# # All equipment based on light tank chassis

# equipments = {

	# light_tank_equipment = {
		# year = 1934
	
		# is_archetype = yes
		# is_buildable = no
		# is_convertable = yes
		# picture = archetype_light_tank_equipment			
		# type = armor
		# group_by = archetype
		
		# interface_category = interface_category_armor
		
		# upgrades = {
			# tank_reliability_upgrade
			# tank_engine_upgrade
			# tank_armor_upgrade
			# tank_gun_upgrade
		# }

		# #Misc Abilities
		# maximum_speed = 10
		# reliability = 0.8

		# #Defensive Abilities
		# defense = 4
		# breakthrough = 26
		# hardness = 0.8
		# armor_value = 10

		# #Offensive Abilities
		# soft_attack = 13
		# hard_attack = 4
		# ap_attack = 10
		# air_attack = 0

		# #Space taken in convoy
		# lend_lease_cost = 10
		
		# build_cost_ic = 8
		# resources = {
			# #oil = 1
			# machine_parts = 1
			# steel = 1
		# }

		# fuel_consumption = 2.4
	# }

	# # WW1 tank
	# gw_tank_equipment = {
		# year = 1916
	
		# archetype = light_tank_equipment
		# priority = 5
		# visual_level = 0
		
		# upgrades = {  # no upgrades for GW tank :'(
		# }

		# #Misc Abilities
		# maximum_speed = 4
		# reliability = 0.4

		# #Defensive Abilities
		# defense = 4
		# breakthrough = 18
		# armor_value = 4

		# #Offensive Abilities
		# soft_attack = 6
		# hard_attack = 1
		# ap_attack = 10
		# air_attack = 0

		# build_cost_ic = 6 #gw tanks are clunky
		# fuel_consumption = 1.0
	# }
	# iw_tank_equipment = {
		# year = 1920

		# archetype = light_tank_equipment
		# priority = 5
		# visual_level = 0
		# parent = gw_tank_equipment
		
		# upgrades = {  # no upgrades for GW tank :'(
		# }

		# #Misc Abilities
		# maximum_speed = 6
		# reliability = 0.8

		# #Defensive Abilities
		# defense = 4
		# breakthrough = 22
		# armor_value = 5

		# #Offensive Abilities
		# soft_attack = 8
		# hard_attack = 4
		# ap_attack = 15
		# air_attack = 0

		# build_cost_ic = 7 #gw tanks are clunky
		# fuel_consumption = 1.6
	# }
	
	# light_tank_equipment_1 = {
		# year = 1934
		
		# archetype = light_tank_equipment
		# parent = iw_tank_equipment
		# priority = 10
		# visual_level = 0
		# is_convertable = yes
	# }

	# light_tank_equipment_2 = {
		# year = 1936
		
		# archetype = light_tank_equipment
		# parent = light_tank_equipment_1
		# priority = 10
		# visual_level = 1
		# is_convertable = yes

		# #Misc Abilities
		# maximum_speed = 12

		# #Defensive Abilities
		# defense = 5
		# breakthrough = 36
		# armor_value = 15

		# #Offensive Abilities
		# soft_attack = 16
		# hard_attack = 6
		# ap_attack = 30
		# air_attack = 0		
		
		# build_cost_ic = 9
		# resources = {
			# #oil = 1
			# machine_parts = 1
			# steel = 2
		# }
	# }

	# light_tank_equipment_3 = {
		# year = 1941
	
		# archetype = light_tank_equipment
		# parent = light_tank_equipment_2
		# priority = 10
		# visual_level = 2
		# is_convertable = yes

		# #Misc Abilities
		# maximum_speed = 14

		# #Defensive Abilities
		# defense = 6
		# breakthrough = 46
		# armor_value = 30

		# #Offensive Abilities
		# soft_attack = 22
		# hard_attack = 9
		# ap_attack = 50
		# air_attack = 0	
		
		# build_cost_ic = 10 
		# resources = {
			# #oil = 2
			# machine_parts = 1
			# steel = 3
			
		# }
	# }
	# light_tank_equipment_4 = {
		# year = 1945
	
		# archetype = light_tank_equipment
		# parent = light_tank_equipment_3
		# priority = 10
		# visual_level = 2
		# is_convertable = yes

		# #Misc Abilities
		# maximum_speed = 16

		# #Defensive Abilities
		# defense = 7
		# breakthrough = 56
		# armor_value = 45

		# #Offensive Abilities
		# soft_attack = 28
		# hard_attack = 12
		# ap_attack = 70
		# air_attack = 0	
		
		# build_cost_ic = 12
		# resources = {
			# #oil = 2
			# machine_parts = 2
			# steel = 3
		# }
	# }
	# light_tank_equipment_5 = {
		# year = 1955
	
