equipments = {

	ship_hull_gunboat = {
		year = 1800

		is_archetype = yes
		is_buildable = no
		type = capital_ship
		interface_category = interface_category_capital_ships
		alias = gunboat
		priority = 1900
		
		upgrades = {
			ship_reliability_upgrade
			ship_engine_upgrade
			ship_armor_upgrade
			ship_gun_upgrade
		}

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_cannon_battery ship_light_battery ship_medium_battery ship_heavy_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_gunboat ship_engine_sail }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }	
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_cannon_battery
					ship_light_battery
					ship_medium_battery_0
					ship_secondaries
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_heavy_battery
			count < 3
		}
		
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system
			fixed_ship_engine_slot = ship_engine_paddle_gunboat
			fixed_ship_secondaries_slot = empty
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = -20
		lg_attack = 0
		
		hg_armor_piercing = -20
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 18
		naval_speed = 0
		reliability = 0.7
		
		naval_range = 1200
		
		max_strength = 40		
		

		fuel_consumption = 0
		
		build_cost_ic = 2000
		resources = {
			wood = 1
			iron = 3
		}
		
		manpower = 75
		naval_dominance_factor = 100
	}

	ship_hull_gunboat_0 = {
		year = 1800
		visual_level = 0
		archetype = ship_hull_gunboat
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_cannon_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_sail }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_cannon_battery_0 }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }	
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_cannon_battery
					ship_light_battery
					ship_medium_battery
					ship_heavy_battery_0
					ship_secondaries
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
		}
	}
	
	ship_hull_gunboat_1 = {
		year = 1850
		visual_level = 0
		archetype = ship_hull_gunboat
		parent = ship_hull_gunboat_0
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_cannon_battery ship_light_battery ship_medium_battery ship_heavy_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_gunboat ship_engine_sail }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }	
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_cannon_battery
					ship_light_battery
					ship_medium_battery_0
					ship_secondaries
				}
			}
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_heavy_battery
			count < 3
		}
		
		default_modules = {
			front_1_custom_slot = empty
			fixed_ship_engine_slot = ship_engine_paddle_gunboat
		}
		
		armor_value = 1

		naval_speed = 0
		reliability = 0.75
		
		naval_range = 1425
		
		max_strength = 45	
		
		build_cost_ic = 2300
		resources = {
			wood = 1
			iron = 4
		}
		
		manpower = 50
		naval_dominance_factor = 100
	}
	
	ship_hull_gunboat_2 = {
		year = 1860
		visual_level = 0
		archetype = ship_hull_gunboat
		parent = ship_hull_gunboat_1
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_heavy_battery
			count < 3
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_screw_gunboat
		}
		
		armor_value = 2

		naval_speed = 0
		reliability = 0.75
		
		naval_range = 1575
		
		max_strength = 50	
		
		build_cost_ic = 2500
		resources = {
			wood = 1
			iron = 4
		}
		
		manpower = 75
		naval_dominance_factor = 100
	}
	
	ship_hull_gunboat_3 = {
		year = 1868
		visual_level = 0
		archetype = ship_hull_gunboat
		parent = ship_hull_gunboat_2
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_heavy_battery
			count < 3
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_screw_gunboat_2
		}
		
		armor_value = 4

		surface_detection = 14
		surface_visibility = 18
		naval_speed = 0
		reliability = 0.75
		
		naval_range = 1800
		
		max_strength = 60	
		
		build_cost_ic = 2800
		resources = {
			wood = 1
			iron = 3
			steel = 1
		}
		
		manpower = 125
		naval_dominance_factor = 100
	}
	
	ship_hull_gunboat_4 = {
		year = 1884
		visual_level = 0
		archetype = ship_hull_gunboat
		parent = ship_hull_gunboat_3
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_heavy_battery
			count < 3
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_gunboat_1
		}
		
		armor_value = 5

		naval_speed = 0
		reliability = 0.75
		
		naval_range = 1950
		
		max_strength = 65	
		
		fuel_consumption = 0
		
		build_cost_ic = 3000
		resources = {
			wood = 1
			iron = 3
			steel = 1
		}
		
		manpower = 150
		naval_dominance_factor = 100
	}
	
	ship_hull_gunboat_5 = {
		year = 1890
		visual_level = 0
		archetype = ship_hull_gunboat
		parent = ship_hull_gunboat_4
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_heavy_battery
			count < 3
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_gunboat_2
		}
		
		armor_value = 7

		surface_detection = 15
		surface_visibility = 17
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2100
		
		max_strength = 75	
		
		fuel_consumption = 0
		
		build_cost_ic = 3500
		resources = {
			wood = 1
			iron = 2
			steel = 2
		}
		
		manpower = 200
		naval_dominance_factor = 100
	}
	
	ship_hull_gunboat_6 = {
		year = 1905
		visual_level = 0
		archetype = ship_hull_gunboat
		parent = ship_hull_gunboat_5
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_heavy_battery
			count < 3
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_oil_turbines_gunboat_1
		}
		
		armor_value = 8

		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2250
		
		max_strength = 80	
		
		build_cost_ic = 3800
		resources = {
			wood = 1
			iron = 2
			steel = 2
		}
		
		manpower = 250
		naval_dominance_factor = 100
	}
	
	ship_hull_gunboat_7 = {
		year = 1905
		visual_level = 0
		archetype = ship_hull_gunboat
		parent = ship_hull_gunboat_6
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
		}
		
		module_count_limit = {
			category = ship_heavy_battery
			count < 5
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_oil_turbines_gunboat_2
			fixed_ship_anti_air_slot = empty
		}
		
		armor_value = 10

		surface_detection = 16
		surface_visibility = 16
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2550
		
		max_strength = 90
		
		fuel_consumption = 0
		
		build_cost_ic = 4200
		resources = {
			wood = 0
			iron = 2
			steel = 3
		}
		
		manpower = 300
		naval_dominance_factor = 100
	}
}
