equipments = {

	ship_hull_lineship = {
		year = 1800

		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		alias = lineship
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_cannon_battery}
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_sail ship_engine_capital}
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }	
			}
			rear_1_custom_slot ={
				required = no
				allowed_module_categories = {
					ship_cannon_battery
				}
			}
			mid_1_custom_slot = rear_1_custom_slot
			mid_2_custom_slot = rear_1_custom_slot
			mid_3_custom_slot = rear_1_custom_slot
			front_1_custom_slot = rear_1_custom_slot
			front_2_custom_slot = rear_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = empty
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			front_2_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			mid_3_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 5
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 30
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 4200
		
		max_strength = 125	

		fuel_consumption = 0
		
		build_cost_ic = 8000
		resources = {
			wood = 4
		}
		
		manpower = 1000
		naval_dominance_factor = 100
	}
	
	ship_lineship_0 = {
		year = 1800
		archetype = ship_hull_lineship
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = ship_cannon_battery_0
			front_2_custom_slot = ship_cannon_battery_0
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = ship_cannon_battery_0
			mid_3_custom_slot = empty
			rear_1_custom_slot = ship_cannon_battery_0
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 5

		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 30
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 4200
		
		max_strength = 125	
		

		fuel_consumption = 0
		
		build_cost_ic = 8000
		resources = {
			wood = 4
		}
		
		manpower = 1000
		naval_dominance_factor = 100
	}
	ship_lineship_1 = {
		year = 1850
		archetype = ship_hull_lineship
		parent = ship_lineship_0
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = ship_cannon_battery_0
			front_2_custom_slot = ship_cannon_battery_0
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = ship_cannon_battery_0
			mid_3_custom_slot = ship_cannon_battery_0
			rear_1_custom_slot = ship_cannon_battery_0
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 7

		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 30
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 5250
		
		max_strength = 150	
		

		fuel_consumption = 0
		
		build_cost_ic = 9500
		resources = {
			wood = 5
		}
		
		manpower = 1200
		naval_dominance_factor = 100
	}
	
	ship_hull_lineship_0 = {
		year = 1800
		visual_level = 0
		archetype = ship_hull_lineship
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_cannon_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_sail ship_engine_capital }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }	
			}
			rear_1_custom_slot ={
				required = no
				allowed_module_categories = {
					ship_cannon_battery
					ship_secondaries
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = { ship_cannon_battery }
			}
			mid_2_custom_slot = rear_1_custom_slot
			mid_3_custom_slot = rear_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
			front_2_custom_slot = mid_1_custom_slot
		}
		module_count_limit = {
			module = ship_cannon_battery_1
			count < 4
		}
		module_count_limit = {
			module = ship_RML_battery_1
			count < 1
		}
		module_count_limit = {
			module = ship_RBL_battery_1
			count < 1
		}
		module_count_limit = {
			module = ship_cannon_battery_3
			count < 1
		}
		module_count_limit = {
			module = ship_armor_capital_ironclad_0
			count < 1
		}
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_cannon_battery_0
			front_2_custom_slot = empty
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_cannon_battery_0			
		}
	}
	ship_hull_lineship_1 = {
		year = 1857
		visual_level = 0
		archetype = ship_hull_lineship
		parent = ship_hull_lineship_0
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_sail ship_engine_capital }
			}
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = inherit
			mid_3_custom_slot = inherit
			front_1_custom_slot = inherit
			front_2_custom_slot = inherit
			rear_1_custom_slot = inherit
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_cannon_battery
					ship_secondaries
				}
			}
		}
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_cannon_battery_0
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_cannon_battery_0
			rear_1_custom_slot = ship_cannon_battery_0
		}

		module_count_limit = {
			module = ship_cannon_battery_1
			count < 9
		}
		module_count_limit = {
			module = ship_RML_battery_1
			count < 3
		}
		module_count_limit = {
			module = ship_RBL_battery_1
			count < 1
		}
		module_count_limit = {
			module = ship_cannon_battery_3
			count < 3
		}

