equipments = {

	ship_hull_monitor = {
		year = 1862

		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		alias = monitor
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_light_battery ship_medium_battery ship_heavy_battery ship_cannon_battery ship_RML_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_monitor }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_capital_armor }	
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_screen_armor
					ship_medium_battery
					ship_cannon_battery
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_screen_armor
					ship_cannon_battery
				}
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_screen_armor
					ship_cannon_battery
					ship_heavy_battery
				}
			}
		}
		
		module_count_limit = {
			category = ship_light_battery
			count < 3
		}
		
		module_count_limit = {
			category = ship_anti_air
			count < 5
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = ship_engine_steam_screw_monitor
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0
		
		surface_detection = 16
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1500
		
		max_strength = 20	

		fuel_consumption = 0
		
		build_cost_ic = 1200
		resources = {
			wood = 2
			iron = 3
		}
		
		manpower = 150
		naval_dominance_factor = 100
	}
	
	ship_hull_monitor_0 = {
		year = 1862
		visual_level = 0
		archetype = ship_hull_monitor
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = inherit
	}
	
	ship_hull_monitor_1 = {
		year = 1870
		visual_level = 0
		archetype = ship_hull_monitor
		parent = ship_hull_monitor_0
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_light_battery
			count < 3
		}
		
		module_count_limit = {
			category = ship_anti_air
			count < 5
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_screw_monitor
		}
		
		armor_value = 1

		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1650
		
		max_strength = 22	
		
		build_cost_ic = 1300
		resources = {
			wood = 1
			iron = 3
			steel = 1
		}
		
		manpower = 175
		naval_dominance_factor = 100
	}
	
	ship_hull_monitor_2 = {
		year = 1880
		visual_level = 0
		archetype = ship_hull_monitor
		parent = ship_hull_monitor_1
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_light_battery
			count < 3
		}
		
		module_count_limit = {
			category = ship_anti_air
			count < 5
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_monitor_1
		}
		
		armor_value = 2

		surface_detection = 17
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1950
		
		max_strength = 25	
		
		build_cost_ic = 1450
		resources = {
			wood = 1
			iron = 3
			steel = 1
		}
		
		manpower = 225
		naval_dominance_factor = 100
	}
	
	ship_hull_monitor_3 = {
		year = 1896
		visual_level = 0
		archetype = ship_hull_monitor
		parent = ship_hull_monitor_2
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_light_battery
			count < 3
		}
		
		module_count_limit = {
			category = ship_anti_air
			count < 5
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_monitor_1
		}
		
		armor_value = 2

		surface_detection = 17
		surface_visibility = 19
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2100
		
		max_strength = 28	
		
		build_cost_ic = 1650
		resources = {
			wood = 1
			iron = 2
			steel = 2
		}
		
		manpower = 250
		naval_dominance_factor = 100
	}
	
	ship_hull_monitor_4 = {
		year = 1908
		visual_level = 0
		archetype = ship_hull_monitor
		parent = ship_hull_monitor_3
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_light_battery
			count < 3
		}
		
		module_count_limit = {
			category = ship_anti_air
			count < 5
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_oil_turbines_monitor_1
		}
		
		armor_value = 3

		surface_detection = 18
		surface_visibility = 19
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2250
		
		max_strength = 30
		
		build_cost_ic = 1750
		resources = {
			wood = 1
			iron = 3
			steel = 2
		}
		
		manpower = 300
		naval_dominance_factor = 100
	}
	
	ship_hull_monitor_5 = {
		year = 1914
		visual_level = 0
		archetype = ship_hull_monitor
		parent = ship_hull_monitor_4
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_light_battery
			count < 3
		}
		
		module_count_limit = {
			category = ship_anti_air
			count < 5
		}
		
		default_modules = {
			mid_2_custom_slot = empty
			fixed_ship_engine_slot = ship_engine_oil_turbines_monitor_1
		}
		
		armor_value = 3

		surface_detection = 19
		surface_visibility = 19
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2550
		
		max_strength = 35
		
		build_cost_ic = 1900
		resources = {
			wood = 1
			iron = 2
			steel = 3
		}
		
		manpower = 350
		naval_dominance_factor = 100
	}

	ship_hull_monitor_6 = {
		year = 1922
		visual_level = 0
		archetype = ship_hull_monitor
		parent = ship_hull_monitor_5
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_light_battery
			count < 3
		}
		
		module_count_limit = {
			category = ship_anti_air
			count < 5
		}
		
		default_modules = {
			mid_2_custom_slot = empty
			fixed_ship_engine_slot = ship_engine_oil_turbines_monitor_1
		}
		
		armor_value = 3

		surface_detection = 20
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2750
		
		max_strength = 35
		
		build_cost_ic = 1900
		resources = {
			wood = 1
			iron = 3
			steel = 2
		}
		
		manpower = 400
		naval_dominance_factor = 100
	}

	ship_hull_monitor_7 = {
		year = 1944
		visual_level = 0
		archetype = ship_hull_monitor
		parent = ship_hull_monitor_6
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			mid_2_custom_slot = mid_1_custom_slot
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_light_battery
			count < 3
		}
		
		module_count_limit = {
			category = ship_anti_air
			count < 5
		}
		
		default_modules = {
			mid_2_custom_slot = empty
			fixed_ship_engine_slot = ship_engine_oil_turbines_monitor_1
		}
		
		armor_value = 3

		surface_detection = 21
		surface_visibility = 21
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2950
		
