equipments = {

	cannon_equipment = {
		is_archetype = yes
		picture = archetype_artillery_equipment
		type = {
            artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype

		interface_category = interface_category_land
        
		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 7
		breakthrough = 0.75
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 16
		hard_attack = 0.25
		ap_attack = 0.5
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4

		build_cost_ic = 8
		resources = {
			iron = 2
		}
	}

	cannon_equipment_0 = {
		archetype = cannon_equipment
		priority = 50

		visual_level = 0
	}

	cannon_equipment_1 = {
		archetype = cannon_equipment
		parent = cannon_equipment_0
		priority = 50
		visual_level = 0
        #Defensive Abilities
		defense = 8
		breakthrough = 0.9
		hardness = 0
		armor_value = 0
		
		#Offensive Abilities
		soft_attack = 20
		hard_attack = 0.4
		ap_attack = 0.8
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 10
		resources = {
			iron = 3
		}
	}

	rifled_cannon_equipment_0 = {
		archetype = cannon_equipment
		priority = 50
		visual_level = 0
		#Defensive Abilities
		defense = 9
		breakthrough = 1
		hardness = 0
		armor_value = 0
		
		#Offensive Abilities
		soft_attack = 20
		hard_attack = 0.5
		ap_attack = 0.8
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 9
		resources = {
			iron = 3
		}
	}

	rifled_cannon_equipment_0_improved = {    #AUS content
		archetype = cannon_equipment
		parent = rifled_cannon_equipment_0
		priority = 50
		visual_level = 0
		#Defensive Abilities
		defense = 11
		breakthrough = 1.2
		hardness = 0
		armor_value = 0
		
		#Offensive Abilities
		soft_attack = 24
		hard_attack = 0.8
		ap_attack = 1.6
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 10
		resources = {
			iron = 3
		}
	} 

	rifled_cannon_equipment_1 = {
		archetype = cannon_equipment
		parent = rifled_cannon_equipment_0
		priority = 50
		
		visual_level = 0
		#Defensive Abilities
		defense = 11
		breakthrough = 1.3
		hardness = 0
		armor_value = 0
		
		#Offensive Abilities
		soft_attack = 24
		hard_attack = 0.8
		ap_attack = 2
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 11
		resources = {
			iron = 3
		}
	}

	rifled_cannon_equipment_2 = {
		archetype = cannon_equipment
		parent = rifled_cannon_equipment_1
		priority = 50
            
		visual_level = 0
        #Defensive Abilities
		defense = 12
		breakthrough = 1.6
		hardness = 0
		armor_value = 0
		
		#Offensive Abilities
		soft_attack = 29
		hard_attack = 1.2
		ap_attack = 3.0
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 15
		resources = {
			iron = 3
		}
	}
	rifled_cannon_equipment_3 = {
		archetype = cannon_equipment
		parent = rifled_cannon_equipment_2
		priority = 50
            
		visual_level = 0
		#Defensive Abilities
		defense = 13
		breakthrough = 1.9
		hardness = 0
		armor_value = 0
		
		#Offensive Abilities
		soft_attack = 34
		hard_attack = 8
		ap_attack = 4.0
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 25
		resources = {
			steel = 2
			iron = 2
		}
	}
	anti_tank_equipment_0 = {
		year = 1930

		archetype = cannon_equipment
		parent = rifled_cannon_equipment_3
		
		type = { 
			anti_tank
		}
		
		priority = 90
		visual_level = 0
		
		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 15
		breakthrough = 1.9
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 40
		hard_attack = 11
		ap_attack = 25

		#Space taken in convoy
		lend_lease_cost = 3
				
		build_cost_ic = 20
		resources = {
			tungsten = 2
			steel = 2
		}
		
	}
	anti_tank_equipment_1 = {
		year = 1936

		archetype = cannon_equipment
		parent = anti_tank_equipment_0
		
		priority = 90
		visual_level = 0
		
		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 15
		breakthrough = 1.9
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 40
		hard_attack = 15
		ap_attack = 75

		#Space taken in convoy
		lend_lease_cost = 3
				
		build_cost_ic = 25
		resources = {
			tungsten = 2
			steel = 2
		}
		
	}
	
	anti_tank_equipment_2 = {
		year = 1940

		archetype = cannon_equipment
		parent = anti_tank_equipment_1
		priority = 90
		visual_level = 1
		
		#Defensive Abilities
		defense = 15
		breakthrough = 1.9
		hardness = 0
		armor_value = 0
		
		hard_attack = 22
		ap_attack = 88
		
		build_cost_ic = 30
		resources = {
			tungsten = 2
			steel = 2
		}
	}
	
	anti_tank_equipment_3 = {
		year = 1943

		archetype = cannon_equipment
		parent = anti_tank_equipment_2
		priority = 90
		visual_level = 2
		
		#Defensive Abilities
		defense = 15
		breakthrough = 1.9
		hardness = 0
		armor_value = 0
		
		hard_attack = 30
		ap_attack = 108
		
		build_cost_ic = 35
		resources = {
			tungsten = 2
			steel = 3
		}
	}
	anti_tank_equipment_4 = {
		year = 1945

		archetype = cannon_equipment
		parent = anti_tank_equipment_3
		priority = 90
		visual_level = 2
		
		#Defensive Abilities
		defense = 16
		breakthrough = 2.2
		hardness = 0
		armor_value = 0
		
		hard_attack = 40
		ap_attack = 141
		
		build_cost_ic = 40
		resources = {
			tungsten = 2
			steel = 3
		}
	}
}