		module_count_limit = {
			module = ship_armor_capital_ironclad_0
			count < 1
		}
		
		armor_value = 7
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 30
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 5250
		
		max_strength = 150

		fuel_consumption = 0
		
		build_cost_ic = 9500
		resources = {
			wood = 5
		}
		
		manpower = 1200
		naval_dominance_factor = 100
	}
	
	ship_hull_ironclad = {
		year = 1860
		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		alias = ironclad
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_cannon_battery ship_module_ram ship_RML_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_sail ship_engine_capital }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_capital_armor
					ship_cannon_battery
					ship_RML_battery
				}
			}
			mid_1_custom_slot = rear_1_custom_slot
			mid_2_custom_slot = rear_1_custom_slot
			front_1_custom_slot = rear_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_battery_slot = ship_RML_battery_1
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = ship_engine_steam_screw_capital
			fixed_ship_armor_slot = ship_armor_capital_ironclad_0
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 6
		surface_detection = 14
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		naval_range = 2250
		max_strength = 130
		fuel_consumption = 0
		build_cost_ic = 7500
		
		resources = {
			iron = 3
		}
		
		manpower = 400
		naval_dominance_factor = 100
	}

	ship_ironclad_0 = {
		year = 1860
		archetype = ship_hull_ironclad
		priority = 1900
		module_slots = inherit
		
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_capital
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = ship_cannon_battery_2
			mid_1_custom_slot = ship_cannon_battery_2
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 10
		surface_detection = 14
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		naval_range = 2250
		max_strength = 130
		fuel_consumption = 0
		build_cost_ic = 7500
		
		resources = {
			iron = 3
		}
		
		manpower = 400
		naval_dominance_factor = 100
	}

	ship_ironclad_1 = {
		year = 1865
		archetype = ship_hull_ironclad
		parent = ship_ironclad_0
		priority = 1900
		module_slots = inherit
		
		default_modules = {
			fixed_ship_battery_slot = ship_RML_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_capital
			fixed_ship_secondaries_slot = ship_secondary_guns_0
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = ship_RML_battery_1
			mid_1_custom_slot = ship_RML_battery_1
			mid_2_custom_slot = ship_RML_battery_1
			rear_1_custom_slot = ship_RML_battery_1
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 12
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		naval_range = 2700
		max_strength = 140
		fuel_consumption = 0
		build_cost_ic = 9000
		
		resources = {
			iron = 4
		}
		
		manpower = 550
		naval_dominance_factor = 100
	}

	ship_ironclad_2 = {
		year = 1870
		archetype = ship_hull_ironclad
		parent = ship_ironclad_1
		priority = 1900
		module_slots = inherit
		
		default_modules = {
			fixed_ship_battery_slot = ship_RML_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_capital_2
			fixed_ship_secondaries_slot = ship_secondary_guns_0
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = ship_RML_battery_1
			mid_1_custom_slot = ship_RML_battery_1
			mid_2_custom_slot = ship_RML_battery_1
			rear_1_custom_slot = ship_RML_battery_1
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 15
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		naval_range = 3600
		max_strength = 150
		fuel_consumption = 0
		build_cost_ic = 10000
		
		resources = {
			iron = 3
			steel = 1
		}
		
		manpower = 650
		naval_dominance_factor = 100
	}
	
	ship_hull_ironclad_0 = {
		year = 1860
		visual_level = 0
		archetype = ship_hull_ironclad
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_cannon_battery ship_module_ram ship_RML_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_sail ship_engine_capital }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor ship_cannon_battery ship_RML_battery }
			}
			mid_1_custom_slot = rear_1_custom_slot
			mid_2_custom_slot = rear_1_custom_slot
			front_1_custom_slot = rear_1_custom_slot
		}

		module_count_limit = {
			module = ship_RML_battery_1
			count < 4
		}
		module_count_limit = {
			module = ship_RBL_battery_1
			count < 2
		}
		module_count_limit = {
			module = ship_cannon_battery_3
			count < 3
		}
		module_count_limit = {
			module = ship_armor_capital_ironclad_0
			count < 5
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = ship_engine_steam_screw_capital
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}

