# All infantry equipment

equipments = {

	cavalry_equipment = {
		year = 1840

		is_archetype = yes
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land

		reliability = 0.8
		maximum_speed = 8

		defense = 6
		breakthrough = 3.9
		hardness = 0
		armor_value = 0

		soft_attack = 0
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		lend_lease_cost = 1
		
		build_cost_ic = 5
		resources = {

		}
	}

	cavalry_equipment_0 = {
		year = 1840
		archetype = cavalry_equipment
		priority = 05
		visual_level = 0
	}
	
	camel_equipment = {
		year = 1840

		is_archetype = yes
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land

		reliability = 0.9
		maximum_speed = 8

		defense = 6
		breakthrough = 2.4
		hardness = 0
		armor_value = 0

		soft_attack = 0
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		lend_lease_cost = 1
		
		build_cost_ic = 7
		resources = {

		}
	}

	camel_equipment_0 = {
		year = 1840
		archetype = camel_equipment
		priority = 05
		visual_level = 0
	}
	
	tribal_weapons = {
		year = 1840

		is_archetype = yes
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land

		reliability = 0.7
		maximum_speed = 4

		defense = 3
		breakthrough = 0.3
		hardness = 0
		armor_value = 0

		soft_attack = 1.5
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		lend_lease_cost = 1
		
		build_cost_ic = 0.5
		resources = {
		}
	}

	tribal_weapons_0 = {
		year = 1840
		archetype = tribal_weapons
		priority = 05
		visual_level = 0
	}

	infantry_equipment = {

		is_archetype = yes
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land

		active = yes

		#Misc Abilities
		reliability = 0.8
		maximum_speed = 4

		#Defensive Abilities
		defense = 10
		breakthrough = 0.8
		hardness = 0
		armor_value = 0
		entrenchment = 0.5

		#Offensive Abilities
		soft_attack = 3
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 1

		build_cost_ic = 0.4
	}
	
	infantry_equipment_pike_and_shot_0 = {
		archetype = infantry_equipment
		parent = tribal_weapons
 		priority = 05
 		visual_level = 0
		#Misc Abilities
		reliability = 0.85
		maximum_speed = 4

		#Defensive Abilities
		defense = 5
		breakthrough = 0.4
		hardness = 0
		armor_value = 0
		entrenchment = 0

		#Offensive Abilities
		soft_attack = 2
		hard_attack = 0.00
		ap_attack = 0.00
		air_attack = 0
		
		build_cost_ic = 0.1
		resources = {
			iron = 1
			wood = 1
		}
	}

	infantry_equipment_rifle_0 = {#smoothbore flintlock
		archetype = infantry_equipment
		parent = infantry_equipment_pike_and_shot_0
 		priority = 05
 		visual_level = 0
		reliability = 0.75
		resources = {
			iron = 1
			wood = 1
		}
	}

	infantry_equipment_rifle_1 = {
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_0
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.95
		maximum_speed = 4

		#Defensive Abilities
		defense = 15.5
		breakthrough = 2

		#Offensive Abilities
		soft_attack = 4.5
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		build_cost_ic = 0.6
		resources = {
			iron = 2
			wood = 2
		}
	}

	infantry_equipment_rifle_2 = {
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_1
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.95
		maximum_speed = 4

		#Defensive Abilities
		defense = 18.8
		breakthrough = 2.5

		#Offensive Abilities
		soft_attack = 5
		hard_attack = 0
		ap_attack = 0.1
		air_attack = 0

		build_cost_ic = 0.8
		resources = {
			iron = 2
			wood = 2
		}
	}

	infantry_equipment_rifle_3 = {
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_2
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.95
		maximum_speed = 4

		#Defensive Abilities
		defense = 31.7
		breakthrough = 4.5

		#Offensive Abilities
		soft_attack = 7.5
		hard_attack = 0
		ap_attack = 0.2
		air_attack = 0

		build_cost_ic = 1.0
		resources = {
			iron = 2
			wood = 2
		}
	}

	infantry_equipment_rifle_4 = {#martini Henry
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_3
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 4

