equipments = {

	support_equipment = {
		is_archetype = yes
		picture = archetype_support_equipment
		is_buildable = no
		type = {
			infantry
			motorized
		}
		group_by = archetype

		interface_category = interface_category_landfocus_agriculture_2

		reliability = 0.8

		#Space taken in convoy
		lend_lease_cost = 1
	}

	support_equipment_1 = {
		archetype = support_equipment
		priority = 20
		build_cost_ic = 8
		resources = {
			wood = 1
			iron = 1
		}
	}
	
	support_equipment_2 = {
		archetype = support_equipment
		parent = support_equipment_1
		priority = 20
		
		defense = 0.1
		
		build_cost_ic = 9
		resources = {
			steel = 2
		}
	}
	
	support_equipment_3 = {
		archetype = support_equipment
		parent = support_equipment_2
		priority = 20
		
		defense = 0.15
		
		build_cost_ic = 10
		resources = {
			aluminium = 1
			steel = 1
		}
	}
	support_equipment_4 = {
		archetype = support_equipment
		parent = support_equipment_3
		priority = 20
		
		defense = 0.2
		
		build_cost_ic = 11
		resources = {
			aluminium = 1
			steel = 1
		}
	}

	pre_modern_support_equipment = {
		is_archetype = yes
		picture = archetype_support_equipment
		is_buildable = no
		type = {
			infantry
		}
		group_by = archetype

		interface_category = interface_category_land

		reliability = 0.8

		#Space taken in convoy
		lend_lease_cost = 1

		build_cost_ic = 8
		resources = {
			steel = 2
		}
	}

	civil_war_field_gear = {
		archetype = pre_modern_support_equipment
		priority = 10
	}

	uniform_equipment = {
		is_archetype = yes
		picture = archetype_support_equipment
		is_buildable = no
		type = {
			infantry
		}
		group_by = archetype

		interface_category = interface_category_land

		active = yes

		reliability = 0.9
		defense = 0.15

		lend_lease_cost = 0.10

		build_cost_ic = 0.5
	}

	uniform_equipment_0 = {
		archetype = uniform_equipment
		active = yes
		priority = 20
		
		defense = 0.15
		max_strength = 2.5
		
		build_cost_ic = 0.5
		resources = {
			cotton = 2
		}
	}

	uniform_equipment_1 = {
		archetype = uniform_equipment
		parent = uniform_equipment_0
		priority = 20
		
		defense = 0.20
		max_strength = 5
		
		build_cost_ic = 0.7
		resources = {
			fabric = 1
		}
	}

	uniform_equipment_2 = {
		archetype = uniform_equipment
		parent = uniform_equipment_1
		priority = 20
		
		defense = 0.25
		max_strength = 7.5
		
		build_cost_ic = 0.8
		resources = {
			fabric = 1
		}
	}

	uniform_equipment_3 = {
		archetype = uniform_equipment
		parent = uniform_equipment_2
		priority = 20
		
		defense = 0.3
		max_strength = 10
		
		build_cost_ic = 0.9
		resources = {
			fabric = 2
		}
	}

	uniform_equipment_4 = {
		archetype = uniform_equipment
		parent = uniform_equipment_3
		priority = 20
		
		defense = 0.35
		max_strength = 12.5
		
		build_cost_ic = 1.0
		resources = {
			fabric = 3
		}
	}
	
	uniform_equipment_5 = {
		archetype = uniform_equipment
		parent = uniform_equipment_4
		priority = 20
		
		defense = 0.4
		max_strength = 15
		
		build_cost_ic = 1.1
		resources = {
			fabric = 3
		}
	}
	
	uniform_equipment_6 = {
		archetype = uniform_equipment
		parent = uniform_equipment_5
		priority = 20
		
		defense = 0.45
		max_strength = 17.5
		
		build_cost_ic = 1.2
		resources = {
			fabric = 4
		}
	}
	
	uniform_equipment_7 = {
		archetype = uniform_equipment
		parent = uniform_equipment_6
		priority = 20
		
		defense = 0.50
		max_strength = 20
		
		build_cost_ic = 1.2
		resources = {
			fabric = 4
		}
	}
	
	uniform_equipment_8 = {
		archetype = uniform_equipment
		parent = uniform_equipment_7
		priority = 20
		
		defense = 0.55
		max_strength = 22.5
		
		build_cost_ic = 1.3
		resources = {
			fabric = 4
		}
	}
	
	uniform_equipment_9 = {
		archetype = uniform_equipment
		parent = uniform_equipment_8
		priority = 20
		
		defense = 0.60
		max_strength = 25
		
		build_cost_ic = 1.3
		resources = {
			fabric = 4
		}
	}
	
	uniform_equipment_10 = {
		archetype = uniform_equipment
		parent = uniform_equipment_9
		priority = 20
		
		defense = 0.65
		max_strength = 27.5
		
		build_cost_ic = 1.3
		resources = {
			fabric = 4
		}
	}
	
	uniform_equipment_11 = {
		archetype = uniform_equipment
		parent = uniform_equipment_10
		priority = 20
		
		defense = 0.70
		max_strength = 30
		
		build_cost_ic = 1.4
		resources = {
			fabric = 5
		}
	}
	uniform_equipment_12 = {
		archetype = uniform_equipment
		parent = uniform_equipment_11
		priority = 20
		
		defense = 0.75
		max_strength = 32.5
		
		build_cost_ic = 1.4
		resources = {
			fabric = 5
		}
	}
	uniform_equipment_13 = {
		archetype = uniform_equipment
		parent = uniform_equipment_12
		priority = 20
		
		defense = 0.80
		max_strength = 35
		
		build_cost_ic = 1.4
		resources = {
			fabric = 5
		}
	}
	uniform_equipment_14 = {
		archetype = uniform_equipment
		parent = uniform_equipment_13
		priority = 20
		
		defense = 0.85
		max_strength = 37.5
		
		build_cost_ic = 1.5
		resources = {
			fabric = 5
		}
	}
	uniform_equipment_15 = {
		archetype = uniform_equipment
		parent = uniform_equipment_14
		priority = 20
		
		defense = 0.90
		max_strength = 40
		
		build_cost_ic = 1.5
		resources = {
			fabric = 5
		}
	}
}