		max_strength = 40
		
		build_cost_ic = 2000
		resources = {
			wood = 1
			iron = 3
			steel = 2
		}
		
		manpower = 450
		naval_dominance_factor = 100
	}

#	ship_hull_monitor_8 = {
#		year = 1960
#		visual_level = 0
#		archetype = ship_hull_monitor
#		parent = ship_hull_monitor_7
#		priority = 1900
#
#
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_armor_slot = inherit
#			mid_1_custom_slot = inherit
#			mid_2_custom_slot = mid_1_custom_slot
#			rear_1_custom_slot = mid_1_custom_slot
#			front_1_custom_slot = mid_1_custom_slot
#		}
#		
#		module_count_limit = {
#			category = ship_light_battery
#			count < 3
#		}
#		
#		module_count_limit = {
#			category = ship_anti_air
#			count < 5
#		}
#		
#		default_modules = {
#			mid_2_custom_slot = empty
#			fixed_ship_engine_slot = ship_engine_oil_turbines_monitor_1
#		}
#		
#		armor_value = 3
#
#		surface_detection = 22
#		surface_visibility = 22
#		naval_speed = 0
#		reliability = 0.8
#		
#		naval_range = 3150
#		
#		max_strength = 45
#		
#		build_cost_ic = 2100
#		resources = {
#			wood = 1
#			iron = 3
#			steel = 2
#		}
#		
#		manpower = 550
#	}
#
#	ship_hull_monitor_9 = {
#		year = 1980
#		visual_level = 0
#		archetype = ship_hull_monitor
#		parent = ship_hull_monitor_8
#		priority = 1900
#
#
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_armor_slot = inherit
#			mid_1_custom_slot = inherit
#			mid_2_custom_slot = mid_1_custom_slot
#			rear_1_custom_slot = mid_1_custom_slot
#			front_1_custom_slot = mid_1_custom_slot
#		}
#		
#		module_count_limit = {
#			category = ship_light_battery
#			count < 3
#		}
#		
#		module_count_limit = {
#			category = ship_anti_air
#			count < 5
#		}
#		
#		default_modules = {
#			mid_2_custom_slot = empty
#			fixed_ship_engine_slot = ship_engine_oil_turbines_monitor_1
#		}
#		
#		armor_value = 3
#
#		surface_detection = 24
#		surface_visibility = 24
#		naval_speed = 0
#		reliability = 0.8
#		
#		naval_range = 3
#		
#		max_strength = 50
#		
#		build_cost_ic = 2200
#		resources = {
#			wood = 1
#			iron = 3
#			steel = 2
#		}
#		
#		manpower = 600
#	}
#
#	ship_hull_monitor_10 = {
#		year = 1995
#		visual_level = 0
#		archetype = ship_hull_monitor
#		parent = ship_hull_monitor_9
#		priority = 1900
#
#
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_armor_slot = inherit
#			mid_1_custom_slot = inherit
#			mid_2_custom_slot = mid_1_custom_slot
#			rear_1_custom_slot = mid_1_custom_slot
#			front_1_custom_slot = mid_1_custom_slot
#		}
#		
#		module_count_limit = {
#			category = ship_light_battery
#			count < 3
#		}
#		
#		module_count_limit = {
#			category = ship_anti_air
#			count < 5
#		}
#		
#		default_modules = {
#			mid_2_custom_slot = empty
#			fixed_ship_engine_slot = ship_engine_oil_turbines_monitor_1
#		}
#		
#		armor_value = 3
#
#		surface_detection = 25
#		surface_visibility = 25
#		naval_speed = 0
#		reliability = 0.8
#		
#		naval_range = 3
#		
#		max_strength = 50
#		
#		build_cost_ic = 2300
#		resources = {
#			wood = 1
#			iron = 3
#			steel = 2
#		}
#		
#		manpower = 650
#	}

	
	ship_hull_corvette = {
		year = 1800

		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		alias = corvette
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_cannon_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_screen ship_engine_sail }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_screen_armor }	
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_cannon_battery
				}
			}
			front_1_custom_slot = mid_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = empty
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.85
		
		naval_range = 750
		
		max_strength = 10	

		fuel_consumption = 0
		
		build_cost_ic = 800
		resources = {
			wood = 2
		}
		
		manpower = 120
		naval_dominance_factor = 100
	}


	ship_hull_corvette_0 = {
		year = 1800
		visual_level = 0
		archetype = ship_hull_corvette
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_cannon_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_sail }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_screen_armor }	
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_cannon_battery
				}
			}
			front_1_custom_slot = mid_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			mid_1_custom_slot = ship_cannon_battery_0
			front_1_custom_slot = empty
		}

		module_count_limit = {
			module = ship_cannon_battery_1
			count < 1
		}
	}
	
	ship_hull_corvette_1 = { #1857
		year = 1857
		visual_level = 0
		archetype = ship_hull_corvette
		parent = ship_hull_corvette_0
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_screen ship_engine_sail }
			}
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			mid_1_custom_slot = ship_cannon_battery_0
			rear_1_custom_slot = ship_cannon_battery_0
			front_1_custom_slot = ship_cannon_battery_0
		}

		module_count_limit = {
			module = ship_cannon_battery_1
			count < 8
		}

		module_count_limit = {
			module = ship_RML_battery_1
			count < 2
		}
		
		armor_value = 0

		surface_detection = 20
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.85
		
		naval_range = 900
		
		max_strength = 12	
		
		build_cost_ic = 900
		resources = {
			wood = 2
		}
		
		manpower = 150
		naval_dominance_factor = 100
	}
	
	ship_hull_corvette_2 = { #1860
		year = 1860
		visual_level = 0
		archetype = ship_hull_corvette
		parent = ship_hull_corvette_1
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			mid_1_custom_slot = ship_cannon_battery_1
			rear_1_custom_slot = ship_cannon_battery_0
			front_1_custom_slot = ship_cannon_battery_0
		}