		#Defensive Abilities
		defense = 36.3
		breakthrough = 5.3

		#Offensive Abilities
		soft_attack = 8.3
		hard_attack = 0.1
		ap_attack = 0.3
		air_attack = 0

		build_cost_ic = 1.3
		resources = {
			steel = 1
			wood = 2
		}
	}

	infantry_equipment_rifle_5 = {#Early bolt-action#lee-metford
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_4
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.85
		maximum_speed = 4

		#Defensive Abilities
		defense = 41.7
		breakthrough = 5.9

		#Offensive Abilities
		soft_attack = 10
		hard_attack = 0.1
		ap_attack = 0.4
		air_attack = 0

		build_cost_ic = 1.7
		resources = {
			steel = 1
			wood = 2
		}
	}
	
	infantry_equipment_rifle_6 = {#lee-enfield
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_5
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.85
		maximum_speed = 4

		#Defensive Abilities
		defense = 47.4
		breakthrough = 6.3

		#Offensive Abilities
		soft_attack = 11
		hard_attack = 0.1
		ap_attack = 0.5
		air_attack = 0

		build_cost_ic = 2.1
		resources = {
			steel = 1
			wood = 2
		}
	}
	
	infantry_equipment_rifle_7 = {#bolt action 3#MLEcarbine
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_6
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.85
		maximum_speed = 4

		#Defensive Abilities
		defense = 54.8
		breakthrough = 6.5

		#Offensive Abilities
		soft_attack = 11.8
		hard_attack = 0.2
		ap_attack = 0.7
		air_attack = 0

		build_cost_ic = 2.4
		resources = {
			steel = 2
			wood = 2
		}
	}
	
	infantry_equipment_rifle_8 = {#smle
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_7
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.80
		maximum_speed = 4

		#Defensive Abilities
		defense = 57
		breakthrough = 6.7

		#Offensive Abilities
		soft_attack = 12.5
		hard_attack = 0.2
		ap_attack = 0.8
		air_attack = 0

		build_cost_ic = 2.8
		resources = {
			steel = 2
			wood = 2
		}
	}
	
	infantry_equipment_rifle_9 = {#enfield 1914
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_8
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.80
		maximum_speed = 4

		#Defensive Abilities
		defense = 60
		breakthrough = 6.8

		#Offensive Abilities
		soft_attack = 13.3
		hard_attack = 0.3
		ap_attack = 0.8
		air_attack = 0

		build_cost_ic = 3.2
		resources = {
			steel = 2
			wood = 2
		}
	}
	
	infantry_equipment_rifle_10 = {#rifle no1 mk3 (enfield)
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_9
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.8
		maximum_speed = 4

		#Defensive Abilities
		defense = 61
		breakthrough = 6.9

		#Offensive Abilities
		soft_attack = 13.8
		hard_attack = 0.3
		ap_attack = 0.8
		air_attack = 0

		build_cost_ic = 3.6
		resources = {
			steel = 2
			wood = 2
		}
	}
	infantry_equipment_rifle_11 = {#garand
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_10
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 4

		#Defensive Abilities
		defense = 75
		breakthrough = 8

		#Offensive Abilities
		soft_attack = 16.3
		hard_attack = 0.4
		ap_attack = 1.0
		air_attack = 0

		build_cost_ic = 3.9
		resources = {
			steel = 2
			wood = 2
		}
	}
	infantry_equipment_rifle_12 = {#johnson rifle
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_11
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 4

		#Defensive Abilities
		defense = 79
		breakthrough = 8.4

		#Offensive Abilities
		soft_attack = 17
		hard_attack = 0.4
		ap_attack = 1.1
		air_attack = 0

		build_cost_ic = 4.0
		resources = {
			steel = 3
			wood = 2
		}
	}
	infantry_equipment_rifle_13 = {#m1 carbine
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_12
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 4