		build_cost_ic = 9000
		
		resources = {
			iron = 3
			wood = 3
		}
	}

	ship_hull_ironclad_1 = {
		year = 1865
		visual_level = 0
		archetype = ship_hull_ironclad
		parent = ship_hull_ironclad_0
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_secondaries_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = mid_1_custom_slot
			front_1_custom_slot = inherit
			rear_1_custom_slot = inherit
			mid_3_custom_slot = front_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_screw_capital_2
			mid_3_custom_slot = empty
		}

		module_count_limit = {
			module = ship_RML_battery_1
			count < 5
		}
		module_count_limit = {
			module = ship_RBL_battery_1
			count < 3
		}
		module_count_limit = {
			module = ship_cannon_battery_3
			count < 4
		}
		module_count_limit = {
			module = ship_armor_capital_ironclad_0
			count < 5
		}
		
		armor_value = 8.5
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		naval_range = 2700
		max_strength = 140
		fuel_consumption = 0
		build_cost_ic = 9500
		
		resources = {
			iron = 4
			wood = 2
		}
		
		manpower = 550
		naval_dominance_factor = 100
	}

	ship_hull_ironclad_2 = {
		year = 1870
		visual_level = 0
		archetype = ship_hull_ironclad
		parent = ship_hull_ironclad_1
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_secondaries_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = inherit
			front_1_custom_slot = inherit
			rear_1_custom_slot = inherit
			mid_3_custom_slot = inherit
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_screw_capital_2
		}

		module_count_limit = {
			module = ship_RML_battery_1
			count < 5
		}
		module_count_limit = {
			module = ship_RBL_battery_1
			count < 3
		}
		module_count_limit = {
			module = ship_cannon_battery_3
			count < 4
		}
		module_count_limit = {
			module = ship_armor_capital_ironclad_0
			count < 5
		}
		
		armor_value = 11
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		naval_range = 3600
		max_strength = 150
		fuel_consumption = 0
		build_cost_ic = 10500
		
		resources = {
			iron = 4
			steel = 1
			wood = 1
		}
		
		manpower = 650
		naval_dominance_factor = 100
	}
	
	ship_hull_cruiser_heavy = {
		year = 1875

		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		alias = heavy_cruiser
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_medium_battery ship_heavy_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_cruiser }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
					ship_medium_battery
					ship_heavy_battery
					ship_secondaries
					ship_capital_armor
				}
			}
			mid_1_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_heavy_battery
			count < 4
		}
		
		module_count_limit = {
			category = ship_medium_battery
			count < 4
		}
		
		module_count_limit = {
			category = ship_capital_armor
			count < 4
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 10
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 22
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 3750
		
		max_strength = 65

		fuel_consumption = 0
		
		build_cost_ic = 4000
		resources = {
			iron = 3
			steel = 1
		}
		
		manpower = 500
		naval_dominance_factor = 100
	}
	ship_hull_cruiser_heavy_0 = {
		year = 1875
		visual_level = 0
		archetype = ship_hull_cruiser_heavy
		priority = 1900
		
		
		module_slots = inherit
	}
	ship_hull_cruiser_heavy_1 = {
		year = 1880
		visual_level = 0
		archetype = ship_hull_cruiser_heavy
		parent = ship_hull_cruiser_heavy_0
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
					ship_medium_battery
					ship_heavy_battery
					ship_secondaries
					ship_capital_armor
				}
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
			mid_2_custom_slot = empty
		}
		
		armor_value = 12
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 4500
		
		max_strength = 75

		fuel_consumption = 0
		
		build_cost_ic = 4750
		resources = {
			iron = 2
			steel = 2
		}
		
		manpower = 600
		naval_dominance_factor = 100
	}
	
	ship_heavy_cruiser_0 = {
		year = 1875
		archetype = ship_hull_cruiser_heavy
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
			fixed_ship_secondaries_slot = ship_secondary_guns_0
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = ship_medium_battery_1
			mid_1_custom_slot = ship_medium_battery_1
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 10

