sub_units = {
	gunboat = {
		sprite = gunboat #gunboat #to be created
		map_icon_category = ship
		priority = 10
		active = yes
		type = { capital_ship } #can be "screen_ship", "capital_ship" or "submarine"
		need = { ship_hull_gunboat = 1 }
		
		max_organisation = 40

		supply_consumption = 0.08
		
		critical_parts = { destroyed_ammo_storage broken_propeller on_fire rudder_jammed}
		critical_part_damage_chance_mult = 1
		
		hit_profile_mult = 1.0
	}
}