		module_count_limit = {
			module = ship_RML_battery_1
			count < 8
		}
		module_count_limit = {
			module = ship_RBL_battery_1
			count < 1
		}
		
		armor_value = 0

		surface_detection = 21
		surface_visibility = 19
		naval_speed = 0
		reliability = 0.85
		
		naval_range = 1100
		
		max_strength = 14	
		
		build_cost_ic = 1000
		resources = {
			wood = 3
		}
		
		manpower = 170
		naval_dominance_factor = 100
	}
	
	ship_hull_corvette_3 = { #1868
		year = 1868
		visual_level = 0
		archetype = ship_hull_corvette
		parent = ship_hull_corvette_2
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			mid_1_custom_slot = inherit
			rear_1_custom_slot = mid_1_custom_slot
			front_1_custom_slot = mid_1_custom_slot
		}
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			mid_1_custom_slot = ship_cannon_battery_1
			rear_1_custom_slot = ship_cannon_battery_1
			front_1_custom_slot = ship_cannon_battery_1
		}
		
		armor_value = 2

		surface_detection = 22
		surface_visibility = 20
		naval_speed = 0
		reliability = 0.85
		
		naval_range = 1200
		
		max_strength = 15	
		
		build_cost_ic = 1200
		resources = {
			wood = 3
			iron = 1
		}
		
		manpower = 200
		naval_dominance_factor = 100
	}
	
	ship_hull_torpedo_boat = {
		year = 1875

		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		alias = torpedo_boat
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_light_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_screen }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_screen_armor }	
			}
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
				}
			}
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = ship_engine_steam_screw_screen
			fixed_ship_armor_slot = empty
			fixed_ship_torpedo_slot = empty
			front_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0
		
		surface_detection = 18
		sub_detection = 0
		surface_visibility = 12
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 450
		
		max_strength = 6

		fuel_consumption = 0
		
		build_cost_ic = 350
		resources = {
			iron = 2
		}
		
		manpower = 50
		naval_dominance_factor = 100
	}
	ship_torpedo_boat_0 = {
		year = 1875
		archetype = ship_hull_torpedo_boat
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_screen
			fixed_ship_armor_slot = empty
			fixed_ship_torpedo_slot = ship_torpedo_0
			front_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 18
		sub_detection = 0
		surface_visibility = 12
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 450
		
		max_strength = 6		
		

		fuel_consumption = 0
		
		build_cost_ic = 350
		resources = {
			iron = 2
		}
		
		manpower = 50
		naval_dominance_factor = 100
	}
	ship_torpedo_boat_1 = {
		year = 1880
		archetype = ship_hull_torpedo_boat
		parent = ship_torpedo_boat_0
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_screen_2
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			fixed_ship_torpedo_slot = ship_torpedo_1
			front_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 19
		sub_detection = 0
		surface_visibility = 12
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 550
		
		max_strength = 7		
		

		fuel_consumption = 0
		
		build_cost_ic = 400
		resources = {
			iron = 2
		}
		
		manpower = 60
		naval_dominance_factor = 100
	}
	ship_torpedo_boat_2 = {
		year = 1890
		archetype = ship_hull_torpedo_boat
		parent = ship_torpedo_boat_1
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_screen_2
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			fixed_ship_torpedo_slot = ship_torpedo_1
			front_1_custom_slot = ship_light_battery_2
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 12
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 650
		
		max_strength = 7		
		

		fuel_consumption = 0
		
		build_cost_ic = 450
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 75
		naval_dominance_factor = 100
	}
	ship_torpedo_boat_3 = {
		year = 1905
		archetype = ship_hull_torpedo_boat
		parent = ship_torpedo_boat_2
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			fixed_ship_torpedo_slot = ship_torpedo_2
			front_1_custom_slot = ship_light_battery_2
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 11
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 700
		
		max_strength = 9		
		

		fuel_consumption = 0
		
		build_cost_ic = 500
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 90
		naval_dominance_factor = 100
	}
	ship_torpedo_boat_4 = {
		year = 1915
		archetype = ship_hull_torpedo_boat
		parent = ship_torpedo_boat_3
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_2
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_armor_slot = ship_armor_screen_harvey_0
			fixed_ship_torpedo_slot = ship_torpedo_3
			front_1_custom_slot = ship_light_battery_2
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 22
		sub_detection = 0
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 850
		
		max_strength = 9		
		

		fuel_consumption = 0
		
		build_cost_ic = 550
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 100
		naval_dominance_factor = 100
	}
	
	ship_hull_torpedo_boat_0 = {
		year = 1875
		visual_level = 0
		archetype = ship_hull_torpedo_boat
		priority = 1900
		naval_dominance_factor = 100
		module_slots = inherit
		
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_armor_slot = empty
			fixed_ship_torpedo_slot = ship_torpedo_0
			front_1_custom_slot = empty
		}
	}
	ship_hull_torpedo_boat_1 = {
		year = 1884
		visual_level = 0
		archetype = ship_hull_torpedo_boat
		parent = ship_hull_torpedo_boat_0
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
		}
		