		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 22
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 3750
		
		max_strength = 65
		

		fuel_consumption = 0
		
		build_cost_ic = 4000
		resources = {
			iron = 3
		}
		
		manpower = 500
		naval_dominance_factor = 100
	}
	ship_heavy_cruiser_1 = {
		year = 1880
		archetype = ship_hull_cruiser_heavy
		parent = ship_heavy_cruiser_0
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
			fixed_ship_secondaries_slot = ship_secondary_guns_2
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = ship_medium_battery_1
			mid_1_custom_slot = ship_medium_battery_2
			rear_1_custom_slot = ship_medium_battery_1
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 12

		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 4750
		
		max_strength = 75
		

		fuel_consumption = 0
		
		build_cost_ic = 4750
		resources = {
			iron = 2
			steel = 2
		}
		
		manpower = 600
		naval_dominance_factor = 100
	}
	ship_heavy_cruiser_2 = {
		year = 1890
		archetype = ship_hull_cruiser_heavy
		parent = ship_heavy_cruiser_1
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
			fixed_ship_secondaries_slot = ship_secondary_guns_2
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			front_1_custom_slot = ship_medium_battery_1
			mid_1_custom_slot = ship_medium_battery_2
			rear_1_custom_slot = ship_medium_battery_1
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 14

		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 5500
		
		max_strength = 85
		

		fuel_consumption = 0
		
		build_cost_ic = 5500
		resources = {
			iron = 2
			steel = 3
		}
		
		manpower = 700
		naval_dominance_factor = 100
	}
	ship_heavy_cruiser_3 = {
		year = 1905
		archetype = ship_hull_cruiser_heavy
		parent = ship_heavy_cruiser_2
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_heavy_battery_4
			fixed_ship_fire_control_system_slot = fire_control_system_2
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
			fixed_ship_secondaries_slot = ship_secondary_guns_2
			fixed_ship_armor_slot = ship_armor_capital_harvey_0
			front_1_custom_slot = ship_medium_battery_2
			mid_1_custom_slot = ship_medium_battery_2
			rear_1_custom_slot = ship_medium_battery_2
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 16

		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 7250
		
		max_strength = 95
		

		fuel_consumption = 0
		
		build_cost_ic = 7250
		resources = {
			iron = 2
			steel = 3
		}
		
		manpower = 800
		naval_dominance_factor = 100
	}
	
	
	ship_hull_cruiser_battle = {
		year = 1878

		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		alias = battle_cruiser
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_medium_battery ship_heavy_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_cruiser ship_engine_sail }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_medium_battery
					ship_heavy_battery
					ship_capital_armor
				}
			}
			mid_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_heavy_battery
			count < 3
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = ship_engine_oil_turbines_cruiser_1
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 15
		
		surface_detection = 14
		sub_detection = 0
		surface_visibility = 25
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 4200
		
		max_strength = 90

		fuel_consumption = 0
		
		build_cost_ic = 6250
		resources = {
			iron = 4
			steel = 1
		}
		
		manpower = 700
		naval_dominance_factor = 100
	}
	ship_hull_cruiser_battle_0 = {
		year = 1878
		visual_level = 0
		archetype = ship_hull_cruiser_battle
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = inherit
	}
	ship_hull_cruiser_battle_1 = {
		year = 1888
		visual_level = 0
		archetype = ship_hull_cruiser_battle
		parent = ship_hull_cruiser_battle_0
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = front_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_oil_turbines_cruiser_1
		}
		
		module_count_limit = {
			category = ship_heavy_battery
			count < 4
		}
		
		armor_value = 18
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 25
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 4800
		
		max_strength = 100

		fuel_consumption = 0
		
		build_cost_ic = 6750
		resources = {
			iron = 3
			steel = 2
		}
		
		manpower = 750
		naval_dominance_factor = 100
	}
	
	ship_hull_battleship = {
		year = 1890

		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		alias = battleship
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_medium_battery ship_heavy_battery ship_cruise_missile}
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_capital }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_medium_battery
					ship_heavy_battery
					ship_cruise_missile
					ship_missile
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
			rear_2_custom_slot = front_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = ship_engine_steam_turbines_capital_1
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			front_2_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
			rear_2_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 25
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 30
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 6000
		
