equipments = {
	ship_hull_frigate = {
		year = 1800
		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		alias = frigate
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_cannon_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_sail ship_engine_cruiser }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor ship_screen_armor }
			}
			front_1_custom_slot = { required = no allowed_module_categories = { ship_cannon_battery ship_RML_battery ship_primitive_armament_armed_crew } }
			mid_1_custom_slot   = { required = no allowed_module_categories = { ship_cannon_battery ship_RML_battery ship_primitive_armament_armed_crew } }
			mid_2_custom_slot   = { required = no allowed_module_categories = { ship_cannon_battery ship_RML_battery ship_primitive_armament_armed_crew } }
			mid_3_custom_slot   = { required = no allowed_module_categories = { ship_cannon_battery ship_RML_battery ship_primitive_armament_armed_crew } }
			rear_1_custom_slot  = { required = no allowed_module_categories = { ship_cannon_battery ship_RML_battery ship_primitive_armament_armed_crew } }
		}

		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			mid_3_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 3
		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 15
		naval_speed = 6 
		reliability = 0.70
		
		naval_range = 1500
		
		max_strength = 25
		fuel_consumption = 0
		
		build_cost_ic = 600
		resources = {
			wood = 3
		}
		
		manpower = 350  
		naval_dominance_factor = 100
	}
	ship_hull_frigate_0 = {
		year = 1800
		visual_level = 0
		archetype = ship_hull_frigate
		parent = ship_hull_frigate          
		type = screen_ship               
		interface_category = interface_category_screen_ships
		priority = 1900
		naval_dominance_factor = 100
		module_slots = inherit             
	}
	ship_frigate_0 = {
		year = 1800
		visual_level = 0
		archetype = ship_hull_frigate
		priority = 1900

		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0     # 24lb guns
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			mid_3_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 3
		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 15
		naval_speed = 6  
		reliability = 0.70
		
		naval_range = 1500
		
		max_strength = 25
		fuel_consumption = 0
		
		build_cost_ic = 600
		resources = {
			wood = 3
		}
		
		manpower = 350  
		naval_dominance_factor = 100
	}
	ship_hull_frigate_1 = {
		year = 1850
		visual_level = 1
		archetype = ship_hull_frigate
		parent = ship_hull_frigate_0
		type = screen_ship
		interface_category = interface_category_screen_ships
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = { required = no allowed_module_categories = { ship_cannon_battery ship_RML_battery ship_primitive_armament_armed_crew } }
			mid_3_custom_slot = { required = no allowed_module_categories = { ship_cannon_battery ship_RML_battery ship_primitive_armament_armed_crew } }
			rear_1_custom_slot = inherit
		}
		
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1 
			fixed_ship_engine_slot = empty  
			mid_2_custom_slot = empty
			mid_3_custom_slot = empty
		}
		
		armor_value = 4
		surface_detection = 14
		sub_detection = 0
		surface_visibility = 15
		naval_speed = 7 
		reliability = 0.75
		
		naval_range = 1800
		
		max_strength = 30
		fuel_consumption = 0
		
		build_cost_ic = 750
		resources = {
			wood = 4
		}
		
		manpower = 400
		naval_dominance_factor = 100
	}
	ship_frigate_1 = {
		year = 1850 
		visual_level = 1
		archetype = ship_hull_frigate
		parent = ship_frigate_0
		priority = 1900
		
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1  
			fixed_ship_engine_slot = ship_engine_sail_0  
			mid_2_custom_slot = empty
			mid_3_custom_slot = empty
		}
		
		armor_value = 4
		surface_detection = 14
		sub_detection = 0
		surface_visibility = 15
		naval_speed = 7  
		reliability = 0.75
		
		naval_range = 1800
		
		max_strength = 30
		fuel_consumption = 0
		
		build_cost_ic = 750
		resources = {
			wood = 4
		}
		
		manpower = 400
		naval_dominance_factor = 100
	}
	ship_frigate_2 = {
		year = 1865
		archetype = ship_hull_frigate
		parent = ship_frigate_1
		priority = 1900
		
		lg_armor_piercing = 0
		lg_attack = 0
		hg_armor_piercing = 0
		hg_attack = 0
		torpedo_attack = 0
		sub_attack = 0
		anti_air_attack = 0
		armor_value = 12
		surface_detection = 15
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 8
		reliability = 0.8
		naval_range = 2700
		max_strength = 140

		fuel_consumption = 0
		
		build_cost_ic = 9000
		resources = {
			iron = 4
		}
		
		manpower = 550
		naval_dominance_factor = 100
	}
}
