equipments = {
	siege_gun_equipment = {
		is_archetype = yes
		picture = archetype_artillery_equipment
		type = {
			artillery
            infantry
		}
		group_by = archetype

		interface_category = interface_category_land
                
		#Misc Abilities
		reliability = 0.8
		
		maximum_speed = 3.0

		#Defensive Abilities
		defense = 6
		breakthrough = 0.6
		hardness = 0
		armor_value = 0
		
		#Offensive Abilities
		soft_attack = 28
		hard_attack = 2
		ap_attack = 2.5
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 30
		resources = {
			iron = 4
			steel = 2
		}
	}
	
	siege_gun_0 = {
		archetype = siege_gun_equipment
		priority = 50
		visual_level = 0
	}
	siege_gun_1 = {
		archetype = siege_gun_equipment
		parent = siege_gun_0
		priority = 50
		visual_level = 0
		
		#Defensive Abilities
		defense = 12
		breakthrough = 2.0
		
		#Offensive Abilities
		soft_attack = 34
		hard_attack = 4
		ap_attack = 5
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 35
		resources = {
			iron = 3
			steel = 3
		}
	}
	siege_gun_2 = {
		archetype = siege_gun_equipment
		parent = siege_gun_1
		priority = 50
		visual_level = 0
		
		#Defensive Abilities
		defense = 16
		breakthrough = 4.0
		
		#Offensive Abilities
		soft_attack = 40
		hard_attack = 6
		ap_attack = 5
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 42
		resources = {
			iron = 3
			steel = 3
		}
	}

	siege_gun_3 = {
		archetype = siege_gun_equipment
		parent = siege_gun_2
		priority = 50
		visual_level = 0
		
		#Defensive Abilities
		defense = 22
		breakthrough = 4.0
		
		#Offensive Abilities
		soft_attack = 48
		hard_attack = 8
		ap_attack = 5
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 48
		resources = {
			iron = 3
			steel = 4
			tungsten = 1
		}
	}
	siege_gun_4 = {
		archetype = siege_gun_equipment
		parent = siege_gun_3
		priority = 50
		visual_level = 0
		
		#Defensive Abilities
		defense = 28
		breakthrough = 4.0
		
		#Offensive Abilities
		soft_attack = 56
		hard_attack = 10
		ap_attack = 5
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 52
		resources = {
			iron = 3
			steel = 5
			tungsten = 1
		}
	}
	siege_gun_5 = {
		archetype = siege_gun_equipment
		parent = siege_gun_4
		priority = 50
		visual_level = 0
		
		#Defensive Abilities
		defense = 34
		breakthrough = 4.0
		
		#Offensive Abilities
		soft_attack = 66
		hard_attack = 12
		ap_attack = 5
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 60
		resources = {
			iron = 3
			steel = 5
			tungsten = 2
		}
	}

	howitzer_equipment = {
		is_archetype = yes
		picture = archetype_artillery_equipment
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 10
		breakthrough = 0.7
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 24
		hard_attack = 0.8
		ap_attack = 0.5
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4

		build_cost_ic = 8
	}

	howitzer_equipment_0 = {
		archetype = howitzer_equipment
		priority = 50
		visual_level = 0
		resources = {
			iron = 2
		}
	}

	howitzer_equipment_1 = {
		archetype = howitzer_equipment
		parent = howitzer_equipment_0
		priority = 50
		visual_level = 0
		
        #Defensive Abilities
		defense = 12
		breakthrough = 1.0
		hardness = 0
		armor_value = 0
		
		#Offensive Abilities
		soft_attack = 26
		hard_attack = 1.2
		ap_attack = 0.6
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 10
		resources = {
			iron = 3		
		}
	}
	howitzer_equipment_2 = {
		archetype = howitzer_equipment
		parent = howitzer_equipment_1
		priority = 50
		visual_level = 0
		#Defensive Abilities
		defense = 14
		breakthrough = 1.0
		hardness = 0
		armor_value = 0
		
