equipments = {

	zeppelin_equipment = {
		year = 1875

		is_archetype = yes
		is_convertable = yes
		picture = archetype_strat_bomber_equipment
		is_buildable = no
		type = strategic_bomber
		allow_mission_type = training
		group_by = archetype
		sprite = heavy_plane
		air_map_icon_frame = 1
		
		interface_category = interface_category_air
		
		interface_overview_category_index = 1
		
		allow_mission_type = {
			strategic_bomber
			port_strike
		}

		upgrades = {
			plane_range_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 0.5
		reliability = 0.6

		naval_strike_attack = 2
		naval_strike_targetting = 0.25
		
		air_bombing = 6

		lend_lease_cost = 20
		
		build_cost_ic = 8000
		
		resources = {
			aluminium = 5
		}
		
		manpower = 600
	}
	
	#Early Zeppelin
	zeppelin_equipment_0 = {
		year = 1875

		archetype = zeppelin_equipment
		priority = 5
		
		air_range = 500
		maximum_speed = 25
		air_agility = 4
		air_attack = 4
		air_defence = 14

		naval_strike_attack = 2
		naval_strike_targetting = 0.25
		
		build_cost_ic = 8000
		
		resources = {
			machine_parts = 1
			wood = 2
			aluminium = 2
			fabric = 6
		}

		fuel_consumption = 5
	}
	zeppelin_equipment_1 = {
		year = 1900

		archetype = zeppelin_equipment
		parent = zeppelin_equipment_0
		priority = 5
		
		air_range = 750
		maximum_speed = 27
		air_agility = 4
		air_attack = 5
		air_defence = 18

		naval_strike_attack = 4
		naval_strike_targetting = 0.5
		air_bombing = 8
		
		build_cost_ic = 9000
		
		resources = {
			machine_parts = 1
			wood = 2
			aluminium = 2
			fabric = 6
		}

		fuel_consumption = 5
	}
	zeppelin_equipment_2 = {
		year = 1910

		archetype = zeppelin_equipment
		parent = zeppelin_equipment_1
		priority = 5
		
		air_range = 1000
		maximum_speed = 30
		air_agility = 4
		air_attack = 6
		air_defence = 22

		naval_strike_attack = 5
		naval_strike_targetting = 0.5
		air_bombing = 10
		
		build_cost_ic = 10000
		
		resources = {
			machine_parts = 1
			wood = 1
			aluminium = 4
			fabric = 6
		}

		fuel_consumption = 5
	}
	
	balloon_equipment = {
		year = 1850

		is_archetype = yes
		is_convertable = yes
		picture = archetype_fighter_equipment
		is_buildable = no
		type = { fighter interceptor }
		group_by = archetype
		sprite = scout_plane
		air_map_icon_frame = 1
		
		interface_category = interface_category_air
		
		interface_overview_category_index = 1
		
		allow_mission_type = {
			recon
			naval_patrol
		}

		forbid_mission_type = training

		upgrades = {
			plane_range_upgrade
			plane_reliability_upgrade
		}

		air_superiority = 0.1
		reliability = 0.7

		naval_strike_attack = 1
		naval_strike_targetting = 10

		lend_lease_cost = 2
		
		build_cost_ic = 90
		resources = {
			#
		}
		
		manpower = 5
	}
	
	#Recon Balloon
	balloon_equipment_0 = {
		year = 1850

		archetype = balloon_equipment
		priority = 5
		
		air_range = 100
		maximum_speed = 10
		air_agility = 3
		air_attack = 1
		air_defence = 1

		naval_strike_attack = 0.25
		naval_strike_targetting = 1
		
		build_cost_ic = 90
		resources = {
			wood = 1
			fabric = 2
		}

	}
	
	#Upgraded Balloon
	balloon_equipment_1 = {
		year = 1870

		archetype = balloon_equipment
		parent = balloon_equipment_0
		priority = 8
		
		air_range = 140
		maximum_speed = 12
		air_agility = 4
		air_attack = 1
		air_defence = 2

		naval_strike_attack = 0.25
		naval_strike_targetting = 1
		
		build_cost_ic = 100
		resources = {
			wood = 1
			fabric = 2
		}

	}
	
}