		map_icon_category = infantry
		priority = 1199
		ai_priority = 100
		active = yes
		
		type = {
			motorized
			artillery
		}

		group = mobile_combat_support
		
		categories = {
			category_army
			category_line_artillery
		}		

		combat_width = 3
		transport = motorized_equipment
		need = {
			rocket_artillery_equipment = 36
			motorized_equipment = 36
		}

		manpower = 500
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.6
		training_time = 120
		weight = 0.5

		supply_consumption = 0.3
		
		forest = {
			attack = -0.2
			movement = -0.5
		}

		hills = {
			movement = -0.05
		}

		mountain = {
			movement = -0.2
		}

		jungle = {
			attack = -0.25
			movement = -0.5
		}

		marsh = {
			attack = -0.2
			movement = -0.3
		}

		fort = {
			attack = 0.1
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}
	
	motorized_rocket_brigade = {
		sprite = motorized
		map_icon_category = infantry
		priority = 1199
		ai_priority = 100
		active = no
		
		type = {
			artillery
			motorized
			rocket
		}

		group = mobile_combat_support
		
		categories = {
			category_army
			category_line_artillery
		}		

		combat_width = 3

		need = {
			motorized_rocket_equipment = 20
			motorized_equipment = 15
		}
		
		manpower = 500
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.6
		training_time = 120
		weight = 0.5

		
		supply_consumption = 0.25
		
		forest = {
			attack = -0.1
			movement = -0.5
		}

		hills = {
			movement = -0.05
		}

		mountain = {
			movement = -0.2
		}

		jungle = {
			attack = -0.25
			movement = -0.5
		}

		marsh = {
			attack = -0.2
			movement = -0.5
		}

		fort = {
			attack = 0.1
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}
	
}