		#Defensive Abilities
		defense = 82.5
		breakthrough = 9.0

		#Offensive Abilities
		soft_attack = 18.3
		hard_attack = 0.5
		ap_attack = 1.2
		air_attack = 0

		build_cost_ic = 4.2
		resources = {
			steel = 3
			wood = 2
		}
	}
	infantry_equipment_rifle_14 = {#m2 carbine
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_13
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 4

		#Defensive Abilities
		defense = 90
		breakthrough = 10

		#Offensive Abilities
		soft_attack = 21.3
		hard_attack = 0.5
		ap_attack = 1.3
		air_attack = 0

		build_cost_ic = 4.6
		resources = {
			steel = 5
			wood = 1
		}
	}
	infantry_equipment_rifle_15 = {#ak47
		archetype = infantry_equipment
		parent = infantry_equipment_rifle_14
		priority = 10
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.92
		maximum_speed = 4

		#Defensive Abilities
		defense = 94
		breakthrough = 10.5

		#Offensive Abilities
		soft_attack = 23
		hard_attack = 0.6
		ap_attack = 1.4
		air_attack = 0

		build_cost_ic = 4.8
		resources = {
			steel = 5
			wood = 1
		}
	}
#	infantry_equipment_rifle_16 = {#akm
#		archetype = infantry_equipment
#		parent = infantry_equipment_rifle_15
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.92
#		maximum_speed = 4
#
#		#Defensive Abilities
#		defense = 98
#		breakthrough = 11
#
#		#Offensive Abilities
#		soft_attack = 25
#		hard_attack = 0.6
#		ap_attack = 1.5
#		air_attack = 0
#
#		build_cost_ic = 5.0
#		resources = {
#			steel = 5
#			iron = 1
#		}
#	}
#	infantry_equipment_rifle_17 = {#ak74
#		archetype = infantry_equipment
#		parent = infantry_equipment_rifle_16
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.92
#		maximum_speed = 4
#
#		#Defensive Abilities
#		defense = 101
#		breakthrough = 11.5
#		
#		#Offensive Abilities
#		soft_attack = 26.5
#		hard_attack = 0.7
#		ap_attack = 1.6
#		air_attack = 0
#
#		build_cost_ic = 5.2
#		resources = {
#			steel = 5
#			iron = 1
#		}
#	}
#	infantry_equipment_rifle_18 = {#fn p90
#		archetype = infantry_equipment
#		parent = infantry_equipment_rifle_17
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.92
#		maximum_speed = 4
#
#		#Defensive Abilities
#		defense = 104.5
#		breakthrough = 12.1
#		
#		#Offensive Abilities
#		soft_attack = 28.8
#		hard_attack = 0.7
#		ap_attack = 1.7
#		air_attack = 0
#
#		build_cost_ic = 5.4
#		resources = {
#			steel = 5
#			iron = 2
#		}
#	}
#	infantry_equipment_rifle_19 = {#g36
#		archetype = infantry_equipment
#		parent = infantry_equipment_rifle_18
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.92
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 108
#		breakthrough = 12.7
#		
#		#Offensive Abilities
#		soft_attack = 31
#		hard_attack = 0.8
#		ap_attack = 1.8
#		air_attack = 0
#
#		build_cost_ic = 5.6
#		resources = {
#			steel = 5
#			iron = 2
#		}
#	}
#	infantry_equipment_rifle_20 = {#fn scar
#		archetype = infantry_equipment
#		parent = infantry_equipment_rifle_19
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.92
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 111.5
