equipments = {
	
	ship_hull_carrier = {
		year = 1914

		is_archetype = yes
		is_buildable = no
		type = carrier
		sprite = carrier
		group_by = archetype
		interface_category = interface_category_capital_ships
		alias = carrier
		priority = 1900
		
		upgrades = {
			ship_deckspace_upgrade
			carrier_armor_upgrade
			ship_engine_upgrade
			ship_reliability_upgrade			
		}

		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space }
				gfx = ship_deck_space_slot
			}
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { ship_deck_space }
				gfx = ship_deck_space_slot
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_carrier }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_deck_space
					ship_carrier_armor
					ship_secondaries
					ship_anti_air
				}
			}
		}
		
		module_count_limit = {
			category = ship_deck_space
			count < 4
		}
		
		default_modules = {
			fixed_ship_deck_slot_1 = ship_deck_space_0
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_engine_slot = ship_engine_oil_turbines_carrier_1
			fixed_ship_secondaries_slot = empty
			front_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 40
		naval_speed = 0
		reliability = 0.65
		
		naval_range = 1600
		
		max_strength = 100

		fuel_consumption = 0
		
		offensive_weapons = no
		
		build_cost_ic = 5000
		resources = {
			iron = 4
			steel = 2
			chromium = 1
		}
		
		manpower = 2750
		naval_dominance_factor = 100
	}
	
	ship_hull_carrier_0 = {
		year = 1914
		visual_level = 0
		archetype = ship_hull_carrier
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = inherit
	}
	
	ship_hull_carrier_1 = {
		year = 1918
		visual_level = 0
		archetype = ship_hull_carrier
		parent = ship_hull_carrier_0
		priority = 1900

		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			front_1_custom_slot = inherit
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_oil_turbines_carrier_1
		}
		
		armor_value = 0
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 40
		naval_speed = 0
		reliability = 0.7
		
		naval_range = 2000
		
		max_strength = 120

		fuel_consumption = 0
		
		build_cost_ic = 5750
		resources = {
			iron = 3
			steel = 3
			chromium = 1
		}
		
		manpower = 3000
		naval_dominance_factor = 100
	}
	
	ship_hull_carrier_2 = {
		year = 1922
		visual_level = 0
		archetype = ship_hull_carrier
		parent = ship_hull_carrier_1
		priority = 1900

		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			front_1_custom_slot = inherit
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_oil_turbines_carrier_1
		}
		
		armor_value = 0
		
		surface_detection = 21
		sub_detection = 0
		surface_visibility = 42
		naval_speed = 0
		reliability = 0.7
		
		naval_range = 2250
		
		max_strength = 125

		fuel_consumption = 0
		
		build_cost_ic = 6000
		resources = {
			iron = 3
			steel = 3
			chromium = 1
		}
		
		manpower = 3100
		naval_dominance_factor = 100
	}

	ship_hull_carrier_conversion_bb = {
		abbreviation = "hcb"  # Changed from "had" to avoid confusion with mega carrier
		year = 1922
		visual_level = 0
		archetype = ship_hull_carrier
		priority = 1100
		can_convert_from = { ship_hull_heavy_1 }
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_carrier_armor }
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
		}
		default_modules = {
			fixed_ship_engine_slot = heavy_ship_engine_1
			mid_1_custom_slot = empty
		}
		naval_range = 4000
		reliability = 0.65
		max_strength = 325
		naval_speed = 25
		build_cost_ic = 2700
		resources = {
			steel = 4
			chromium = 1
		}
		manpower = 5000
		naval_dominance_factor = 100
	}

	ship_hull_carrier_conversion_ca = {
		abbreviation = "hae"
		year = 1922
		visual_level = 0
		archetype = ship_hull_carrier
		priority = 1200
		can_convert_from = { ship_hull_cruiser_1 }
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { cruiser_ship_engine carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_carrier_armor }
			}
		}
		default_modules = {
			fixed_ship_deck_slot_1 = empty
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = empty
		}
		naval_range = 4000
		max_strength = 125
		reliability = 0.65
		naval_speed = 22.5
		build_cost_ic = 2700
		resources = {
			steel = 3
		}
		manpower = 1000
		naval_dominance_factor = 100
	}

}
