sub_units = {
	carrier = {
		sprite = carrier #to be created
		map_icon_category = ship
		priority = 20
		active = yes
		type = { carrier }
		need = { ship_hull_carrier = 1 }
		
		max_organisation = 40

		supply_consumption = 0.5
		
		critical_parts = { destroyed_ammo_storage broken_propeller on_fire }
		critical_part_damage_chance_mult = 1
		
		hit_profile_mult = 1.0
	}
}