equipments = {
	ship_hull_cruiser = {
		year = 1890

		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		alias = cruiser
		priority = 1900
		
		upgrades = {
			ship_reliability_upgrade
			ship_engine_upgrade
			ship_armor_upgrade
			ship_gun_upgrade
		}

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { 
					ship_light_battery 
					ship_medium_battery 
					ship_heavy_battery 
					ship_cruise_missile 
					ship_missile
				}
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_sail ship_engine_cruiser }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
					ship_medium_battery
					ship_heavy_battery
					ship_secondaries
					ship_capital_armor
					ship_cruise_missile
					ship_missile
					ship_module_seaplane_launcher
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
					ship_medium_battery
					ship_heavy_battery
					ship_secondaries
					ship_capital_armor
					ship_cruise_missile
					ship_missile
					ship_module_seaplane_launcher
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
					ship_medium_battery
					ship_heavy_battery
					ship_secondaries
					ship_capital_armor
					ship_cruise_missile
					ship_missile
					ship_module_seaplane_launcher
				}
			}
		}
		
		# Global module count limits
		module_count_limit = {
			category = ship_heavy_battery
			count < 3
		}
		
		module_count_limit = {
			category = ship_medium_battery
			count < 3
		}
		
		module_count_limit = {
			category = ship_capital_armor
			count < 3
		}
		
		module_count_limit = {
			category = ship_module_seaplane_launcher
			count < 2
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		# Base stats
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 8
		surface_detection = 14
		sub_detection = 0
		surface_visibility = 22
		naval_speed = 0
		reliability = 0.8
		naval_range = 3000
		max_strength = 50
		fuel_consumption = 0
		
		build_cost_ic = 3000
		resources = {
			iron = 2
			steel = 1
		}
		manpower = 400
		naval_dominance_factor = 100
	}

	ship_hull_cruiser_0 = {
		year = 1890
		visual_level = 0
		archetype = ship_hull_cruiser
		priority = 1900
		naval_dominance_factor = 100
		module_slots = inherit
	}

	ship_hull_cruiser_1 = {
		year = 1905
		visual_level = 0
		archetype = ship_hull_cruiser
		parent = ship_hull_cruiser_0
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			rear_1_custom_slot = inherit
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
					ship_medium_battery
					ship_heavy_battery
					ship_secondaries
					ship_capital_armor
				}
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
			mid_2_custom_slot = empty
		}
		
		armor_value = 9
		surface_detection = 15
		surface_visibility = 22
		naval_range = 3450
		max_strength = 55
		
		build_cost_ic = 3500
		resources = {
			iron = 3
			steel = 1
		}
		manpower = 450
		naval_dominance_factor = 100
	}

	ship_hull_cruiser_2 = {
		year = 1910
		visual_level = 0
		archetype = ship_hull_cruiser
		parent = ship_hull_cruiser_1
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			rear_1_custom_slot = inherit
			mid_2_custom_slot = inherit
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
			fixed_ship_anti_air_slot = empty
		}
		
		armor_value = 11
		surface_detection = 15
		surface_visibility = 21
		naval_range = 4050
		max_strength = 65
		
		build_cost_ic = 4000
		resources = {
			iron = 2
			steel = 2
		}
		manpower = 500
		naval_dominance_factor = 100
	}

	ship_hull_cruiser_3 = {
		year = 1915
		visual_level = 0
		archetype = ship_hull_cruiser
		parent = ship_hull_cruiser_2
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			rear_1_custom_slot = inherit
			mid_2_custom_slot = inherit
			fixed_ship_anti_air_slot = inherit
			mid_3_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
					ship_medium_battery
					ship_heavy_battery
					ship_secondaries
					ship_capital_armor
				}
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
			mid_3_custom_slot = empty
		}
		
		armor_value = 12
		surface_detection = 15
		surface_visibility = 20
		naval_range = 4800
		max_strength = 70
		
		build_cost_ic = 4750
		resources = {
			iron = 2
			steel = 2
		}
		manpower = 525
		naval_dominance_factor = 100
	}

	ship_hull_cruiser_4 = {
		year = 1918
		visual_level = 0
		archetype = ship_hull_cruiser
		parent = ship_hull_cruiser_3
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			rear_1_custom_slot = inherit
			mid_2_custom_slot = inherit
			fixed_ship_anti_air_slot = inherit
			mid_3_custom_slot = inherit
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
		}
		
		armor_value = 14
		surface_detection = 16
		surface_visibility = 20
		naval_range = 5400
		max_strength = 75
		
		build_cost_ic = 5500
		resources = {
			iron = 1
			steel = 3
		}
		manpower = 550
		naval_dominance_factor = 100
	}

