sub_units = {
	primitive_rowboat = {
		sprite = primitive_rowboat #to be created
		map_icon_category = ship
		priority = 1
		active = yes
		type = { screen_ship } #can be "screen_ship", "capital_ship" or "submarine"
		need = { ship_hull_primitive_rowboat = 1 }
		
		max_organisation = 20

		supply_consumption = 0.01
		
		critical_parts = { on_fire }
		critical_part_damage_chance_mult = 1
		
		hit_profile_mult = 1.0
	}
}