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			fixed_ship_torpedo_slot = ship_torpedo_1
			front_1_custom_slot = empty
		}
		
		armor_value = 0
		
		surface_detection = 19
		sub_detection = 0
		surface_visibility = 12
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 550
		
		max_strength = 7

		fuel_consumption = 0
		
		build_cost_ic = 400
		resources = {
			iron = 2
		}
		
		manpower = 60
		naval_dominance_factor = 100
	}
	ship_hull_torpedo_boat_2 = {
		year = 1890
		visual_level = 0
		archetype = ship_hull_torpedo_boat
		parent = ship_hull_torpedo_boat_1
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo
					ship_anti_air
				}
			}
		}
		
		default_modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			fixed_ship_torpedo_slot = ship_torpedo_1
			front_1_custom_slot = ship_cannon_battery_1
		}
		
		armor_value = 0
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 12
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 650
		
		max_strength = 8

		fuel_consumption = 0
		
		build_cost_ic = 450
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 75
		naval_dominance_factor = 100
	}
	ship_hull_torpedo_boat_3 = {
		year = 1905
		visual_level = 0
		archetype = ship_hull_torpedo_boat
		parent = ship_hull_torpedo_boat_2
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
		}
		
		armor_value = 0
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 11
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 700
		
		max_strength = 9

		fuel_consumption = 0
		
		build_cost_ic = 500
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 90
		naval_dominance_factor = 100
	}
	ship_hull_torpedo_boat_4 = {
		year = 1915
		visual_level = 0
		archetype = ship_hull_torpedo_boat
		parent = ship_hull_torpedo_boat_3
		priority = 1900


		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
		}
		
		armor_value = 0
		
		surface_detection = 22
		sub_detection = 0
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 850
		
		max_strength = 10

		fuel_consumption = 0
		
		build_cost_ic = 550
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 100
		naval_dominance_factor = 100
	}
	
	ship_hull_destroyer = {
		year = 1890

		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		alias = destroyer
		priority = 1900
		
		upgrades = {
			ship_torpedo_upgrade
			destroyer_engine_upgrade
			ship_reliability_upgrade
			ship_anti_air_upgrade
		}

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_light_battery ship_medium_battery ship_missile}
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_screen }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_screen_armor }	
			}
			fixed_ship_torpedo_slot = {
				required = no
				allowed_module_categories = { ship_torpedo }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
					ship_torpedo
					ship_mine_warfare
					ship_mine_layer
					ship_anti_air
					ship_depth_charge
					ship_missile
				}
			}
			mid_1_custom_slot = front_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_radar
			count < 2
		}
		
		module_count_limit = {
			category = ship_sonar
			count < 2
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_armor_slot = empty
			fixed_ship_torpedo_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 1
		
		surface_detection = 19
		sub_detection = 1
		surface_visibility = 11
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1250
		
		max_strength = 20

		fuel_consumption = 0
		
		build_cost_ic = 500
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 150
		naval_dominance_factor = 100
	}
	
	ship_destroyer_0 = {
		year = 1890
		archetype = ship_hull_destroyer
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_medium_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_armor_slot = ship_armor_screen_ironclad_0
			fixed_ship_torpedo_slot = ship_torpedo_0
			front_1_custom_slot = ship_light_battery_2
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 1
		
		surface_detection = 19
		sub_detection = 1
		surface_visibility = 11
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1250
		
		max_strength = 20		
		

		fuel_consumption = 0
		
		build_cost_ic = 500
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 150
		naval_dominance_factor = 100
	}
	ship_destroyer_1 = {
		year = 1900
		archetype = ship_hull_destroyer
		parent = ship_destroyer_0
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_armor_slot = empty
			fixed_ship_torpedo_slot = ship_torpedo_0
			front_1_custom_slot = ship_light_battery_2
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 2
		
		surface_detection = 19
		sub_detection = 2
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1450
		
		max_strength = 22	
		

		fuel_consumption = 0
		
		build_cost_ic = 550
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 180
		naval_dominance_factor = 100
	}
	ship_destroyer_2 = {
		year = 1910
		archetype = ship_hull_destroyer
		parent = ship_destroyer_1
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_armor_slot = empty
			fixed_ship_torpedo_slot = ship_torpedo_2
			front_1_custom_slot = ship_light_battery_2
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 3
		
		surface_detection = 20
		sub_detection = 4
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1550
		
		max_strength = 23
		

		fuel_consumption = 0
		
		build_cost_ic = 600
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 200
		naval_dominance_factor = 100
	}
	ship_destroyer_3 = {
		year = 1914
		archetype = ship_hull_destroyer
		parent = ship_destroyer_2
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_medium_battery_3
			fixed_ship_fire_control_system_slot = fire_control_system_2
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_armor_slot = ship_armor_screen_harvey_0
			fixed_ship_torpedo_slot = ship_torpedo_2
			front_1_custom_slot = ship_torpedo_2
			mid_1_custom_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_0
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 4
		
		surface_detection = 22
		sub_detection = 5
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1700
		
		max_strength = 24
		

		fuel_consumption = 0
		
		build_cost_ic = 650
		resources = {
			steel = 2
		}
		
		manpower = 225
		naval_dominance_factor = 100
	}
	ship_destroyer_4 = {
		year = 1916
		archetype = ship_hull_destroyer
		parent = ship_destroyer_3
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_medium_battery_5
			fixed_ship_fire_control_system_slot = fire_control_system_4
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_armor_slot = ship_armor_screen_krupp_0
			fixed_ship_torpedo_slot = ship_torpedo_4
			front_1_custom_slot = ship_torpedo_4
			mid_1_custom_slot = ship_light_battery_4
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_radar_slot = ship_sonar_0
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 5
		
		surface_detection = 22
		sub_detection = 8
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2000
		
		max_strength = 25
		

		fuel_consumption = 0
		
		build_cost_ic = 700
		resources = {
			steel = 2
		}
		
		manpower = 250
		naval_dominance_factor = 100
	}
	ship_hull_destroyer_0 = {
		year = 1890
		visual_level = 0
		archetype = ship_hull_destroyer
		priority = 1900
		