#		breakthrough = 13
#		
#		#Offensive Abilities
#		soft_attack = 32.8
#		hard_attack = 0.8
#		ap_attack = 1.9
#		air_attack = 0
#
#		build_cost_ic = 5.8
#		resources = {
#			steel = 6
#			iron = 2
#		}
#	}
#	infantry_equipment_rifle_21 = {#"advanced" rifle#rebalance stopped here for rifle category
#		archetype = infantry_equipment
#		parent = infantry_equipment_rifle_20
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.92
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 86
#		breakthrough = 18
#		
#		#Offensive Abilities
#		soft_attack = 37.5
#		hard_attack = 0.8
#		ap_attack = 2.0
#		air_attack = 0
#
#		build_cost_ic = 6.0
#		resources = {
#			steel = 6
#			iron = 2
#		}
#	}
#	infantry_equipment_rifle_22 = {#near future rifle
#		archetype = infantry_equipment
#		parent = infantry_equipment_rifle_21
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.92
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 90
#		breakthrough = 19
#		
#		#Offensive Abilities
#		soft_attack = 40
#		hard_attack = 0.9
#		ap_attack = 2.2
#		air_attack = 0.5
#
#		build_cost_ic = 6.3
#		resources = {
#			steel = 7
#			titanium = 2
#		}
#	}
#	infantry_equipment_rifle_23 = {#even more future rifles
#		archetype = infantry_equipment
#		parent = infantry_equipment_rifle_22
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.92
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 96
#		breakthrough = 21
#		
#		#Offensive Abilities
#		soft_attack = 44
#		hard_attack = 0.9
#		ap_attack = 2.3
#		air_attack = 1
#
#		build_cost_ic = 6.6
#		resources = {
#			steel = 7
#			titanium = 2
#		}
#	}
#	equipment_plasma_rifle_1 = {
#		archetype = infantry_equipment
#		parent = infantry_equipment_rifle_20
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.58
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 88
#		breakthrough = 19
#		
#		#Offensive Abilities
#		soft_attack = 39.5
#		hard_attack = 2.0
#		ap_attack = 2.5
#		air_attack = 0
#
#		build_cost_ic = 6.8
#		resources = {
#			steel = 6
#			titanium = 2
#			portable_power = 1
#		}
#	}
#	equipment_plasma_rifle_2 = {
#		archetype = infantry_equipment
#		parent = equipment_plasma_rifle_1
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.76
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 88
#		breakthrough = 20
#		
#		#Offensive Abilities
#		soft_attack = 41.5
#		hard_attack = 4.0
#		ap_attack = 4.0
#		air_attack = 0
#
#		build_cost_ic = 7.4
#		resources = {
#			steel = 6
#			titanium = 2
#			portable_power = 1
#		}
#	}
#	equipment_plasma_rifle_3 = {
#		archetype = infantry_equipment
#		parent = equipment_plasma_rifle_2
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.80
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 92
#		breakthrough = 22
#		
#		#Offensive Abilities
#		soft_attack = 43.5
#		hard_attack = 6.0
#		ap_attack = 5.5
#		air_attack = 0
#
#		build_cost_ic = 8.0
#		resources = {
#			steel = 5
#			titanium = 3
#			portable_power = 1
#		}
#	}
#	equipment_plasma_rifle_4 = {
#		archetype = infantry_equipment
#		parent = equipment_plasma_rifle_3
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.80
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 96
#		breakthrough = 24
#		
#		#Offensive Abilities
#		soft_attack = 45.5
#		hard_attack = 8.0
#		ap_attack = 7.0
#		air_attack = 0
#
#		build_cost_ic = 8.6
#		resources = {
#			steel = 5
#			titanium = 3
#			portable_power = 1
#		}
#	}
#	equipment_plasma_rifle_5 = {
#		archetype = infantry_equipment
#		parent = equipment_plasma_rifle_4
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.80