		max_strength = 200

		fuel_consumption = 0
		
		build_cost_ic = 11000
		resources = {
			iron = 3
			steel = 2
		}
		
		manpower = 900
		naval_dominance_factor = 100
	}
	
	ship_hull_battleship_0 = {
		year = 1890
		visual_level = 0
		archetype = ship_hull_battleship
		parent = ship_hull_cruiser_battle_1
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = inherit
	}
	
	ship_hull_dreadnought = {
		year = 1900

		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		alias = dreadnought
		priority = 1900
		
		upgrades = {
			ship_reliability_upgrade
			ship_engine_upgrade
			ship_armor_upgrade
			ship_gun_upgrade
		}

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_medium_battery ship_heavy_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_capital }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_light_battery
					ship_medium_battery
					ship_heavy_battery
					ship_capital_armor
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
			rear_2_custom_slot = front_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = ship_engine_oil_turbines_capital_1
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			front_2_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
			rear_2_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 30
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 50
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 7500
		
		max_strength = 250

		fuel_consumption = 0
		
		build_cost_ic = 13500
		resources = {
			steel = 3
			iron = 2
		}
		
		manpower = 1200
		naval_dominance_factor = 100
	}
	
	ship_hull_dreadnought_0 = {
		year = 1900
		visual_level = 0
		archetype = ship_hull_dreadnought
		parent = ship_hull_battleship_0
		
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = inherit
	}
	ship_hull_dreadnought_1 = {
		year = 1905
		visual_level = 0
		archetype = ship_hull_dreadnought
		parent = ship_hull_dreadnought_0
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = inherit
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
			rear_2_custom_slot = front_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_oil_turbines_capital_1
		}
		
		armor_value = 35
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 48
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 8250
		
		max_strength = 280

		fuel_consumption = 0
		
		build_cost_ic = 14500
		resources = {
			steel = 3
			iron = 3
		}
		
		manpower = 1300
		naval_dominance_factor = 100
	}
	ship_hull_dreadnought_2 = {
		year = 1910
		visual_level = 0
		archetype = ship_hull_dreadnought
		parent = ship_hull_dreadnought_1
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_light_battery
					ship_medium_battery
					ship_heavy_battery
					ship_capital_armor
				}
			}
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = front_1_custom_slot
			mid_3_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_secondaries
					ship_light_battery
					ship_medium_battery
					ship_heavy_battery
					ship_capital_armor
				}
			}
			rear_1_custom_slot = front_1_custom_slot
			rear_2_custom_slot = front_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_anti_air_slot = empty
			fixed_ship_engine_slot = ship_engine_oil_turbines_capital_1
			mid_3_custom_slot = empty
		}
		
		armor_value = 38
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 46
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 9000
		
		max_strength = 320

		fuel_consumption = 0
		
		build_cost_ic = 15750
		resources = {
			steel = 4
			iron = 3
		}
		
		manpower = 1550
		naval_dominance_factor = 100
	}
	ship_hull_dreadnought_3 = {
		year = 1914
		visual_level = 0
		archetype = ship_hull_dreadnought
		parent = ship_hull_dreadnought_2
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_anti_air_slot = inherit
			front_1_custom_slot = inherit
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = front_1_custom_slot
			mid_3_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
			rear_2_custom_slot = front_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_oil_turbines_capital_1
		}
		
		armor_value = 42
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 44
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 10200
		
		max_strength = 350

		fuel_consumption = 0
		
		build_cost_ic = 17000
		resources = {
			steel = 5
			iron = 2
		}
		
		manpower = 1650
		naval_dominance_factor = 100
	}
	ship_hull_dreadnought_4 = {
		year = 1916
		visual_level = 0
		archetype = ship_hull_dreadnought
		parent = ship_hull_dreadnought_3
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_anti_air_slot = inherit
			front_1_custom_slot = inherit
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = front_1_custom_slot
			mid_3_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
			rear_2_custom_slot = front_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_oil_turbines_capital_1
		}
		