		# archetype = light_tank_equipment
		# parent = light_tank_equipment_4
		# priority = 10
		# visual_level = 2
		# is_convertable = yes

		# #Misc Abilities
		# maximum_speed = 18

		# #Defensive Abilities
		# defense = 8
		# breakthrough = 66
		# armor_value = 60

		# #Offensive Abilities
		# soft_attack = 34
		# hard_attack = 15
		# ap_attack = 90
		# air_attack = 0	
		
		# build_cost_ic = 15
		# resources = {
			# #oil = 2
			# machine_parts = 2
			# steel = 3
		# }
	# }

	# light_tank_artillery_equipment = {
		# year = 1934

		# is_archetype = yes
		# is_convertable = yes
		# picture = archetype_light_tank_equipment					
		# is_buildable = no
		# family = light_tank_equipment
		# type = { 
			# armor
			# artillery
		# }
		# group_by = archetype

		# interface_category = interface_category_armor
		
		# upgrades = {
			# tank_reliability_upgrade
			# tank_engine_upgrade
			# tank_armor_upgrade
			# tank_art_upgrade
		# }

		# #Misc Abilities
		# maximum_speed = 10
		# reliability = 0.8

		# #Defensive Abilities
		# defense = 4
		# breakthrough = 2
		# hardness = 0.5
		# armor_value = 5

		# #Offensive Abilities
		# soft_attack = 34
		# hard_attack = 0.5
		# ap_attack = 4
		# air_attack = 0		
		
		# build_cost_ic = 8
		# resources = {
			# #oil = 1
			# machine_parts = 1
			# steel = 1
			# tungsten= 1
		# }
		# fuel_consumption = 1.2
	# }

	# light_tank_artillery_equipment_1 = {
		# year = 1934

		# archetype = light_tank_artillery_equipment
		# family = light_tank_equipment_1
		# priority = 20
		# visual_level = 0
		# can_convert_from = { 
			# light_tank_equipment_1 
		# }
	# }

	# light_tank_artillery_equipment_2 = {
		# year = 1936

		# archetype = light_tank_artillery_equipment
		# parent = light_tank_artillery_equipment_1
		# family = light_tank_equipment_2
		# priority = 20
		# visual_level = 1
		# can_convert_from = { 
			# light_tank_equipment_1 
			# light_tank_equipment_2
		# }
		
		# #Misc Abilities
		# maximum_speed = 12

		# #Defensive Abilities
		# defense = 5
		# breakthrough = 2.5
		# armor_value = 10

		# #Offensive Abilities
		# soft_attack = 42
		# hard_attack = 1
		
		# build_cost_ic = 9
		# resources = {
			# machine_parts = 1
			# steel = 2
			# #oil = 1
			# tungsten= 1
		# }
	# }

	# light_tank_artillery_equipment_3 = {
		# year = 1941

		# archetype = light_tank_artillery_equipment
		# parent = light_tank_artillery_equipment_2
		# family = light_tank_equipment_3
		# priority = 20
		# visual_level = 2
		# can_convert_from = { 
			# light_tank_equipment_2
			# light_tank_equipment_3
		# }
		
		# #Misc Abilities
		# maximum_speed = 14

		# #Defensive Abilities
		# defense = 7
		# breakthrough = 3.5
		# armor_value = 25

		# #Offensive Abilities
		# soft_attack = 46
		# hard_attack = 1.5
		
		# build_cost_ic = 10
		# resources = {
			# machine_parts = 2
			# steel = 2
			# #oil = 2
			# tungsten = 1
		# }
	# }

	# light_tank_destroyer_equipment = {
		# year = 1934

		# is_archetype = yes
		# is_convertable = yes
		# picture = archetype_light_tank_equipment			
		# is_buildable = no
		# family = light_tank_equipment
		# type = { 
			# armor
			# anti_tank
		# }
		# group_by = archetype
		
		# interface_category = interface_category_armor
		
		# upgrades = {
			# tank_reliability_upgrade
			# tank_engine_upgrade
			# tank_armor_upgrade
			# tank_at_upgrade
		# }

		# #Misc Abilities
		# maximum_speed = 10
		# reliability = 0.8

		# #Defensive Abilities
		# defense = 4
		# breakthrough = 1
		# hardness = 0.8
		# armor_value = 10

		# #Offensive Abilities
		# soft_attack = 6
		# hard_attack = 10
		# ap_attack = 50
		# air_attack = 0
		
		# build_cost_ic = 8
		# resources = {
			# #oil = 1
			# machine_parts = 1
			# steel = 1
			# tungsten = 2
		# }
		# fuel_consumption = 1.2
	# }