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 100
#		breakthrough = 24
#		
#		#Offensive Abilities
#		soft_attack = 47.5
#		hard_attack = 10.0
#		ap_attack = 8.5
#		air_attack = 0
#
#		build_cost_ic = 9.0
#		resources = {
#			steel = 5
#			titanium = 4
#			portable_power = 2
#		}
#	}	
#	equipment_railgun_rifle_1 = {
#		archetype = infantry_equipment
#		parent = infantry_equipment_rifle_20
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.75
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 82
#		breakthrough = 19
#		
#		#Offensive Abilities
#		soft_attack = 41
#		hard_attack = 2.4
#		ap_attack = 2.0
#		air_attack = 0
#
#		build_cost_ic = 6.8
#		resources = {
#			steel = 2
#			iron = 3
#			titanium = 5
#			portable_power = 1
#		}
#	}
#	equipment_railgun_rifle_2 = {
#		archetype = infantry_equipment
#		parent = equipment_railgun_rifle_1
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.85
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 89
#		breakthrough = 21
#		
#		#Offensive Abilities
#		soft_attack = 44
#		hard_attack = 2.8
#		ap_attack = 2.5
#		air_attack = 0
#		
#
#		build_cost_ic = 7.4
#		resources = {
#			steel = 2
#			iron = 3
#			titanium = 5
#			portable_power = 1
#		}
#	}
#	equipment_railgun_rifle_3 = {
#		archetype = infantry_equipment
#		parent = equipment_railgun_rifle_2
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.85
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 96
#		breakthrough = 23
#		
#		#Offensive Abilities
#		soft_attack = 48
#		hard_attack = 3.2
#		ap_attack = 3.0
#		air_attack = 0
#		
#
#		build_cost_ic = 8.0
#		resources = {
#			steel = 2
#			iron = 3
#			titanium = 5
#			portable_power = 1
#		}
#	}
#	equipment_railgun_rifle_4 = {
#		archetype = infantry_equipment
#		parent = equipment_railgun_rifle_3
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.85
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 102
#		breakthrough = 25
#		
#		#Offensive Abilities
#		soft_attack = 50
#		hard_attack = 3.6
#		ap_attack = 3.5
#		air_attack = 0
#		
#
#		build_cost_ic = 8.6
#		resources = {
#			steel = 2
#			iron = 3
#			titanium = 5
#			portable_power = 1
#		}
#	}
#	equipment_railgun_rifle_5 = {
#		archetype = infantry_equipment
#		parent = equipment_railgun_rifle_4
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.85
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 108
#		breakthrough = 27
#		
#		#Offensive Abilities
#		soft_attack = 53
#		hard_attack = 4.0
#		ap_attack = 4.0
#		air_attack = 0
#		
#
#		build_cost_ic = 9.2
#		resources = {
#			steel = 2
#			iron = 3
#			titanium = 5
#			portable_power = 1
#		}
#	}
#	equipment_railgun_rifle_6 = {
#		archetype = infantry_equipment
#		parent = equipment_railgun_rifle_5
#		priority = 10
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.85
#		maximum_speed = 4.5
#
#		#Defensive Abilities
#		defense = 114
#		breakthrough = 29
#		
#		#Offensive Abilities
#		soft_attack = 56
#		hard_attack = 4.4
#		ap_attack = 4.5
#		air_attack = 0
#		
#
#		build_cost_ic = 9.8
#		resources = {
#			steel = 2
#			iron = 3
#			titanium = 5
#			portable_power = 1
#		}
#	}
	