		#Offensive Abilities
		soft_attack = 29
		hard_attack = 1.2
		ap_attack = 0.7
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 17
		resources = {
			iron = 3
		}
	}
	howitzer_equipment_3 = {
		archetype = howitzer_equipment
		parent = howitzer_equipment_2
		priority = 50
		visual_level = 0
		
		#Defensive Abilities
		defense = 15
		breakthrough = 1.1
		hardness = 0
		armor_value = 0
		
		#Offensive Abilities
		soft_attack = 32
		hard_attack = 1.2
		ap_attack = 0.8
		air_attack = 0
		
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 22
		resources = {
			iron = 3

		}
	}

	horse_artillery_equipment = {
		is_archetype = yes
		picture = archetype_motorized_equipment
		is_buildable = no
		type = {
			#infantry #Removing inf type
			motorized
		}
		group_by = archetype

		interface_category = interface_category_land

		maximum_speed = 10
		reliability = 0.8
		hardness = 0

		#Space taken in convoy
		lend_lease_cost = 5

		build_cost_ic = 6
		resources = {
			wood = 1
		}
	}

	horse_artillery_equipment_0 = {
		archetype = horse_artillery_equipment
		priority = 30
	}

	rocket_artillery_equipment = {
		is_archetype = yes
		picture = archetype_rocket_artillery_equipment

		type = {
		    artillery
			motorized
			rocket

		}
		group_by = archetype

		interface_category = interface_category_land
        
		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 0.9
		breakthrough = 1.2
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 0.5
		hard_attack = 0.1
		ap_attack = 0.2
		air_attack = 0

		build_cost_ic = 5
		resources = {
			steel = 1
		}

	}

	rocket_artillery_equipment_0 = { #congreve
		archetype = rocket_artillery_equipment
		priority = 60
		visual_level = 0

	}

	rocket_artillery_equipment_1 = { #hale
		archetype = rocket_artillery_equipment
		parent = rocket_artillery_equipment_0
		priority = 60
		visual_level = 1
		defense = 1.2
		breakthrough = 1.5
		soft_attack = 0.65
		build_cost_ic = 7
		resources = {
			steel = 1
		}
	}
	rocket_artillery_equipment_2 = {
		year = 1940

		archetype = rocket_artillery_equipment
		parent = rocket_artillery_equipment_1
		priority = 60
		visual_level = 0
		
		#Defensive Abilities
		defense = 12
		breakthrough = 9
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 34
		hard_attack = 1
		ap_attack = 2
		air_attack = 0
		
		build_cost_ic = 7
		resources = {
			tungsten = 2
			steel = 1
		}
	}
	rocket_artillery_equipment_3 = {
		year = 1943

		archetype = rocket_artillery_equipment
		parent = rocket_artillery_equipment_2
		priority = 60
		visual_level = 1
		
		defense = 15
		breakthrough = 12
		soft_attack = 42
		hard_attack = 1
		ap_attack = 2
		
		build_cost_ic = 8
		resources = {
			tungsten = 2
			steel = 1
		}
	}

	machine_gun_equipment = {
		is_archetype = yes
		picture = archetype_artillery_equipment
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 40
		breakthrough = 4
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 20
		hard_attack = 0.25
		ap_attack = 0.5
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4

		build_cost_ic = 18
		resources = {
			steel = 2
		}
	}

	machine_gun_equipment_0 = {
		archetype = machine_gun_equipment
		priority = 50
		visual_level = 0
	}

	machine_gun_equipment_1 = {
		archetype = machine_gun_equipment
		parent = machine_gun_equipment_0
		priority = 50
		visual_level = 0
		
		#Defensive Abilities
		defense = 55
		breakthrough = 5.5
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 30
		hard_attack = 0.25
		ap_attack = 0.75
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4

		build_cost_ic = 24
		resources = {
			iron = 2
		}
	}
	
	machine_gun_equipment_2 = {
		archetype = machine_gun_equipment
		parent = machine_gun_equipment_1
		priority = 50
		visual_level = 0
		
