equipments = {

	anti_air_equipment = {
		year = 1934

		is_archetype = yes
		picture = archetype_anti_air_equipment		
		type = {
			anti_air
			infantry #adding infantry type
		}
		group_by = archetype
		
		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 4
		breakthrough = 1
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 3
		hard_attack = 7
		ap_attack = 25
		air_attack = 19

		#Space taken in convoy
		lend_lease_cost = 3
		
		build_cost_ic = 38
		resources = {
			steel = 2
		}

		
	}
	
	anti_air_equipment_0 = {
		year = 1920

		archetype = anti_air_equipment
		priority = 80
		visual_level = 0
		
		#Defensive Abilities
		defense = 2
		breakthrough = 0.5
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 1
		hard_attack = 4
		ap_attack = 17
		air_attack = 12
	}
	anti_air_equipment_1 = {
		year = 1936

		archetype = anti_air_equipment
		parent = anti_air_equipment_0
		priority = 80
		visual_level = 0
		build_cost_ic = 40
	}
	
	anti_air_equipment_2 = {
		year = 1940

		archetype = anti_air_equipment
		parent = anti_air_equipment_1
		priority = 80
		visual_level = 1
		
		soft_attack = 3.5
		hard_attack = 11
		ap_attack = 60
		air_attack = 25

		build_cost_ic = 45
		resources = {
			steel = 2
		}
	}
	
	anti_air_equipment_3 = {
		year = 1943

		archetype = anti_air_equipment
		parent = anti_air_equipment_2
		priority = 80
		visual_level = 2
		
		soft_attack = 4
		hard_attack = 15
		ap_attack = 88
		air_attack = 32

		build_cost_ic = 50
		resources = {
			steel = 3
		}
	}
	anti_air_equipment_4 = {
		year = 1945

		archetype = anti_air_equipment
		parent = anti_air_equipment_3
		priority = 80
		visual_level = 2
		
		soft_attack = 6
		hard_attack = 15
		ap_attack = 92
		air_attack = 46

		build_cost_ic = 55
		resources = {
			steel = 3
		}
	}
#	anti_air_equipment_5 = {
#		year = 1955
#
#		archetype = anti_air_equipment
#		parent = anti_air_equipment_4
#		priority = 80
#		visual_level = 2
#		
#		soft_attack = 12
#		hard_attack = 15
#		ap_attack = 92
#		air_attack = 72
#
#		build_cost_ic = 70
#		resources = {
#			steel = 3
#			eletronics = 2
#		}
#	}
#	anti_air_equipment_6 = {
#		year = 1955
#
#		archetype = anti_air_equipment
#		parent = anti_air_equipment_5
#		priority = 80
#		visual_level = 2
#		
#		soft_attack = 12
#		hard_attack = 15
#		ap_attack = 96
#		air_attack = 92
#
#		build_cost_ic = 82
#		resources = {
#			steel = 3
#			eletronics = 2
#		}
#	}
}