	infantry_equipment_smg_0 = {
		archetype = infantry_equipment
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.75
		maximum_speed = 4

		#Defensive Abilities
		defense = 50
		breakthrough = 5

		#Offensive Abilities
		soft_attack = 20
		hard_attack = 0.2
		ap_attack = 0.3
		air_attack = 0

		build_cost_ic = 7
		resources = {
			steel = 3
			wood = 2
		}
	}
	infantry_equipment_smg_1 = {
		archetype = infantry_equipment
		parent = infantry_equipment_smg_0
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.75
		maximum_speed = 4

		#Defensive Abilities
		defense = 42.5
		breakthrough = 14

		#Offensive Abilities
		soft_attack = 17.5
		hard_attack = 0.4
		ap_attack = 0.4
		air_attack = 0

		build_cost_ic = 7.5
		resources = {
			steel = 4
			wood = 1
		}
	}
	infantry_equipment_smg_2 = {
		archetype = infantry_equipment
		parent = infantry_equipment_smg_1
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.75
		maximum_speed = 4

		#Defensive Abilities
		defense = 45
		breakthrough = 16

		#Offensive Abilities
		soft_attack = 18.5
		hard_attack = 0.4
		ap_attack = 0.4
		air_attack = 0

		build_cost_ic = 8
		resources = {
			steel = 5
			wood = 1
		}
	}
	infantry_equipment_smg_3 = {
		archetype = infantry_equipment
		parent = infantry_equipment_smg_2
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.75
		maximum_speed = 4

		#Defensive Abilities
		defense = 47.5
		breakthrough = 18

		#Offensive Abilities
		soft_attack = 19.5
		hard_attack = 0.5
		ap_attack = 0.5
		air_attack = 0

		build_cost_ic = 8.5
		resources = {
			steel = 5
			wood = 1
		}
	}
	infantry_equipment_smg_4 = {
		archetype = infantry_equipment
		parent = infantry_equipment_smg_3
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.75
		maximum_speed = 4

		#Defensive Abilities
		defense = 50
		breakthrough = 20

		#Offensive Abilities
		soft_attack = 20.5
		hard_attack = 0.5
		ap_attack = 0.5
		air_attack = 0

		build_cost_ic = 9
		resources = {
			steel = 5
			wood = 1
		}
	}
	infantry_equipment_smg_5 = {
		archetype = infantry_equipment
		parent = infantry_equipment_smg_4
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.75
		maximum_speed = 4

		#Defensive Abilities
		defense = 52.5
		breakthrough = 22

		#Offensive Abilities
		soft_attack = 21.5
		hard_attack = 0.6
		ap_attack = 0.6
		air_attack = 0

		build_cost_ic = 9.5
		resources = {
			steel = 7
		}
	}
#	infantry_equipment_smg_6 = {
#		archetype = infantry_equipment
#		parent = infantry_equipment_smg_5
#		priority = 05
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.75
#		maximum_speed = 4
#
#		#Defensive Abilities
#		defense = 55
#		breakthrough = 24
#
#		#Offensive Abilities
#		soft_attack = 22.5
#		hard_attack = 0.6
#		ap_attack = 0.6
#		air_attack = 0
#
#		build_cost_ic = 10
#		resources = {
#			steel = 7
#		}
#	}
#	infantry_equipment_smg_7 = {
#		archetype = infantry_equipment
#		parent = infantry_equipment_smg_6
#		priority = 05
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.75
#		maximum_speed = 4
#
#		#Defensive Abilities
#		defense = 57.5
#		breakthrough = 26
#
#		#Offensive Abilities
#		soft_attack = 23.5
#		hard_attack = 0.7
#		ap_attack = 0.7
#		air_attack = 0
#
#		build_cost_ic = 10.5
#		resources = {
#			steel = 7
#		}
#	}
#	infantry_equipment_smg_8 = {
#		archetype = infantry_equipment
#		parent = infantry_equipment_smg_7
#		priority = 05
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.75
#		maximum_speed = 4
#
#		#Defensive Abilities
#		defense = 60
#		breakthrough = 28
#
#		#Offensive Abilities
#		soft_attack = 24.5
#		hard_attack = 0.7
#		ap_attack = 0.7
#		air_attack = 0
#
#		build_cost_ic = 11
#		resources = {
#			steel = 7
#		}
#	}
#	infantry_equipment_smg_9 = {
#		archetype = infantry_equipment
#		parent = infantry_equipment_smg_8
#		priority = 05
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.75
#		maximum_speed = 4
#
#		#Defensive Abilities
#		defense = 70
#		breakthrough = 30
#
#		#Offensive Abilities
#		soft_attack = 26
#		hard_attack = 0.8
#		ap_attack = 0.8
#		air_attack = 0
#
#		build_cost_ic = 11.5
#		resources = {
#			steel = 7
#		}
#	}
	
	infantry_equipment_mg_0 = {
		archetype = machine_gun_equipment
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.7
		maximum_speed = 4

