sub_units = {

	bicycle_signal_company = {
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
		}

		combat_width = 0
	
		#Size Definitions
		max_strength = 2
		max_organisation = 25
		default_morale = 0.3
		manpower = 100
		training_time = 120

		#Misc Abilities
		weight = 0.15
		supply_consumption = 0.15
		recon = 0.2

		defense = -0.1
		breakthrough = -0.1

		# Support nerfs to combat abilities
		soft_attack = -0.5

		essential = {
			support_equipment
			armor_equipment_bicycle
		}

		need = {
			infantry_equipment = 10
			uniform_equipment = 10
			support_equipment = 25
			armor_equipment_bicycle = 25
		}

		can_be_parachuted = yes

		initiative = 0.02
		
	}
	
	motorcycle_signal_company = {
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
		}

		combat_width = 0
	
		#Size Definitions
		max_strength = 2
		max_organisation = 25
		default_morale = 0.3
		manpower = 100
		training_time = 120

		#Misc Abilities
		weight = 0.15
		supply_consumption = 0.15
		recon = 0.5

		defense = -0.1
		breakthrough = -0.1

		# Support nerfs to combat abilities
		soft_attack = -0.5

		essential = {
			support_equipment
			armor_equipment_motorcycle
		}

		need = {
			infantry_equipment = 10
			uniform_equipment = 10
			support_equipment = 25
			armor_equipment_motorcycle = 25
		}

		can_be_parachuted = yes

		initiative = 0.1
		
	}
	
	steam_car_support_company = {
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
		}

		combat_width = 0
	
		#Size Definitions
		max_strength = 2
		max_organisation = 25
		default_morale = 0.3
		manpower = 100
		training_time = 150

		#Misc Abilities
		weight = 0.5
		supply_consumption = 0.35
		recon = 0.2

		defense = 0.2
		breakthrough = 0.05

		# Support nerfs to combat abilities
		soft_attack = 0.1

		essential = {
			support_equipment
			armor_equipment_steam_car
		}

		need = {
			infantry_equipment = 10
			uniform_equipment = 10
			support_equipment = 25
			armor_equipment_steam_car = 25
		}

		can_be_parachuted = yes
		
	}
	
	flamethrower_support_company = {
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
		}

		combat_width = 0
	
		#Size Definitions
		max_strength = 2
		max_organisation = 25
		default_morale = 0.3
		manpower = 100
		training_time = 120

		#Misc Abilities
		weight = 0.5
		supply_consumption = 0.5
		
		essential = {
			support_equipment
			flamethrower_equipment
		}

		need = {
			infantry_equipment = 10
			uniform_equipment = 10
			support_equipment = 25
			flamethrower_equipment = 25
		}

		can_be_parachuted = yes
		
		fort = {
			attack = 0.05
			defence = 0.15
		}
		
	}
	
	sniper_team_support = {
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
		}

		combat_width = 0
	
		#Size Definitions
		max_strength = 2
		max_organisation = 25
		default_morale = 0.3
		manpower = 100
		training_time = 120

		#Misc Abilities
		weight = 0.5
		supply_consumption = 0.35
		
		essential = {
			support_equipment
			sniper_equipment
		}

		need = {
			infantry_equipment = 10
			uniform_equipment = 10
			support_equipment = 25
			sniper_equipment = 25
		}

		can_be_parachuted = yes
		
		fort = {
			attack = 0.05
			defence = 0.15
		}
		
		forest = {
			attack = 0.05
			defence = 0.05
		}
		
		jungle = {
			attack = 0.05
			defence = 0.05
		}
		
		urban = {
			attack = 0.1
			defence = 0.25
		}
		
	}
	
}