		#Defensive Abilities
		defense = 75
		breakthrough = 7.5
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 40
		hard_attack = 0.5
		ap_attack = 1
		air_attack = 0.1

		#Space taken in convoy
		lend_lease_cost = 4

		build_cost_ic = 32
		resources = {
			steel = 2
		}
	}
	
	machine_gun_equipment_3 = {
		archetype = machine_gun_equipment
		parent = machine_gun_equipment_2
		priority = 50
		visual_level = 0
		
		#Defensive Abilities
		defense = 90
		breakthrough = 9
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 45
		hard_attack = 0.75
		ap_attack = 1
		air_attack = 0.5

		#Space taken in convoy
		lend_lease_cost = 4

		build_cost_ic = 38
		resources = {
			steel = 3
		}
		
		fuel_consumption = 0.1
	}

	##WWI and on artillery
	
	artillery_equipment_0 = {
		year = 1900
		archetype = howitzer_equipment
		parent = howitzer_equipment_3
		priority = 50
		visual_level = 0
		
		#Misc Abilities
		reliability = 0.8
		#Defensive Abilities
		defense = 10
		breakthrough = 6
		hardness = 0
		armor_value = 0
		#Offensive Abilities
		soft_attack = 29
		hard_attack = 2
		ap_attack = 5
		air_attack = 0
		#Space taken in convoy
		lend_lease_cost = 4
		
		build_cost_ic = 35
		resources = {
			tungsten = 1
			steel = 2
		}
	}
	
	artillery_equipment_1 = {
		year = 1905

		archetype = howitzer_equipment
		parent = artillery_equipment_0
		priority = 50
		visual_level = 1

		defense = 15
		breakthrough = 7
		soft_attack = 34
		hard_attack = 2
		ap_attack = 5
		
		build_cost_ic = 40
		resources = {
			tungsten = 1
			steel = 2
		}
	}
	
	artillery_equipment_2 = {
		year = 1910

		archetype = howitzer_equipment
		parent = artillery_equipment_1
		priority = 50
		visual_level = 2
		
		defense = 18
		breakthrough = 8
		soft_attack = 38
		hard_attack = 2
		ap_attack = 5
		
		build_cost_ic = 45
		resources = {
			tungsten = 1
			steel = 3
		}
	}
	
	artillery_equipment_3 = {
		year = 1920

		archetype = howitzer_equipment
		parent = artillery_equipment_2
		priority = 50
		visual_level = 2
		
		defense = 21
		breakthrough = 9
		soft_attack = 43
		hard_attack = 2
		ap_attack = 5
		
		build_cost_ic = 48
		resources = {
			tungsten = 1
			steel = 3
		}
	}
	artillery_equipment_4 = {
		year = 1925

		archetype = howitzer_equipment
		parent = artillery_equipment_3
		priority = 50
		visual_level = 2
		
		defense = 25
		breakthrough = 10
		soft_attack = 49
		
		build_cost_ic = 50
		resources = {
			tungsten = 1
			steel = 4
		}
	}
	artillery_equipment_5 = {
		year = 1935

		archetype = howitzer_equipment
		parent = artillery_equipment_4
		priority = 50
		visual_level = 2
		
		defense = 29
		breakthrough = 12
		soft_attack = 54
		
		build_cost_ic = 55
		resources = {
			tungsten = 1
			steel = 4
		}
	}
	artillery_equipment_6 = {
		year = 1942

		archetype = howitzer_equipment
		parent = artillery_equipment_5
		priority = 50
		visual_level = 2
		
		defense = 33
		breakthrough = 14
		soft_attack = 59
		
		build_cost_ic = 60
		resources = {
			tungsten = 1
			steel = 4
		}
	}
	artillery_equipment_7 = {
		year = 1942

		archetype = howitzer_equipment
		parent = artillery_equipment_6
		priority = 50
		visual_level = 2
		