		armor_value = 45
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 42
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 11250
		
		max_strength = 375

		fuel_consumption = 0
		
		build_cost_ic = 18500
		resources = {
			steel = 6
			iron = 2
		}
		
		manpower = 1800
		naval_dominance_factor = 100
	}
	ship_hull_dreadnought_5 = {
		year = 1918
		visual_level = 0
		archetype = ship_hull_dreadnought
		parent = ship_hull_dreadnought_4
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_sonar }
			}
			front_1_custom_slot = inherit
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = front_1_custom_slot
			mid_3_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
			rear_2_custom_slot = front_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = ship_engine_oil_turbines_capital_1
		}
		
		armor_value = 50
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 40
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 12750
		
		max_strength = 400

		fuel_consumption = 0
		
		build_cost_ic = 20000
		resources = {
			steel = 6
			iron = 2
			chromium = 1
		}
		
		manpower = 2000
		naval_dominance_factor = 100
	}
	
	ship_hull_battleship_1 = {
		year = 1922
		visual_level = 0
		archetype = ship_hull_battleship
		parent = ship_hull_dreadnought_5
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_sonar }
			}
			front_1_custom_slot = inherit
			front_2_custom_slot = front_1_custom_slot
			mid_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = front_1_custom_slot
			mid_3_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
			rear_2_custom_slot = front_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = ship_engine_steam_turbines_capital_1
		}
		
		armor_value = 52.5
		
		surface_detection = 16
		sub_detection = 0
		surface_visibility = 42
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 13000
		
		max_strength = 410

		fuel_consumption = 0
		
		build_cost_ic = 22000
		resources = {
			steel = 6
			iron = 3
			chromium = 1
		}
		
		manpower = 2250
		naval_dominance_factor = 100
	}

	ship_hull_primitive_sailing_boat = {
		year = 1800
		
		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		alias = sailboat
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = { ship_primitive_armament_archers ship_primitive_armament_armed_crew }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_primitive_sails }
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_primitive_armament_archers
					ship_primitive_armament_armed_crew
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_engine_slot = ship_engine_primitive_sails_0
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			mid_3_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 25
		naval_speed = 0
		reliability = 0.7
		
		naval_range = 600
		
		max_strength = 2

		fuel_consumption = 0
		
		build_cost_ic = 400
		resources = {
			wood = 1
		}
		
		manpower = 40
		naval_dominance_factor = 100
	}
	ship_hull_primitive_sailing_boat_0 = {
		year = 1800
		visual_level = 0
		archetype = ship_hull_primitive_sailing_boat
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = inherit
	}
	ship_hull_primitive_sailing_boat_1 = {
		year = 1800
		visual_level = 0
		archetype = ship_hull_primitive_sailing_boat
		parent = ship_hull_primitive_sailing_boat_0
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_engine_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_primitive_sails_0
		}
		
		armor_value = 0
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 25
		naval_speed = 0
		reliability = 0.75
		
		naval_range = 900
		
		max_strength = 3

		fuel_consumption = 0
		
		build_cost_ic = 450
		resources = {
			wood = 1
		}
		
		manpower = 45
		naval_dominance_factor = 100
	}
	ship_hull_primitive_sailing_boat_2 = {
		year = 1800
		visual_level = 0
		archetype = ship_hull_primitive_sailing_boat
		parent = ship_hull_primitive_sailing_boat_1
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = { ship_primitive_armament_archers ship_primitive_armament_armed_crew ship_cannon_battery}
			}
			fixed_ship_engine_slot = inherit
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_primitive_armament_archers
					ship_primitive_armament_armed_crew
					ship_cannon_battery
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			mid_3_custom_slot = mid_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_primitive_sails_0
		}
		
		armor_value = 0
		
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 25
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1200
		
		max_strength = 4

		fuel_consumption = 0
		
		build_cost_ic = 500
		resources = {
			wood = 1
		}
		
		manpower = 50
		naval_dominance_factor = 100
	}
}
