equipments = {

	ship_hull_light = {
		year = 1922

		can_be_produced = {
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				NOT = {
					has_idea = BUL_army_restrictions_aat
				}
			}
			else = {
				NOT = {
					has_idea = BUL_army_restrictions
				}
			}
		}

		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		alias = destroyer
		priority = 2000

		upgrades = {
			ship_torpedo_upgrade
			destroyer_engine_upgrade
			ship_ASW_upgrade
			ship_anti_air_upgrade
		}

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_light_battery dp_light_battery}
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { ship_fire_control_system ship_sonar }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_sonar }
			}
			fixed_ship_torpedo_slot = {
				required = no
				allowed_module_categories = { ship_torpedo }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { light_ship_engine }
			}

			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_mine_warfare
					ship_mine_layer
					ship_anti_air
					ship_depth_charge
				}
			}
			rear_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_radar
			count < 2
		}
		
		module_count_limit = {
			category = ship_sonar
			count < 2
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 1
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 20
		sub_detection = 1
		surface_visibility = 10
		naval_speed = 32
		reliability = 0.80
		
		naval_range = 1500
		
		max_strength = 25
		

		fuel_consumption = 0
		
		build_cost_ic = 400
		resources = {
			steel = 2
		}
		
		manpower = 250
		naval_dominance_factor = 100
	}

	ship_hull_light_1 = {
		abbreviation = "hdb"
		year = 1922

		archetype = ship_hull_light
		priority = 2000
		#alias = destroyer_1
		naval_dominance_factor = 100
		module_slots = inherit
	}
}
