equipments = {

	armor_equipment_bicycle = {
		year = 1865

		is_archetype = yes
		is_buildable = no
		type = armor
		group_by = archetype

		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
		}

		reliability = 0.85
		maximum_speed = 6

		defense = 0
		breakthrough = 0
		hardness = 0
		armor_value = 0

		soft_attack = 0
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		lend_lease_cost = 1
		
		build_cost_ic = 3
		resources = {
			steel = 1
		}
	}
	
	armor_equipment_motorcycle = {
		year = 1890

		is_archetype = yes
		is_buildable = no
		type = armor
		group_by = archetype

		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
		}

		reliability = 0.6
		maximum_speed = 40

		defense = 0
		breakthrough = 0
		hardness = 0
		armor_value = 0

		soft_attack = 0
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		lend_lease_cost = 1
		
		build_cost_ic = 50
		resources = {
			steel = 2
			machine_parts = 1
		}
		
		fuel_consumption = 0.5
	}
	
	armor_equipment_bicycle_0 = {
		year = 1865
		archetype = armor_equipment_bicycle
		priority = 5
		visual_level = 0
	}
	
	armor_equipment_motorcycle_0 = {
		year = 1890
		archetype = armor_equipment_motorcycle
		priority = 5
		visual_level = 0
	}
	armor_equipment_motorcycle_1 = {
		year = 1890

		archetype = armor_equipment_motorcycle
		parent = armor_equipment_motorcycle_0

		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
		}

		reliability = 0.7
		maximum_speed = 42

		defense = 0
		breakthrough = 0
		hardness = 0
		armor_value = 0

		soft_attack = 0
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		
		build_cost_ic = 50
		resources = {
			steel = 2
			machine_parts = 1
		}
	}
	armor_equipment_motorcycle_2 = {
		year = 1890

		archetype = armor_equipment_motorcycle
		parent = armor_equipment_motorcycle_1

		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
		}

		reliability = 0.8
		maximum_speed = 44

		defense = 0
		breakthrough = 0
		hardness = 0
		armor_value = 0

		soft_attack = 0
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		
		build_cost_ic = 40
		resources = {
			steel = 2
			machine_parts = 1
		}
	}

}