equipments = {
	#archetype
	train_equipment = {
		year = 1910

		is_archetype = yes
		is_buildable = no
		active = no
		type = train
		picture = archetype_train
		group_by = archetype
		sprite = train

		interface_category = interface_category_land

		armor_value = 0 # HP = BASE_TRAIN_HP + armor_value

		build_cost_ic = 70
		resources = {
			steel = 1
			machine_parts = 1
		}
	}
	# regular trains
	train_equipment_1 = {
		year = 1850

		archetype = train_equipment
		type = {
			train
		}

		armor_value = 0 # HP = BASE_TRAIN_HP + armor_value

		priority = 10

		build_cost_ic = 105
		resources = {
			steel = 1
			machine_parts = 1
			coal = 1
		}
	}
	# cheap trains
	train_equipment_2 = {
		year = 1855

		archetype = train_equipment
		parent = train_equipment_1
		type = {
			train
		}
		priority = 20

		build_cost_ic = 70
		resources = {
			steel = 1
			machine_parts = 1
		}
	}
	# armored trains
	train_equipment_3 = {
		year = 1865
		archetype = train_equipment
		parent = train_equipment_1
		type = {
			train
		}
		priority = 30
		build_cost_ic = 50
		resources = {
			steel = 2
			machine_parts = 1
		}
	}

train_equipment_4 = {
	year = 1875

	archetype = train_equipment
	type = {
		train
	}

	armor_value = 0 # HP = BASE_TRAIN_HP + armor_value

	priority = 10

	build_cost_ic = 105
	resources = {
		steel = 2
		machine_parts = 2
	}
}
train_equipment_5 = {
	year = 1885

	archetype = train_equipment
	type = {
		train
	}

	armor_value = 0 # HP = BASE_TRAIN_HP + armor_value

	priority = 10

	build_cost_ic = 105
	resources = {
		steel = 4
		machine_parts = 3
	}
}
train_equipment_6 = {
	year = 1890

	archetype = train_equipment
	type = {
		train
	}

	armor_value = 0 # HP = BASE_TRAIN_HP + armor_value

	priority = 10

	build_cost_ic = 105
	resources = {
		steel = 5
		machine_parts = 5
	}
}
}