		
		module_slots = inherit
	}
	ship_hull_destroyer_1 = {
		year = 1900
		visual_level = 0
		archetype = ship_hull_destroyer
		parent = ship_hull_destroyer_0
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
		}
		
		armor_value = 2
		
		surface_detection = 19
		sub_detection = 3
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1450
		
		max_strength = 22

		fuel_consumption = 0
		
		build_cost_ic = 550
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 180
		naval_dominance_factor = 100
	}
	ship_hull_destroyer_2 = {
		year = 1910
		visual_level = 0
		archetype = ship_hull_destroyer
		parent = ship_hull_destroyer_1
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_anti_air_slot = empty
		}
		
		armor_value = 3
		
		surface_detection = 20
		sub_detection = 4
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1550
		
		max_strength = 23

		fuel_consumption = 0
		
		build_cost_ic = 600
		resources = {
			iron = 1
			steel = 1
		}
		
		manpower = 200
		naval_dominance_factor = 100
	}
	ship_hull_destroyer_3 = {
		year = 1914
		visual_level = 0
		archetype = ship_hull_destroyer
		parent = ship_hull_destroyer_2
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			fixed_ship_anti_air_slot = inherit
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
		}
		
		armor_value = 4
		
		surface_detection = 22
		sub_detection = 5
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 1700
		
		max_strength = 24

		fuel_consumption = 0
		
		build_cost_ic = 650
		resources = {
			steel = 2
		}
		
		manpower = 225
		naval_dominance_factor = 100
	}
	ship_hull_destroyer_4 = {
		year = 1916
		visual_level = 0
		archetype = ship_hull_destroyer
		parent = ship_hull_destroyer_3
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_sonar }
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_radar_slot = empty
		}
		
		armor_value = 5
		
		surface_detection = 22
		sub_detection = 8
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2000
		
		max_strength = 25

		fuel_consumption = 0
		
		build_cost_ic = 700
		resources = {
			steel = 2
		}
		
		manpower = 250
		naval_dominance_factor = 100
	}
	ship_hull_destroyer_5 = {
		year = 1922
		visual_level = 0
		archetype = ship_hull_destroyer
		parent = ship_hull_destroyer_4
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_sonar }
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_radar_slot = empty
		}
		
		armor_value = 5
		
		surface_detection = 23
		sub_detection = 9
		surface_visibility = 11
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2250
		
		max_strength = 25

		fuel_consumption = 0
		
		build_cost_ic = 700
		resources = {
			steel = 2
		}
		
		manpower = 300
		naval_dominance_factor = 100
	}
	ship_hull_destroyer_6 = {
		year = 1940
		visual_level = 0
		archetype = ship_hull_destroyer
		parent = ship_hull_destroyer_5
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_sonar }
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_radar_slot = empty
		}
		
		armor_value = 5
		
		surface_detection = 25
		sub_detection = 10
		surface_visibility = 12.5
		naval_speed = 0
		reliability = 0.85
		
		naval_range = 2500
		
		max_strength = 27.5

		fuel_consumption = 0
		
		build_cost_ic = 750
		resources = {
			steel = 2
		}
		
		manpower = 350
		naval_dominance_factor = 100
	}
	ship_hull_destroyer_7 = {
		year = 1950
		visual_level = 0
		archetype = ship_hull_destroyer
		parent = ship_hull_destroyer_6
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_sonar }
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_radar_slot = empty
		}
		
		armor_value = 5
		
		surface_detection = 27
		sub_detection = 11
		surface_visibility = 14
		naval_speed = 0
		reliability = 0.85
		
		naval_range = 2750
		
		max_strength = 30

		fuel_consumption = 0
		
		build_cost_ic = 800
		resources = {
			steel = 2
		}
		
		manpower = 400
		naval_dominance_factor = 100
	}
	ship_hull_destroyer_8 = {
		year = 1960
		visual_level = 0
		archetype = ship_hull_destroyer
		parent = ship_hull_destroyer_7
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			fixed_ship_torpedo_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar ship_sonar }
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
			fixed_ship_radar_slot = empty
		}
		
		armor_value = 5
		
		surface_detection = 29
		sub_detection = 12
		surface_visibility = 15.5
		naval_speed = 0
		reliability = 0.85
		