		defense = 37
		breakthrough = 16
		soft_attack = 64
		
		build_cost_ic = 65
		resources = {
			tungsten = 1
			steel = 5
		}
	}
	artillery_equipment_8 = {
		year = 1945

		archetype = howitzer_equipment
		parent = artillery_equipment_7
		priority = 50
		visual_level = 2
		
		defense = 42
		breakthrough = 18
		soft_attack = 69
		
		build_cost_ic = 70
		resources = {
			tungsten = 1
			steel = 5
		}
	}
	artillery_equipment_9 = {
		year = 1950

		archetype = howitzer_equipment
		parent = artillery_equipment_8
		priority = 50
		visual_level = 2
		
		defense = 46
		breakthrough = 20
		soft_attack = 74
		
		build_cost_ic = 75
		resources = {
			tungsten = 1
			steel = 5
		}
	}

	#Katyusha 
	motorized_rocket_equipment = {
		year = 1934

		is_archetype = yes
		picture = archetype_motorized_rocket_equipment			
		type = { 
			artillery
			motorized
			rocket
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 15
		breakthrough = 12
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 40
		hard_attack = 1
		ap_attack = 2
		air_attack = 0
		
		build_cost_ic = 12
		resources = {
			#oil = 1
			rubber = 1
			steel = 1
		}

		fuel_consumption = 0.12
	}
	
	motorized_rocket_equipment_1 = {
		year = 1939

		archetype = motorized_rocket_equipment
		priority = 70
		visual_level = 0
	}

#	super_heavy_artillery_equipment = {
#		year = 1936
#
#		is_archetype = yes
#		picture = archetype_artillery_equipment		
#		type = {
#			artillery
#			infantry #adding infantry type
#			#motorized #Removing motorized type
#		}
#		group_by = archetype
#		
#		interface_category = interface_category_land
#
#		max_military_factories = 5
#
#		#Misc Abilities
#		reliability = 0.7
#
#		#Defensive Abilities
#		defense = 12
#		breakthrough = 12
#		hardness = 0
#		armor_value = 0
#
#		#Offensive Abilities
#		soft_attack = 35
#		hard_attack = 4
#		ap_attack = 7
#		air_attack = 0
#
#		fuel_consumption = 0.25
#
#		additional_collateral_damage = 350
#
#		#Space taken in convoy
#		lend_lease_cost = 8
#		
#		build_cost_ic = 45
#		resources = {
#			steel = 4
#			tungsten = 2
#		}
#	}
#
#	super_heavy_artillery_equipment_1 = {
#		year = 1936
#
#		archetype = super_heavy_artillery_equipment
#		priority = 50
#		module_slots = inherit
#		visual_level = 0
#	}
#
#	self_propelled_super_heavy_artillery_equipment = {
#		year = 1936
#
#		is_archetype = yes
#		picture = archetype_artillery_equipment		
#		type = {
#			artillery
#			infantry #adding infantry type
#			#motorized #Removing motorized type
#		}
#		group_by = archetype
#		
#		interface_category = interface_category_land
#
#		max_military_factories = 5
#
#		#Misc Abilities
#		reliability = 0.7
#
#		#Defensive Abilities
#		defense = 14
#		breakthrough = 14
#		hardness = 0.1
#		armor_value = 6
#
#		#Offensive Abilities
#		soft_attack = 44
#		hard_attack = 6
#		ap_attack = 9
#		air_attack = 0
#
#		fuel_consumption = 1.8
#
#		additional_collateral_damage = 450
#
#		#Space taken in convoy
#		lend_lease_cost = 10
#		
#		build_cost_ic = 65
#
#		resources = {
#			tungsten = 3
#			steel = 4
#			chromium = 1
#		}
#	}
#
#	self_propelled_super_heavy_artillery_equipment_1 = {
#		year = 1936
#
#		archetype = self_propelled_super_heavy_artillery_equipment
#		priority = 50
#		visual_level = 0
#	}
}