		#Defensive Abilities
		defense = 80
		breakthrough = 9

		#Offensive Abilities
		soft_attack = 15
		hard_attack = 0.5
		ap_attack = 0.7
		air_attack = 0

		build_cost_ic = 21
		resources = {
			steel = 3
			wood = 2
		}
	}
	
	infantry_equipment_mg_1 = {
		archetype = machine_gun_equipment
		parent = infantry_equipment_mg_0
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.75
		maximum_speed = 4

		#Defensive Abilities
		defense = 88
		breakthrough = 11

		#Offensive Abilities
		soft_attack = 18
		hard_attack = 0.7
		ap_attack = 0.8
		air_attack = 0.9

		build_cost_ic = 24
		resources = {
			steel = 4
			wood = 2
		}
	}
	infantry_equipment_mg_2 = {
		archetype = machine_gun_equipment
		parent = infantry_equipment_mg_1
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.75
		maximum_speed = 4

		#Defensive Abilities
		defense = 96
		breakthrough = 13

		#Offensive Abilities
		soft_attack = 21
		hard_attack = 0.9
		ap_attack = 0.9
		air_attack = 1.5

		build_cost_ic = 27
		resources = {
			steel = 4
			wood = 2
		}
	}
	infantry_equipment_mg_3 = {
		archetype = machine_gun_equipment
		parent = infantry_equipment_mg_2
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.75
		maximum_speed = 4

		#Defensive Abilities
		defense = 104
		breakthrough = 15

		#Offensive Abilities
		soft_attack = 24
		hard_attack = 1.1
		ap_attack = 1.0
		air_attack = 3

		build_cost_ic = 30
		resources = {
			steel = 4
			wood = 2
		}
	}
	infantry_equipment_mg_4 = {
		archetype = machine_gun_equipment
		parent = infantry_equipment_mg_3
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.75
		maximum_speed = 4

		#Defensive Abilities
		defense = 112
		breakthrough = 17

		#Offensive Abilities
		soft_attack = 28
		hard_attack = 1.3
		ap_attack = 1.1
		air_attack = 5

		build_cost_ic = 33
		resources = {
			steel = 4
			wood = 2
		}
	}
#	infantry_equipment_mg_5 = {
#		archetype = machine_gun_equipment
#		parent = infantry_equipment_mg_4
#		priority = 05
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.75
#		maximum_speed = 3.5
#
#		#Defensive Abilities
#		defense = 125
#		breakthrough = 20
#
#		#Offensive Abilities
#		soft_attack = 30
#		hard_attack = 1.5
#		ap_attack = 1.2
#		air_attack = 7.5
#
#		build_cost_ic = 40
#		resources = {
#			steel = 5
#			iron = 2
#		}
#	}
#	infantry_equipment_mg_6 = {
#		archetype = machine_gun_equipment
#		parent = infantry_equipment_mg_5
#		priority = 05
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.75
#		maximum_speed = 3.5
#
#		#Defensive Abilities
#		defense = 130
#		breakthrough = 23
#
#		#Offensive Abilities
#		soft_attack = 35
#		hard_attack = 2.0
#		ap_attack = 1.5
#		air_attack = 10
#
#		build_cost_ic = 44
#		resources = {
#			steel = 5
#			iron = 2
#		}
#	}
#	infantry_equipment_mg_7 = {
#		archetype = machine_gun_equipment
#		parent = infantry_equipment_mg_6
#		priority = 05
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.75
#		maximum_speed = 3.5
#
#		#Defensive Abilities
#		defense = 140
#		breakthrough = 26
#
#		#Offensive Abilities
#		soft_attack = 40
#		hard_attack = 2.5
#		ap_attack = 2.0
#		air_attack = 15
#
#		build_cost_ic = 48
#		resources = {
#			steel = 5
#			iron = 2
#		}
#	}
#	infantry_equipment_mg_8 = {
#		archetype = machine_gun_equipment
#		parent = infantry_equipment_mg_7
#		priority = 05
#		visual_level = 1
#		
#		#Misc Abilities
#		reliability = 0.75
#		maximum_speed = 3.5
#
#		#Defensive Abilities
#		defense = 150
#		breakthrough = 29
#
#		#Offensive Abilities
#		soft_attack = 45
#		hard_attack = 3.0
#		ap_attack = 2.5
#		air_attack = 20
#
#		build_cost_ic = 52
#		resources = {
#			steel = 6
#			titanium = 2
#		}
#	}
	
	infantry_equipment_shotgun_0 = {
		archetype = infantry_equipment
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.8
		maximum_speed = 4