		naval_range = 3000
		
		max_strength = 32.5

		fuel_consumption = 0
		
		build_cost_ic = 850
		resources = {
			steel = 2
		}
		
		manpower = 450
		naval_dominance_factor = 100
	}
#	ship_hull_destroyer_9 = {
#		year = 1975
#		visual_level = 0
#		archetype = ship_hull_destroyer
#		parent = ship_hull_destroyer_8
#		priority = 1900
#
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_armor_slot = inherit
#			fixed_ship_torpedo_slot = inherit
#			front_1_custom_slot = inherit
#			mid_1_custom_slot = inherit
#			fixed_ship_anti_air_slot = inherit
#			fixed_ship_radar_slot = {
#				required = no
#				allowed_module_categories = { ship_radar ship_sonar }
#			}
#		}
#		
#		default_modules = {
#			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
#			fixed_ship_radar_slot = empty
#		}
#		
#		armor_value = 5
#		
#		surface_detection = 31
#		sub_detection = 13
#		surface_visibility = 17
#		naval_speed = 0
#		reliability = 0.85
#		
#		naval_range = 3250
#		
#		max_strength = 35
#
#		fuel_consumption = 0
#		
#		build_cost_ic = 900
#		resources = {
#			steel = 2
#		}
#		
#		manpower = 500
#	}
#	ship_hull_destroyer_10 = {
#		year = 1985
#		visual_level = 0
#		archetype = ship_hull_destroyer
#		parent = ship_hull_destroyer_9
#		priority = 1900
#
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_armor_slot = inherit
#			fixed_ship_torpedo_slot = inherit
#			front_1_custom_slot = inherit
#			mid_1_custom_slot = inherit
#			fixed_ship_anti_air_slot = inherit
#			fixed_ship_radar_slot = {
#				required = no
#				allowed_module_categories = { ship_radar ship_sonar }
#			}
#		}
#		
#		default_modules = {
#			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
#			fixed_ship_radar_slot = empty
#		}
#		
#		armor_value = 5
#		
#		surface_detection = 33
#		sub_detection = 14
#		surface_visibility = 18.5
#		naval_speed = 0
#		reliability = 0.85
#		
#		naval_range = 3500
#		
#		max_strength = 37.5
#
#		fuel_consumption = 0
#		
#		build_cost_ic = 950
#		resources = {
#			steel = 2
#		}
#		
#		manpower = 550
#	}
#	ship_hull_destroyer_11 = {
#		year = 2000
#		visual_level = 0
#		archetype = ship_hull_destroyer
#		parent = ship_hull_destroyer_10
#		priority = 1900
#
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_armor_slot = inherit
#			fixed_ship_torpedo_slot = inherit
#			front_1_custom_slot = inherit
#			mid_1_custom_slot = inherit
#			fixed_ship_anti_air_slot = inherit
#			fixed_ship_radar_slot = {
#				required = no
#				allowed_module_categories = { ship_radar ship_sonar }
#			}
#		}
#		
#		default_modules = {
#			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
#			fixed_ship_radar_slot = empty
#		}
#		
#		armor_value = 5
#		
#		surface_detection = 35
#		sub_detection = 15
#		surface_visibility = 20
#		naval_speed = 0
#		reliability = 0.85
#		
#		naval_range = 3750
#		
#		max_strength = 40
#
#		fuel_consumption = 0
#		
#		build_cost_ic = 1000
#		resources = {
#			steel = 2
#		}
#		
#		manpower = 600
#	}
#	ship_hull_destroyer_12 = {
#		year = 2010
#		visual_level = 0
#		archetype = ship_hull_destroyer
#		parent = ship_hull_destroyer_11
#		priority = 1900
#
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_armor_slot = inherit
#			fixed_ship_torpedo_slot = inherit
#			front_1_custom_slot = inherit
#			mid_1_custom_slot = inherit
#			fixed_ship_anti_air_slot = inherit
#			fixed_ship_radar_slot = {
#				required = no
#				allowed_module_categories = { ship_radar ship_sonar }
#			}
#		}
#		
#		default_modules = {
#			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
#			fixed_ship_radar_slot = empty
#		}
#		
#		armor_value = 5
#		
#		surface_detection = 37
#		sub_detection = 16
#		surface_visibility = 21.5
#		naval_speed = 0
#		reliability = 0.85
#		
#		naval_range = 4000
#		
#		max_strength = 42.5
#
#		fuel_consumption = 0
#		
#		build_cost_ic = 1050
#		resources = {
#			steel = 2
#		}
#		
#		manpower = 650
#	}
#	ship_hull_destroyer_13 = {
#		year = 2020
#		visual_level = 0
#		archetype = ship_hull_destroyer
#		parent = ship_hull_destroyer_12
#		priority = 1900
#
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_armor_slot = inherit
#			fixed_ship_torpedo_slot = inherit
#			front_1_custom_slot = inherit
#			mid_1_custom_slot = inherit
#			fixed_ship_anti_air_slot = inherit
#			fixed_ship_radar_slot = {
#				required = no
#				allowed_module_categories = { ship_radar ship_sonar }
#			}
#		}
#		
#		default_modules = {
#			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
#			fixed_ship_radar_slot = empty
#		}
#		
#		armor_value = 5
#		
#		surface_detection = 39
#		sub_detection = 17
#		surface_visibility = 23
#		naval_speed = 0
#		reliability = 0.85
#		
#		naval_range = 4250
#		
#		max_strength = 45
#
#		fuel_consumption = 0
#		
#		build_cost_ic = 1100
#		resources = {
#			steel = 2
#		}
#		
#		manpower = 700
#	}
#	ship_hull_destroyer_14 = {
#		year = 2030
#		visual_level = 0
#		archetype = ship_hull_destroyer
#		parent = ship_hull_destroyer_13
#		priority = 1900
#
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_armor_slot = inherit
#			fixed_ship_torpedo_slot = inherit
#			front_1_custom_slot = inherit
#			mid_1_custom_slot = inherit
#			fixed_ship_anti_air_slot = inherit
#			fixed_ship_radar_slot = {
#				required = no
#				allowed_module_categories = { ship_radar ship_sonar }
#			}
#		}
#		
#		default_modules = {
#			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
#			fixed_ship_radar_slot = empty
#		}
#		
#		armor_value = 5
#		
#		surface_detection = 41
#		sub_detection = 18
#		surface_visibility = 25.5
#		naval_speed = 0
#		reliability = 0.85
#		
#		naval_range = 4500
#		
#		max_strength = 47.5
#
#		fuel_consumption = 0
#		
#		build_cost_ic = 1150
#		resources = {
#			steel = 2
#		}
#		
#		manpower = 750
#	}
#	ship_hull_destroyer_15 = {
#		year = 2040
#		visual_level = 0
#		archetype = ship_hull_destroyer
#		parent = ship_hull_destroyer_14
#		priority = 1900
#
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_armor_slot = inherit
#			fixed_ship_torpedo_slot = inherit
#			front_1_custom_slot = inherit
#			mid_1_custom_slot = inherit
#			fixed_ship_anti_air_slot = inherit
#			fixed_ship_radar_slot = {
#				required = no
#				allowed_module_categories = { ship_radar ship_sonar }
#			}
#		}
#		
#		default_modules = {
#			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
#			fixed_ship_radar_slot = empty
#		}
#		
#		armor_value = 5
#		
#		surface_detection = 43
#		sub_detection = 19
#		surface_visibility = 27
#		naval_speed = 0
#		reliability = 0.85
#		
#		naval_range = 4750
#		
#		max_strength = 50
#
#		fuel_consumption = 0
#		
#		build_cost_ic = 1200
#		resources = {
#			steel = 2
#		}
#		
#		manpower = 800
#	}
#	ship_hull_destroyer_16 = {
#		year = 2050
#		visual_level = 0
#		archetype = ship_hull_destroyer
#		parent = ship_hull_destroyer_15
#		priority = 1900
#
#		module_slots = {
#			fixed_ship_battery_slot = inherit
#			fixed_ship_fire_control_system_slot = inherit
#			fixed_ship_engine_slot = inherit
#			fixed_ship_armor_slot = inherit
#			fixed_ship_torpedo_slot = inherit
#			front_1_custom_slot = inherit
#			mid_1_custom_slot = inherit
#			fixed_ship_anti_air_slot = inherit
#			fixed_ship_radar_slot = {
#				required = no
#				allowed_module_categories = { ship_radar ship_sonar }
#			}
#		}
#		
#		default_modules = {
#			fixed_ship_engine_slot = ship_engine_steam_turbines_screen_1
#			fixed_ship_radar_slot = empty
#		}
#		
#		armor_value = 5
#		
#		surface_detection = 45
#		sub_detection = 20
#		surface_visibility = 28.5
#		naval_speed = 0
#		reliability = 0.85
#		
#		naval_range = 5000
#		
#		max_strength = 52.5
#
#		fuel_consumption = 0
#		
#		build_cost_ic = 1250
#		resources = {
#			steel = 2
#		}
#		
#		manpower = 850
#	}
	