	ship_hull_cruiser_5 = {
		year = 1922
		visual_level = 0
		archetype = ship_hull_cruiser
		parent = ship_hull_cruiser_4
		priority = 1900

		module_slots = inherit
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser_2
		}
		
		armor_value = 15
		surface_detection = 18
		surface_visibility = 22
		naval_range = 5500
		max_strength = 75
		
		build_cost_ic = 5750
		resources = {
			iron = 2
			steel = 3
		}
		manpower = 650
		naval_dominance_factor = 100
	}
#	light_cruiser_1 = {
#		year = 1922
#		visual_level = 0
#		archetype = ship_hull_cruiser
#		priority = 1900
#		module_slots = inherit
#
#		type = { 
#			screen_ship
#			anti_air
#		}
#		upgrades = {
#			ship_reliability_upgrade
#			ship_engine_upgrade
#			ship_gun_upgrade
#			ship_anti_air_upgrade
#		}
#		module_slots = inherit
#		default_modules = {
#			fixed_ship_battery_slot = ship_light_medium_battery_1
#			fixed_ship_anti_air_slot = ship_anti_air_1
#			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
#			fixed_ship_engine_slot = cruiser_ship_engine_1
#			mid_1_custom_slot = ship_torpedo_1
#			mid_2_custom_slot = ship_anti_air_1
#			rear_1_custom_slot = ship_light_medium_battery_1
#		}
#		lg_armor_piercing = 0
#		lg_attack = 0
#		torpedo_attack = 2
#		sub_attack = 0
#		
#		anti_air_attack = 0
#		
#		armor_value = 5
#
#		
#		surface_detection = 15
#		sub_detection = 5
#		surface_visibility = 15
#		naval_speed = 29
#		reliability = 0.8
#		resources = {
#			#oil = 1
#			steel = 2
#		}
#	}
#
#	heavy_cruiser_1 = {
#		year = 1922
#		visual_level = 0
#		type = capital_ship
#		archetype = ship_hull_cruiser
#		priority = 1800
#		upgrades = {
#			ship_reliability_upgrade
#			ship_engine_upgrade
#			ship_armor_upgrade
#			ship_gun_upgrade
#		}
#		
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_anti_air_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_secondaries_slot = inherit
#			fixed_ship_armor_slot = inherit
#			front_1_custom_slot = {
#				required = no
#				allowed_module_categories = {
#					ship_torpedo
#					ship_anti_air
#				}
#			}
#			
#			mid_1_custom_slot = {
#				required = no
#				allowed_module_categories = {
#					ship_torpedo
#					ship_anti_air
#					ship_light_battery
#					dp_light_battery
#					ship_medium_battery
#					ship_light_medium_battery
#					ship_secondaries
#					ship_dp_secondaries
#					ship_airplane_launcher
#				}
#			}
#			mid_2_custom_slot = mid_1_custom_slot
#			rear_1_custom_slot = {
#				required = no
#				allowed_module_categories = {
#					ship_mine_layer
#					ship_anti_air
#					ship_airplane_launcher
#					ship_torpedo
#					ship_light_battery
#					dp_light_battery
#					ship_medium_battery
#					ship_light_medium_battery
#				}
#			}
#			rear_2_custom_slot = {
#				required = no
#				allowed_module_categories = {
#					ship_mine_layer
#					ship_anti_air
#					ship_airplane_launcher
#					ship_depth_charge
#					ship_light_battery
#					dp_light_battery
#					ship_medium_battery
#					ship_light_medium_battery
#				}
#			}
#		}
#		default_modules = {
#			fixed_ship_battery_slot = ship_medium_battery_1
#			fixed_ship_anti_air_slot = ship_anti_air_3
#			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
#			fixed_ship_engine_slot = cruiser_ship_engine_1
#			fixed_ship_secondaries_slot = ship_secondaries_1
#			mid_1_custom_slot = ship_secondaries_1
#			mid_2_custom_slot = ship_anti_air_3
#			rear_1_custom_slot = ship_medium_battery_1
#		}
#		lg_armor_piercing = 0
#		lg_attack = 0
#		
#		hg_armor_piercing = 0
#		hg_attack = 0
#		
#		torpedo_attack = 0
#		
#		anti_air_attack = 0
#		
#		armor_value = 9
#
#		
#		surface_detection = 12
#		sub_detection = 5
#		surface_visibility = 15
#		naval_speed = 27
#		reliability = 0.80
#		
#		naval_range = 3000
#		
#		max_strength = 150
#		
#
#		fuel_consumption = 33
#		
#		build_cost_ic = 2200
#		resources = {
#			#oil = 1
#			steel = 3
#		}
#		
#		manpower = 1500
#	}
}