	# light_tank_destroyer_equipment_1 = {
		# year = 1934

		# archetype = light_tank_destroyer_equipment
		# family = light_tank_equipment_1
		# priority = 40
		# visual_level = 0
		# can_convert_from = { 
			# light_tank_equipment_1 
		# }
	# }

	# light_tank_destroyer_equipment_2 = {
		# year = 1936

		# archetype = light_tank_destroyer_equipment
		# parent = light_tank_destroyer_equipment_1
		# family = light_tank_equipment_2
		# priority = 40
		# visual_level = 1
		# can_convert_from = { 
			# light_tank_equipment_1 
			# light_tank_equipment_2
		# }
		
		# #Misc Abilities
		# maximum_speed = 12


		# #Defensive Abilities
		# defense = 5
		# breakthrough = 1.3
		# armor_value = 15

		# #Offensive Abilities
		# soft_attack = 6
		# hard_attack = 16
		# ap_attack = 77
		
		# build_cost_ic = 9
		# resources = {
			# #oil = 1
			# machine_parts = 1
			# steel = 2
			# tungsten = 2
		# }
	# }

	# light_tank_destroyer_equipment_3 = {
		# year = 1941

		# archetype = light_tank_destroyer_equipment
		# parent = light_tank_destroyer_equipment_2
		# family = light_tank_equipment_3
		# priority = 40
		# visual_level = 2
		# can_convert_from = { 
			# light_tank_equipment_2
			# light_tank_equipment_3
		# }

		# #Misc Abilities
		# maximum_speed = 14

		# #Defensive Abilities
		# defense = 7
		# breakthrough = 1.8
		# armor_value = 30

		# #Offensive Abilities
		# soft_attack = 8
		# hard_attack = 24
		# ap_attack = 99
		
		# build_cost_ic = 10
		# resources = {
			# #oil = 2
			# machine_parts = 2
			# steel = 2
			# tungsten = 2
		# }
	# }


	# light_tank_aa_equipment = {
		# year = 1934

		# is_archetype = yes
		# is_convertable = yes
		# picture = archetype_light_tank_equipment			
		# is_buildable = no
		# family = light_tank_equipment
		# type = { 
			# armor
			# anti_air
		# }
		# group_by = archetype
		
		# interface_category = interface_category_armor
		
		# upgrades = {
			# tank_reliability_upgrade
			# tank_engine_upgrade
			# tank_armor_upgrade
			# tank_aa_upgrade
		# }

		# #Misc Abilities
		# maximum_speed = 10
		# reliability = 0.8

		# #Defensive Abilities
		# defense = 2
		# breakthrough = 2
		# hardness = 0.5
		# armor_value = 5

		# #Offensive Abilities
		# soft_attack = 2
		# hard_attack = 1
		# ap_attack = 5
		# air_attack = 15
		
		# build_cost_ic = 10
		# resources = {
			# #oil = 1
			# machine_parts = 1
			# steel = 1
		# }
		# fuel_consumption = 0.6
	# }

	# light_tank_aa_equipment_1 = {
		# year = 1934

		# archetype = light_tank_aa_equipment
		# family = light_tank_equipment_1
		# priority = 30
		# visual_level = 0
		# can_convert_from = { 
			# light_tank_equipment_1 
		# }
	# }

	# light_tank_aa_equipment_2 = {
		# year = 1936

		# archetype = light_tank_aa_equipment
		# parent = light_tank_aa_equipment_1
		# family = light_tank_equipment_2
		# priority = 30
		# visual_level = 1
		# can_convert_from = { 
			# light_tank_equipment_1 
			# light_tank_equipment_2
		# }
		
		# #Misc Abilities
		# maximum_speed = 12

		# #Defensive Abilities
		# defense = 2.5
		# breakthrough = 2.5
		# armor_value = 10

		# #Offensive Abilities
		# soft_attack = 3
		# hard_attack = 1.5
		# ap_attack = 20
		# air_attack = 17	
		
		# build_cost_ic = 11
		# resources = {
			# #oil = 1
			# machine_parts = 1
			# steel = 2
		# }
	# }

	# light_tank_aa_equipment_3 = {
		# year = 1941

		# archetype = light_tank_aa_equipment
		# parent = light_tank_aa_equipment_2
		# family = light_tank_equipment_3
		# priority = 30
		# visual_level = 2
		# can_convert_from = { 
			# light_tank_equipment_2
			# light_tank_equipment_3
		# }
		
		# #Misc Abilities
		# maximum_speed = 14

		# #Defensive Abilities
		# defense = 3.5
		# breakthrough = 3.5
		# armor_value = 25

		# #Offensive Abilities
		# soft_attack = 4.5
		# hard_attack = 4
		# ap_attack = 35
		# air_attack = 32
		
		# build_cost_ic = 12
		# resources = {
			# #oil = 2
			# machine_parts = 2
			# steel = 2
		# }
	# }
# }