	
	
	ship_hull_cruiser_light = {
		year = 1875

		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		alias = light_cruiser
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = yes
				allowed_module_categories = { ship_light_battery ship_medium_battery }
			}
			fixed_ship_fire_control_system_slot = {
				required = yes
				allowed_module_categories = { ship_fire_control_system }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_cruiser }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_screen_armor }	
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
					ship_medium_battery
					ship_torpedo
					ship_mine_warfare
					ship_mine_layer
					ship_anti_air
					ship_depth_charge
				}
			}
			mid_1_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
		}
		
		module_count_limit = {
			category = ship_mine_warfare
			count < 2
		}
		
		module_count_limit = {
			category = ship_mine_layer
			count < 2
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_engine_slot = ship_engine_oil_turbines_cruiser_1
			fixed_ship_armor_slot = empty
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 4
		
		surface_detection = 16
		sub_detection = 1
		surface_visibility = 16
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2400
		
		max_strength = 35

		fuel_consumption = 0
		
		build_cost_ic = 1500
		resources = {
			iron = 3
			steel = 1
		}
		
		manpower = 300
		naval_dominance_factor = 100
	}
	
	ship_hull_cruiser_light_0 = {
		year = 1875
		visual_level = 0
		archetype = ship_hull_cruiser_light
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = inherit
	}
	
	ship_hull_cruiser_light_1 = {
		year = 1880
		visual_level = 0
		archetype = ship_hull_cruiser_light
		parent = ship_hull_cruiser_light_0
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
					ship_medium_battery
					ship_torpedo
					ship_mine_warfare
					ship_mine_layer
					ship_anti_air
					ship_depth_charge
				}
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_oil_turbines_cruiser_1
			mid_2_custom_slot = empty
		}
		
		armor_value = 7
		
		surface_detection = 18
		sub_detection = 1
		surface_visibility = 16
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 3000
		
		max_strength = 40

		fuel_consumption = 0
		
		build_cost_ic = 1500
		resources = {
			iron = 2
			steel = 2
		}
		
		manpower = 350
		naval_dominance_factor = 100
	}
	ship_hull_cruiser_light_2 = {
		year = 1888
		visual_level = 0
		archetype = ship_hull_cruiser_light
		parent = ship_hull_cruiser_light_0
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_fire_control_system_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_armor_slot = inherit
			front_1_custom_slot = inherit
			mid_1_custom_slot = front_1_custom_slot
			rear_1_custom_slot = front_1_custom_slot
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_light_battery
					ship_medium_battery
					ship_torpedo
					ship_mine_warfare
					ship_mine_layer
					ship_anti_air
					ship_depth_charge
				}
			}
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_oil_turbines_cruiser_1
			mid_2_custom_slot = empty
		}
		
		armor_value = 7
		
		surface_detection = 18
		sub_detection = 1
		surface_visibility = 16
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 3000
		
		max_strength = 40

		fuel_consumption = 0
		
		build_cost_ic = 1500
		resources = {
			iron = 2
			steel = 2
		}
		
		manpower = 350
		naval_dominance_factor = 100
	}
	
	ship_light_cruiser_0 = {
		year = 1875
		archetype = ship_hull_cruiser_light
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_1
			fixed_ship_engine_slot = ship_engine_oil_turbines_cruiser_1
			fixed_ship_secondaries_slot = ship_secondary_guns_1
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_light_battery_2
			mid_1_custom_slot = ship_medium_battery_1
			rear_1_custom_slot = ship_light_battery_2
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 4