		#Defensive Abilities
		defense = 35
		breakthrough = 3

		#Offensive Abilities
		soft_attack = 20
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		build_cost_ic = 5.4
		resources = {
			steel = 2
			wood = 1
		}
	}
	
	infantry_equipment_shotgun_1 = {
		archetype = infantry_equipment
		parent = infantry_equipment_shotgun_0
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.85
		maximum_speed = 4

		#Defensive Abilities
		defense = 37.5
		breakthrough = 3.5

		#Offensive Abilities
		soft_attack = 25
		hard_attack = 0
		ap_attack = 0
		air_attack = 0

		build_cost_ic = 6
		resources = {
			steel = 2
			wood = 1
		}
	}
	
	flamethrower_equipment = {

		is_archetype = yes
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land

		active = yes

		#Misc Abilities
		reliability = 0.6
		maximum_speed = 4

		#Defensive Abilities
		defense = 1
		breakthrough = 2

		#Offensive Abilities
		soft_attack = 16

		#Space taken in convoy
		lend_lease_cost = 1

		build_cost_ic = 30
		resources = {
			steel = 1
			machine_parts = 1
		}
		
		fuel_consumption = 0.3
	}
	
	flamethrower_equipment_0 = {
		archetype = flamethrower_equipment
 		priority = 05
 		visual_level = 0
	}
	
	flamethrower_equipment_1 = {
		archetype = flamethrower_equipment
		parent = flamethrower_equipment_0
		priority = 05
		visual_level = 1
		
		#Misc Abilities
		reliability = 0.6

		#Defensive Abilities
		defense = 1
		breakthrough = 4

		#Offensive Abilities
		soft_attack = 21

		#Space taken in convoy
		lend_lease_cost = 1

		build_cost_ic = 35
		resources = {
			steel = 1
			machine_parts = 1
		}
		
		fuel_consumption = 0.35
	}
	
	helmet_equipment = {

		is_archetype = yes
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land

		active = yes

		#Defensive Abilities
		defense = 20
		breakthrough = 8

		#Space taken in convoy
		lend_lease_cost = 1

		build_cost_ic = 2
		resources = {
			steel = 2
		}
	}
	
	helmet_equipment_0 = {
		archetype = helmet_equipment
 		priority = 05
 		visual_level = 0
	}
	
	helmet_equipment_1 = {
		archetype = helmet_equipment
		parent = helmet_equipment_0
		priority = 05
		visual_level = 1
		
		#Defensive Abilities
		defense = 30
		breakthrough = 10

		#Space taken in convoy
		lend_lease_cost = 1

		build_cost_ic = 2.5
		resources = {
			steel = 2
		}
	}
	helmet_equipment_2 = {
		archetype = helmet_equipment
		parent = helmet_equipment_1
		priority = 05
		visual_level = 1
		
		#Defensive Abilities
		defense = 40
		breakthrough = 12

		#Space taken in convoy
		lend_lease_cost = 1

		build_cost_ic = 3
		resources = {
			steel = 3
		}
	}
	
	sniper_equipment = {

		is_archetype = yes
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land

		active = yes

		#Misc Abilities
		reliability = 0.8
		maximum_speed = 4

		#Defensive Abilities
		defense = 8
		breakthrough = 2

		#Offensive Abilities
		soft_attack = 14

		#Space taken in convoy
		lend_lease_cost = 1

		build_cost_ic = 6
		resources = {
			steel = 2
			wood = 1
		}
	}
	
	sniper_equipment_0 = {
		archetype = sniper_equipment
 		priority = 05
 		visual_level = 0
	}

}