equipments = {

	early_armor_train = {
		year = 1865
	
		is_archetype = yes
		is_buildable = no
		is_convertable = yes
		picture = archetype_light_tank_equipment			
		type = armor
		group_by = archetype
		
		interface_category = interface_category_armor

		upgrades = {
			tank_reliability_upgrade
			tank_armor_upgrade
		}

		#Misc Abilities
		maximum_speed = 20
		reliability = 0.7

		#Defensive Abilities
		defense = 3
		breakthrough = 2
		hardness = 0.5
		armor_value = 5

		#Offensive Abilities
		soft_attack = 2
		hard_attack = 0.5
		ap_attack = 0.25
		#Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 4800
		resources = {
			steel = 4
		}

	}

	#Early armored train
	early_armor_train_0 = {
		year = 1865
	
		archetype = early_armor_train
		priority = 5
		visual_level = 0

		upgrades = { 
			tank_reliability_upgrade
			tank_armor_upgrade
		}

		#Misc Abilities
		maximum_speed = 20
		reliability = 0.7

		#Defensive Abilities
		defense = 30
		breakthrough = 20
		hardness = 0.5
		armor_value = 5

		#Offensive Abilities
		soft_attack = 20
		hard_attack = 0.5
		ap_attack = 0.25
		build_cost_ic = 4800
		resources = {
			steel = 4
			machine_parts = 1
			coal = 1
		}
	}
	armor_train_1 = {
		year = 1880

		archetype = early_armor_train
		parent = early_armor_train_0
		priority = 5
		visual_level = 0

		upgrades = { 
			tank_reliability_upgrade
			tank_armor_upgrade
		}

		#Misc Abilities
		maximum_speed = 20
		reliability = 0.7

		#Defensive Abilities
		defense = 30
		breakthrough = 25
		hardness = 0.55
		armor_value = 6

		#Offensive Abilities
		soft_attack = 25
		hard_attack = 1
		ap_attack = 0.25
		build_cost_ic = 4900
		resources = {
			steel = 4
			machine_parts = 1
			coal = 1
		}
	}
	armor_train_2 = {
		year = 1890

		archetype = early_armor_train
		parent = armor_train_1
		priority = 5
		visual_level = 0
		
		upgrades = { 
			tank_reliability_upgrade
			tank_armor_upgrade
		}

		#Misc Abilities
		maximum_speed = 20
		reliability = 0.7

		#Defensive Abilities
		defense = 35
		breakthrough = 27.5
		hardness = 0.55
		armor_value = 7

		#Offensive Abilities
		soft_attack = 30
		hard_attack = 1.5
		ap_attack = 0.25
		build_cost_ic = 5000
		resources = {
			steel = 4
			machine_parts = 1
			coal = 1
		}
	}
	armor_train_3 = {
		year = 1910

		archetype = early_armor_train
		parent = armor_train_2
		priority = 5
		visual_level = 0
		
		upgrades = { 
			tank_reliability_upgrade
			tank_armor_upgrade
		}

		#Misc Abilities
		maximum_speed = 25
		reliability = 0.7

		#Defensive Abilities
		defense = 40
		breakthrough = 30
		hardness = 0.55
		armor_value = 8

		#Offensive Abilities
		soft_attack = 35
		hard_attack = 2.0
		ap_attack = 0.25
		build_cost_ic = 5100
		build_cost_ic = 330
		resources = {
			steel = 4
			machine_parts = 1
			coal = 1
		}
	}
	armor_train_4 = {
		year = 1915

		archetype = early_armor_train
		parent = armor_train_3
		priority = 5
		visual_level = 0
		
		upgrades = { 
			tank_reliability_upgrade
			tank_armor_upgrade
		}

		#Misc Abilities
		maximum_speed = 25
		reliability = 0.7

		#Defensive Abilities
		defense = 45
		breakthrough = 32.25
		hardness = 0.55
		armor_value = 9

		#Offensive Abilities
		soft_attack = 40
		hard_attack = 2.5
		ap_attack = 0.25

		build_cost_ic = 5200
		resources = {
			steel = 4
			machine_parts = 1
			coal = 1
		}
	}
	armor_train_5 = {
		year = 1920

		archetype = early_armor_train
		parent = armor_train_4
		priority = 5
		visual_level = 0
		
		upgrades = { 
			tank_reliability_upgrade
			tank_armor_upgrade
		}

		#Misc Abilities
		maximum_speed = 25
		reliability = 0.7

		#Defensive Abilities
		defense = 50
		breakthrough = 35
		hardness = 0.55
		armor_value = 10

		#Offensive Abilities
		soft_attack = 45
		hard_attack = 3.0
		ap_attack = 0.25
		build_cost_ic = 5300
		resources = {
			steel = 4
			machine_parts = 1
			coal = 1
		}
	}
	
	railway_gun_equipment = {
		year = 1885
		is_archetype = yes
		picture = archetype_artillery_equipment		
		type = railway_gun
		group_by = archetype
		
		interface_category = interface_category_land
		
		active = yes
		#Misc Abilities
		reliability = 0.8
		maximum_speed = 5
		#Offensive Abilities
		railway_gun_attack = 25
		
		manpower = 1000
	}
}	