		
		surface_detection = 16
		sub_detection = 0
		surface_visibility = 16
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 2400
		
		max_strength = 35
		

		fuel_consumption = 0
		
		build_cost_ic = 1500
		resources = {
			iron = 3
			steel = 1
		}
		
		manpower = 300
		naval_dominance_factor = 100
	}
	ship_light_cruiser_1 = {
		year = 1880
		archetype = ship_hull_cruiser_light
		parent = ship_light_cruiser_0
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_1
			fixed_ship_engine_slot = ship_engine_oil_turbines_cruiser_1
			fixed_ship_secondaries_slot = ship_secondary_guns_1
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_light_battery_2
			mid_1_custom_slot = ship_medium_battery_1
			rear_1_custom_slot = ship_light_battery_2
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 7
		
		surface_detection = 18
		sub_detection = 0
		surface_visibility = 16
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 3000
		
		max_strength = 40
		

		fuel_consumption = 0
		
		build_cost_ic = 1500
		resources = {
			iron = 2
			steel = 2
		}
		
		manpower = 350
		naval_dominance_factor = 100
	}
	ship_light_cruiser_2 = {
		year = 1890
		archetype = ship_hull_cruiser_light
		parent = ship_light_cruiser_1
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_fire_control_system_slot = fire_control_system_1
			fixed_ship_engine_slot = ship_engine_oil_turbines_cruiser_1
			fixed_ship_secondaries_slot = ship_secondary_guns_1
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_light_battery_2
			mid_1_custom_slot = ship_medium_battery_2
			mid_2_custom_slot = ship_cannon_battery_1
			rear_1_custom_slot = ship_light_battery_2
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 10
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 16
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 3600
		
		max_strength = 45
		

		fuel_consumption = 0
		
		build_cost_ic = 1600
		resources = {
			iron = 2
			steel = 2
		}
		
		manpower = 400
		naval_dominance_factor = 100
	}
	ship_light_cruiser_3 = {
		year = 1900
		archetype = ship_hull_cruiser_light
		parent = ship_light_cruiser_2
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_medium_battery_3
			fixed_ship_fire_control_system_slot = fire_control_system_2
			fixed_ship_engine_slot = ship_engine_oil_turbines_cruiser_1
			fixed_ship_secondaries_slot = ship_secondary_guns_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_light_battery_3
			mid_1_custom_slot = ship_medium_battery_3
			mid_2_custom_slot = ship_light_battery_2
			rear_1_custom_slot = ship_light_battery_2
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 13
		
		surface_detection = 20
		sub_detection = 0
		surface_visibility = 16
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 4200
		
		max_strength = 50
		

		fuel_consumption = 0
		
		build_cost_ic = 1650
		resources = {
			iron = 1
			steel = 3
		}
		
		manpower = 450
		naval_dominance_factor = 100
	}
	ship_light_cruiser_4 = {
		year = 1910
		archetype = ship_hull_cruiser_light
		parent = ship_light_cruiser_3
		priority = 1900
		module_slots = inherit
		default_modules = {
			fixed_ship_battery_slot = ship_medium_battery_3
			fixed_ship_fire_control_system_slot = fire_control_system_2
			fixed_ship_engine_slot = ship_engine_oil_turbines_cruiser_1
			fixed_ship_secondaries_slot = ship_secondary_guns_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_light_battery_3
			mid_1_custom_slot = ship_medium_battery_3
			mid_2_custom_slot = ship_light_battery_3
			rear_1_custom_slot = ship_light_battery_3
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 16
		
		surface_detection = 22
		sub_detection = 0
		surface_visibility = 16
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 4800
		
		max_strength = 55
		

		fuel_consumption = 0
		
		build_cost_ic = 1700
		resources = {
			iron = 1
			steel = 3
		}
		
		manpower = 500
		naval_dominance_factor = 100
	}
	
	ship_hull_primitive_rowboat = {
		year = 1800

		is_archetype = yes
		is_buildable = no
		type = screen_ship
		interface_category = interface_category_screen_ships
		alias = rowboat
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = { ship_primitive_armament_archers ship_primitive_armament_armed_crew }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { ship_engine_primitive_oars }
			}
		}
		
		default_modules = {
			fixed_ship_battery_slot = empty
			fixed_ship_engine_slot = ship_engine_primitive_oars_0
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0
		
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.75
		
		naval_range = 225
		
		max_strength = 1

		fuel_consumption = 0
		
		build_cost_ic = 100
		resources = {
			
		}
		
		manpower = 10
		naval_dominance_factor = 100
	}
	
	ship_hull_primitive_rowboat_0 = {
		year = 1800
		visual_level = 0
		archetype = ship_hull_primitive_rowboat
		priority = 1900
		naval_dominance_factor = 100
		
		module_slots = inherit
	}
	
	ship_hull_primitive_rowboat_1 = {
		year = 1800
		archetype = ship_hull_primitive_rowboat
		parent = ship_hull_primitive_rowboat_0
		priority = 1900

		module_slots = {
			fixed_ship_battery_slot = inherit
			fixed_ship_engine_slot = inherit
		}
		
		default_modules = {
			fixed_ship_engine_slot = ship_engine_primitive_oars_1
		}
		
		armor_value = 0
		
		surface_detection = 10
		sub_detection = 0
		surface_visibility = 10
		naval_speed = 0
		reliability = 0.8
		
		naval_range = 300
		
		max_strength = 1

		fuel_consumption = 0
		
		build_cost_ic = 120
		resources = {
			
		}
		
		manpower = 15
		naval_dominance_factor = 100
	}
	
}